/external/flatbuffers/tests/rust_usage_test/tests/ |
D | integration_test.rs | 24 pub use monster_test_generated::my_game; 89 …let pos = my_game::example::Vec3::new(1.0, 2.0, 3.0, 3.0, my_game::example::Color::Green, &my_game… in create_serialized_example_with_generated_code() 91 let args = my_game::example::MonsterArgs{ in create_serialized_example_with_generated_code() 96 test_type: my_game::example::Any::Monster, in create_serialized_example_with_generated_code() 97 test: Some(my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{ in create_serialized_example_with_generated_code() 102 test4: Some(builder.create_vector_direct(&[my_game::example::Test::new(10, 20), in create_serialized_example_with_generated_code() 103 my_game::example::Test::new(30, 40)])), in create_serialized_example_with_generated_code() 107 my_game::example::Monster::create(builder, &args) in create_serialized_example_with_generated_code() 109 my_game::example::finish_monster_buffer(builder, mon); in create_serialized_example_with_generated_code() 116 builder.push_slot_always(my_game::example::Monster::VT_NAME, name); in create_serialized_example_with_library_code() [all …]
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/external/flatbuffers/tests/rust_usage_test/bin/ |
D | alloc_check.rs | 33 pub use monster_test_generated::my_game; 46 …let pos = my_game::example::Vec3::new(1.0, 2.0, 3.0, 3.0, my_game::example::Color::Green, &my_game… in create_serialized_example_with_generated_code() 48 let args = my_game::example::MonsterArgs{ in create_serialized_example_with_generated_code() 53 test_type: my_game::example::Any::Monster, in create_serialized_example_with_generated_code() 54 test: Some(my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{ in create_serialized_example_with_generated_code() 59 test4: Some(builder.create_vector_direct(&[my_game::example::Test::new(10, 20), in create_serialized_example_with_generated_code() 60 my_game::example::Test::new(30, 40)])), in create_serialized_example_with_generated_code() 64 my_game::example::Monster::create(builder, &args) in create_serialized_example_with_generated_code() 66 my_game::example::finish_monster_buffer(builder, mon); in create_serialized_example_with_generated_code() 102 let m = my_game::example::get_root_as_monster(buf); in main() [all …]
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D | monster_example.rs | 5 pub use monster_test_generated::my_game; 14 let monster = my_game::example::get_root_as_monster(&buf[..]); in main()
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/external/flatbuffers/tests/rust_usage_test/benches/ |
D | flatbuffers_benchmarks.rs | 25 pub use monster_test_generated::my_game; 63 let t0 = my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{ in create_serialized_example_with_generated_code() 68 let t1 = my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{ in create_serialized_example_with_generated_code() 72 let t2 = my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{ in create_serialized_example_with_generated_code() 80 let test4 = builder.create_vector_direct(&[my_game::example::Test::new(10, 20), in create_serialized_example_with_generated_code() 81 my_game::example::Test::new(30, 40)]); in create_serialized_example_with_generated_code() 82 …let pos = my_game::example::Vec3::new(1.0, 2.0, 3.0, 3.0, my_game::example::Color::Green, &my_game… in create_serialized_example_with_generated_code() 83 let args = my_game::example::MonsterArgs{ in create_serialized_example_with_generated_code() 88 test_type: my_game::example::Any::Monster, in create_serialized_example_with_generated_code() 89 test: Some(my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{ in create_serialized_example_with_generated_code() [all …]
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/external/flatbuffers/tests/ |
D | monster_test_my_game.example2_generated.dart | 4 library my_game.example2; 9 import './monster_test_my_game_generated.dart' as my_game;
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D | monster_test_my_game_generated.dart | 4 library my_game;
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D | monster_test_my_game.example_generated.dart | 4 library my_game.example; 9 import './monster_test_my_game_generated.dart' as my_game; 728 …my_game.InParentNamespace get parentNamespaceTest => my_game.InParentNamespace.reader.vTableGet(_b… 1010 final my_game.InParentNamespaceObjectBuilder _parentNamespaceTest; 1059 my_game.InParentNamespaceObjectBuilder parentNamespaceTest,
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D | monster_test_generated.rs | 13 pub mod my_game { module
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/external/flatbuffers/dart/test/ |
D | monster_test_my_game.example2_generated.dart | 4 library my_game.example2; 11 import './monster_test_my_game_generated.dart' as my_game;
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D | monster_test_my_game_generated.dart | 4 library my_game;
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D | monster_test_my_game.example_generated.dart | 4 library my_game.example; 11 import './monster_test_my_game_generated.dart' as my_game; 730 …my_game.InParentNamespace get parentNamespaceTest => my_game.InParentNamespace.reader.vTableGet(_b… 1012 final my_game.InParentNamespaceObjectBuilder _parentNamespaceTest; 1061 my_game.InParentNamespaceObjectBuilder parentNamespaceTest,
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/external/flatbuffers/samples/ |
D | sample_binary.rs | 23 pub use monster_generated::my_game::sample::{get_root_as_monster,
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D | monster_generated.rs | 4 pub mod my_game { module
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/external/flatbuffers/docs/source/ |
D | RustUsage.md | 73 pub use monster_test_generated::my_game; 82 let monster = my_game::example::get_root_as_monster(&buf[..]);
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D | Tutorial.md | 500 pub use monster_generated::my_game::sample::{get_root_as_monster, 2047 pub use monster_generated::my_game::sample::{get_root_as_monster,
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/external/flatbuffers/dart/example/ |
D | monster_my_game.sample_generated.dart | 4 library my_game.sample;
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