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1 // define a passthrough allocator that tracks alloc calls.
2 // (note that we can't drop this in to the usual test suite, because it's a big
3 // global variable).
4 use std::alloc::{GlobalAlloc, Layout, System};
5 
6 static mut N_ALLOCS: usize = 0;
7 
8 struct TrackingAllocator;
9 
10 impl TrackingAllocator {
n_allocs(&self) -> usize11     fn n_allocs(&self) -> usize {
12         unsafe { N_ALLOCS }
13     }
14 }
15 unsafe impl GlobalAlloc for TrackingAllocator {
alloc(&self, layout: Layout) -> *mut u816     unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
17         N_ALLOCS += 1;
18         System.alloc(layout)
19     }
dealloc(&self, ptr: *mut u8, layout: Layout)20     unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
21         System.dealloc(ptr, layout)
22     }
23 }
24 
25 // use the tracking allocator:
26 #[global_allocator]
27 static A: TrackingAllocator = TrackingAllocator;
28 
29 // import the flatbuffers generated code:
30 extern crate flatbuffers;
31 #[path = "../../monster_test_generated.rs"]
32 mod monster_test_generated;
33 pub use monster_test_generated::my_game;
34 
35 // verbatim from the test suite:
create_serialized_example_with_generated_code(builder: &mut flatbuffers::FlatBufferBuilder)36 fn create_serialized_example_with_generated_code(builder: &mut flatbuffers::FlatBufferBuilder) {
37     let mon = {
38         let _ = builder.create_vector_of_strings(&["these", "unused", "strings", "check", "the", "create_vector_of_strings", "function"]);
39 
40         let s0 = builder.create_string("test1");
41         let s1 = builder.create_string("test2");
42         let fred_name = builder.create_string("Fred");
43 
44         // can't inline creation of this Vec3 because we refer to it by reference, so it must live
45         // long enough to be used by MonsterArgs.
46         let pos = my_game::example::Vec3::new(1.0, 2.0, 3.0, 3.0, my_game::example::Color::Green, &my_game::example::Test::new(5i16, 6i8));
47 
48         let args = my_game::example::MonsterArgs{
49             hp: 80,
50             mana: 150,
51             name: Some(builder.create_string("MyMonster")),
52             pos: Some(&pos),
53             test_type: my_game::example::Any::Monster,
54             test: Some(my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{
55                 name: Some(fred_name),
56                 ..Default::default()
57             }).as_union_value()),
58             inventory: Some(builder.create_vector_direct(&[0u8, 1, 2, 3, 4][..])),
59             test4: Some(builder.create_vector_direct(&[my_game::example::Test::new(10, 20),
60             my_game::example::Test::new(30, 40)])),
61             testarrayofstring: Some(builder.create_vector(&[s0, s1])),
62             ..Default::default()
63         };
64         my_game::example::Monster::create(builder, &args)
65     };
66     my_game::example::finish_monster_buffer(builder, mon);
67 }
68 
main()69 fn main() {
70     // test the allocation tracking:
71     {
72         let before = A.n_allocs();
73         let _x: Vec<u8> = vec![0u8; 1];
74         let after = A.n_allocs();
75         assert_eq!(before + 1, after);
76     }
77 
78     let builder = &mut flatbuffers::FlatBufferBuilder::new();
79     {
80         // warm up the builder (it can make small allocs internally, such as for storing vtables):
81         create_serialized_example_with_generated_code(builder);
82     }
83 
84     // reset the builder, clearing its heap-allocated memory:
85     builder.reset();
86 
87     {
88         let before = A.n_allocs();
89         create_serialized_example_with_generated_code(builder);
90         let after = A.n_allocs();
91         assert_eq!(before, after, "KO: Heap allocs occurred in Rust write path");
92     }
93 
94     let buf = builder.finished_data();
95 
96     // use the allocation tracking on the read path:
97     {
98         let before = A.n_allocs();
99 
100         // do many reads, forcing them to execute by using assert_eq:
101         {
102             let m = my_game::example::get_root_as_monster(buf);
103             assert_eq!(80, m.hp());
104             assert_eq!(150, m.mana());
105             assert_eq!("MyMonster", m.name());
106 
107             let pos = m.pos().unwrap();
108             assert_eq!(pos.x(), 1.0f32);
109             assert_eq!(pos.y(), 2.0f32);
110             assert_eq!(pos.z(), 3.0f32);
111             assert_eq!(pos.test1(), 3.0f64);
112             assert_eq!(pos.test2(), my_game::example::Color::Green);
113             let pos_test3 = pos.test3();
114             assert_eq!(pos_test3.a(), 5i16);
115             assert_eq!(pos_test3.b(), 6i8);
116             assert_eq!(m.test_type(), my_game::example::Any::Monster);
117             let table2 = m.test().unwrap();
118             let m2 = my_game::example::Monster::init_from_table(table2);
119 
120             assert_eq!(m2.name(), "Fred");
121 
122             let inv = m.inventory().unwrap();
123             assert_eq!(inv.len(), 5);
124             assert_eq!(inv.iter().sum::<u8>(), 10u8);
125 
126             let test4 = m.test4().unwrap();
127             assert_eq!(test4.len(), 2);
128             assert_eq!(test4[0].a() as i32 + test4[0].b() as i32 +
129                        test4[1].a() as i32 + test4[1].b() as i32, 100);
130 
131             let testarrayofstring = m.testarrayofstring().unwrap();
132             assert_eq!(testarrayofstring.len(), 2);
133             assert_eq!(testarrayofstring.get(0), "test1");
134             assert_eq!(testarrayofstring.get(1), "test2");
135         }
136 
137         // assert that no allocs occurred:
138         let after = A.n_allocs();
139         assert_eq!(before, after, "KO: Heap allocs occurred in Rust read path");
140     }
141     println!("Rust: Heap alloc checks completed successfully");
142 }
143