Home
last modified time | relevance | path

Searched refs:nir_foreach_function (Results 1 – 25 of 98) sorted by relevance

1234

/external/mesa3d/src/compiler/nir/
Dnir_remove_dead_variables.c98 nir_foreach_function(function, shader) { in add_var_use_shader()
128 nir_foreach_function(function, shader) { in remove_dead_var_writes()
196 nir_foreach_function(function, shader) { in nir_remove_dead_variables()
207 nir_foreach_function(function, shader) { in nir_remove_dead_variables()
Dnir_dominance.c201 nir_foreach_function(function, shader) { in nir_calc_dominance()
261 nir_foreach_function(function, shader) { in nir_dump_dom_tree()
284 nir_foreach_function(function, shader) { in nir_dump_dom_frontier()
308 nir_foreach_function(function, shader) { in nir_dump_cfg()
Dnir_metadata.c72 nir_foreach_function(function, shader) { in nir_metadata_set_validation_flag()
89 nir_foreach_function(function, shader) { in nir_metadata_check_validation_flag()
Dnir_lower_constant_initializers.c87 nir_foreach_function(function, shader) { in nir_lower_constant_initializers()
97 nir_foreach_function(function, shader) { in nir_lower_constant_initializers()
Dnir_lower_clip.c127 nir_foreach_function(function, shader) { in find_output()
253 nir_foreach_function(function, shader) { in nir_lower_clip_vs()
333 nir_foreach_function(function, shader) { in nir_lower_clip_fs()
Dnir_lower_clip_cull_distance_arrays.c164 nir_foreach_function(function, nir) { in combine_clip_cull()
179 nir_foreach_function(function, nir) { in combine_clip_cull()
Dnir_lower_patch_vertices.c29 nir_foreach_function(function, tes_nir) { in nir_lower_tes_patch_vertices()
Dnir_gs_count_vertices.c58 nir_foreach_function(function, shader) { in nir_gs_count_vertices()
Dnir_opt_cse.c86 nir_foreach_function(function, shader) { in nir_opt_cse()
Dnir_opt_intrinsics.c79 nir_foreach_function(function, shader) { in nir_opt_intrinsics()
Dnir_lower_64bit_packing.c101 nir_foreach_function(function, shader) { in nir_lower_64bit_pack()
Dnir_lower_global_vars_to_local.c79 nir_foreach_function(function, shader) { in nir_lower_global_vars_to_local()
Dnir_lower_load_const_to_scalar.c96 nir_foreach_function(function, shader) { in nir_lower_load_const_to_scalar()
Dnir_lower_alpha_test.c44 nir_foreach_function(function, shader) { in nir_lower_alpha_test()
Dnir_opt_move_comparisons.c170 nir_foreach_function(func, shader) { in nir_opt_move_comparisons()
Dnir_normalize_cubemap_coords.c110 nir_foreach_function(function, shader) { in nir_normalize_cubemap_coords()
Dnir_lower_uniforms_to_ubo.c78 nir_foreach_function(function, shader) { in nir_lower_uniforms_to_ubo()
Dnir_lower_wpos_center.c110 nir_foreach_function(function, shader) { in nir_lower_wpos_center()
Dnir_opt_trivial_continues.c122 nir_foreach_function(function, shader) { in nir_opt_trivial_continues()
Dnir_opt_conditional_discard.c115 nir_foreach_function(function, shader) { in nir_opt_conditional_discard()
Dnir_opt_remove_phis.c166 nir_foreach_function(function, shader) in nir_opt_remove_phis()
/external/mesa3d/src/intel/compiler/
Dbrw_nir.c88 nir_foreach_function(f, nir) { in add_const_offset_to_base()
248 nir_foreach_function(function, nir) { in brw_nir_lower_vs_inputs()
350 nir_foreach_function(function, nir) { in brw_nir_lower_vue_inputs()
401 nir_foreach_function(function, nir) { in brw_nir_lower_tes_inputs()
483 nir_foreach_function(function, nir) { in brw_nir_lower_tcs_outputs()
747 nir_foreach_function(function, nir) { in brw_postprocess_nir()
/external/mesa3d/src/intel/vulkan/
Danv_nir_lower_push_constants.c29 nir_foreach_function(function, shader) { in anv_nir_lower_push_constants()
/external/mesa3d/src/broadcom/compiler/
Dv3d_nir_lower_txf_ms.c72 nir_foreach_function(function, s) { in v3d_nir_lower_txf_ms()
/external/mesa3d/src/mesa/state_tracker/
Dst_nir_lower_tex_src_plane.c116 nir_foreach_function(function, shader) { in st_nir_lower_tex_src_plane()

1234