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1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 static nir_intrinsic_instr *
as_intrinsic(nir_instr * instr,nir_intrinsic_op op)28 as_intrinsic(nir_instr *instr, nir_intrinsic_op op)
29 {
30    if (instr->type != nir_instr_type_intrinsic)
31       return NULL;
32 
33    nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
34    if (intrin->intrinsic != op)
35       return NULL;
36 
37    return intrin;
38 }
39 
40 static nir_intrinsic_instr *
as_set_vertex_count(nir_instr * instr)41 as_set_vertex_count(nir_instr *instr)
42 {
43    return as_intrinsic(instr, nir_intrinsic_set_vertex_count);
44 }
45 
46 /**
47  * If a geometry shader emits a constant number of vertices, return the
48  * number of vertices.  Otherwise, return -1 (unknown).
49  *
50  * This only works if you've used nir_lower_gs_intrinsics() to do vertex
51  * counting at the NIR level.
52  */
53 int
nir_gs_count_vertices(const nir_shader * shader)54 nir_gs_count_vertices(const nir_shader *shader)
55 {
56    int count = -1;
57 
58    nir_foreach_function(function, shader) {
59       if (!function->impl)
60          continue;
61 
62       /* set_vertex_count intrinsics only appear in predecessors of the
63        * end block.  So we don't need to walk all of them.
64        */
65       struct set_entry *entry;
66       set_foreach(function->impl->end_block->predecessors, entry) {
67          nir_block *block = (nir_block *) entry->key;
68 
69          nir_foreach_instr_reverse(instr, block) {
70             nir_intrinsic_instr *intrin = as_set_vertex_count(instr);
71             if (!intrin)
72                continue;
73 
74             nir_const_value *val = nir_src_as_const_value(intrin->src[0]);
75             /* We've found a non-constant value.  Bail. */
76             if (!val)
77                return -1;
78 
79             if (count == -1)
80                count = val->i32[0];
81 
82             /* We've found contradictory set_vertex_count intrinsics.
83              * This can happen if there are early-returns in main() and
84              * different paths emit different numbers of vertices.
85              */
86             if (count != val->i32[0])
87                return -1;
88          }
89       }
90    }
91 
92    return count;
93 }
94