/external/mesa3d/src/compiler/nir/ |
D | nir_lower_gs_intrinsics.c | 77 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); in rewrite_emit_vertex() 117 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); in rewrite_end_primitive() 173 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); in append_set_vertex_count()
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D | nir_lower_drawpixels.c | 66 return nir_load_var(&state->b, state->texcoord); in get_texcoord() 90 return nir_load_var(&state->b, state->scale); in get_scale() 100 return nir_load_var(&state->b, state->bias); in get_bias() 110 return nir_load_var(&state->b, state->bias); in get_texcoord_const()
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D | nir_lower_passthrough_edgeflags.c | 46 def = nir_load_var(&b, in); in lower_impl()
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D | nir_lower_wpos_ytransform.c | 67 return nir_load_var(&state->b, state->transform); in get_transform() 92 wpos_input = nir_load_var(b, fragcoord); in emit_wpos_adjustment()
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D | nir_lower_bitmap.c | 89 texcoord = nir_load_var(b, get_texcoord(shader)); in lower_bitmap()
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D | nir_lower_returns.c | 57 if_stmt->condition = nir_src_for_ssa(nir_load_var(b, state->return_flag)); in predicate_following()
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D | nir_builder.h | 529 nir_load_var(nir_builder *build, nir_variable *var) in nir_load_var() function
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/external/mesa3d/src/amd/vulkan/ |
D | radv_query.c | 55 nir_ssa_def *counter = nir_load_var(b, var); in radv_break_on_count() 178 nir_ssa_def *current_outer_count = nir_load_var(&b, outer_counter); in build_occlusion_query_shader() 196 nir_ssa_def *start_done = nir_ilt(&b, nir_load_var(&b, start), nir_imm_int64(&b, 0)); in build_occlusion_query_shader() 197 nir_ssa_def *end_done = nir_ilt(&b, nir_load_var(&b, end), nir_imm_int64(&b, 0)); in build_occlusion_query_shader() 206 nir_iadd(&b, nir_load_var(&b, result), in build_occlusion_query_shader() 207 nir_isub(&b, nir_load_var(&b, end), in build_occlusion_query_shader() 208 nir_load_var(&b, start))), 0x1); in build_occlusion_query_shader() 223 …b, nir_iand(&b, flags, nir_imm_int(&b, VK_QUERY_RESULT_PARTIAL_BIT)), nir_load_var(&b, available))… in build_occlusion_query_shader() 235 store->src[0] = nir_src_for_ssa(nir_load_var(&b, result)); in build_occlusion_query_shader() 245 store->src[0] = nir_src_for_ssa(nir_u2u32(&b, nir_load_var(&b, result))); in build_occlusion_query_shader() [all …]
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D | radv_meta_resolve_fs.c | 81 nir_ssa_def *pos_in = nir_load_var(&b, fs_pos_in); in build_resolve_fragment_shader() 98 nir_ssa_def *outval = nir_load_var(&b, color); in build_resolve_fragment_shader()
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D | radv_meta_blit.c | 123 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader() 177 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_depth() 231 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_blit2d.c | 541 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader() 570 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_depth() 599 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_resolve_cs.c | 133 nir_ssa_def *outval = nir_load_var(&b, color); in build_resolve_compute_shader()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_input_attachments.c | 32 return nir_load_var(b, var); in load_frag_coord() 40 return nir_load_var(b, pos); in load_frag_coord()
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D | anv_nir_lower_multiview.c | 146 state->view_index = nir_load_var(b, idx_var); in build_view_index()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_nir_builder.h | 36 return nir_load_var(b, frag_coord); in blorp_nir_frag_coord()
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D | blorp_blit.c | 102 nir_ssa_def *coord = nir_f2i32(b, nir_load_var(b, v->frag_coord)); in blorp_blit_get_frag_coords() 113 coord = nir_isub(b, coord, nir_load_var(b, v->v_dst_offset)); in blorp_blit_get_frag_coords() 131 nir_ssa_def *coord_transform = nir_load_var(b, v->v_coord_transform); in blorp_blit_apply_transform() 146 nir_ssa_def *discard_rect = nir_load_var(b, v->v_discard_rect); in blorp_nir_discard_if_outside_rect() 190 nir_load_var(b, v->v_src_z)); in blorp_create_nir_tex_instr() 206 pos = nir_fadd(b, pos, nir_i2f32(b, nir_load_var(b, v->v_src_offset))); in blorp_nir_tex() 210 pos = nir_fmul(b, pos, nir_load_var(b, v->v_src_inv_size)); in blorp_nir_tex() 731 return nir_load_var(b, color); in blorp_nir_manual_blend_average() 753 nir_ssa_def *rect_grid = nir_load_var(b, v->v_rect_grid); in blorp_nir_manual_blend_bilinear() 1258 src_pos = nir_iadd(&b, src_pos, nir_load_var(&b, v.v_src_offset)); in brw_blorp_build_nir_shader()
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D | blorp_clear.c | 137 nir_ssa_def *header = nir_load_var(&b, a_header); in blorp_params_get_layer_offset_vs()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_nir_lower_builtin.c | 200 nir_ssa_def *def = nir_load_var(b, new_var); in lower_builtin_block()
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/external/mesa3d/src/compiler/spirv/ |
D | vtn_cfg.c | 762 nir_push_if(&b->nb, nir_load_var(&b->nb, switch_fall_var)); in vtn_emit_cf_list() 787 nir_push_if(&b->nb, nir_load_var(&b->nb, do_cont)); in vtn_emit_cf_list() 854 cond = nir_ior(&b->nb, cond, nir_load_var(&b->nb, fall_var)); in vtn_emit_cf_list()
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