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Searched refs:nir_load_var (Results 1 – 19 of 19) sorted by relevance

/external/mesa3d/src/compiler/nir/
Dnir_lower_gs_intrinsics.c77 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); in rewrite_emit_vertex()
117 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); in rewrite_end_primitive()
173 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); in append_set_vertex_count()
Dnir_lower_drawpixels.c66 return nir_load_var(&state->b, state->texcoord); in get_texcoord()
90 return nir_load_var(&state->b, state->scale); in get_scale()
100 return nir_load_var(&state->b, state->bias); in get_bias()
110 return nir_load_var(&state->b, state->bias); in get_texcoord_const()
Dnir_lower_passthrough_edgeflags.c46 def = nir_load_var(&b, in); in lower_impl()
Dnir_lower_wpos_ytransform.c67 return nir_load_var(&state->b, state->transform); in get_transform()
92 wpos_input = nir_load_var(b, fragcoord); in emit_wpos_adjustment()
Dnir_lower_bitmap.c89 texcoord = nir_load_var(b, get_texcoord(shader)); in lower_bitmap()
Dnir_lower_returns.c57 if_stmt->condition = nir_src_for_ssa(nir_load_var(b, state->return_flag)); in predicate_following()
Dnir_builder.h529 nir_load_var(nir_builder *build, nir_variable *var) in nir_load_var() function
/external/mesa3d/src/amd/vulkan/
Dradv_query.c55 nir_ssa_def *counter = nir_load_var(b, var); in radv_break_on_count()
178 nir_ssa_def *current_outer_count = nir_load_var(&b, outer_counter); in build_occlusion_query_shader()
196 nir_ssa_def *start_done = nir_ilt(&b, nir_load_var(&b, start), nir_imm_int64(&b, 0)); in build_occlusion_query_shader()
197 nir_ssa_def *end_done = nir_ilt(&b, nir_load_var(&b, end), nir_imm_int64(&b, 0)); in build_occlusion_query_shader()
206 nir_iadd(&b, nir_load_var(&b, result), in build_occlusion_query_shader()
207 nir_isub(&b, nir_load_var(&b, end), in build_occlusion_query_shader()
208 nir_load_var(&b, start))), 0x1); in build_occlusion_query_shader()
223 …b, nir_iand(&b, flags, nir_imm_int(&b, VK_QUERY_RESULT_PARTIAL_BIT)), nir_load_var(&b, available))… in build_occlusion_query_shader()
235 store->src[0] = nir_src_for_ssa(nir_load_var(&b, result)); in build_occlusion_query_shader()
245 store->src[0] = nir_src_for_ssa(nir_u2u32(&b, nir_load_var(&b, result))); in build_occlusion_query_shader()
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Dradv_meta_resolve_fs.c81 nir_ssa_def *pos_in = nir_load_var(&b, fs_pos_in); in build_resolve_fragment_shader()
98 nir_ssa_def *outval = nir_load_var(&b, color); in build_resolve_fragment_shader()
Dradv_meta_blit.c123 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader()
177 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_depth()
231 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_stencil()
Dradv_meta_blit2d.c541 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader()
570 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_depth()
599 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_resolve_cs.c133 nir_ssa_def *outval = nir_load_var(&b, color); in build_resolve_compute_shader()
/external/mesa3d/src/intel/vulkan/
Danv_nir_lower_input_attachments.c32 return nir_load_var(b, var); in load_frag_coord()
40 return nir_load_var(b, pos); in load_frag_coord()
Danv_nir_lower_multiview.c146 state->view_index = nir_load_var(b, idx_var); in build_view_index()
/external/mesa3d/src/intel/blorp/
Dblorp_nir_builder.h36 return nir_load_var(b, frag_coord); in blorp_nir_frag_coord()
Dblorp_blit.c102 nir_ssa_def *coord = nir_f2i32(b, nir_load_var(b, v->frag_coord)); in blorp_blit_get_frag_coords()
113 coord = nir_isub(b, coord, nir_load_var(b, v->v_dst_offset)); in blorp_blit_get_frag_coords()
131 nir_ssa_def *coord_transform = nir_load_var(b, v->v_coord_transform); in blorp_blit_apply_transform()
146 nir_ssa_def *discard_rect = nir_load_var(b, v->v_discard_rect); in blorp_nir_discard_if_outside_rect()
190 nir_load_var(b, v->v_src_z)); in blorp_create_nir_tex_instr()
206 pos = nir_fadd(b, pos, nir_i2f32(b, nir_load_var(b, v->v_src_offset))); in blorp_nir_tex()
210 pos = nir_fmul(b, pos, nir_load_var(b, v->v_src_inv_size)); in blorp_nir_tex()
731 return nir_load_var(b, color); in blorp_nir_manual_blend_average()
753 nir_ssa_def *rect_grid = nir_load_var(b, v->v_rect_grid); in blorp_nir_manual_blend_bilinear()
1258 src_pos = nir_iadd(&b, src_pos, nir_load_var(&b, v.v_src_offset)); in brw_blorp_build_nir_shader()
Dblorp_clear.c137 nir_ssa_def *header = nir_load_var(&b, a_header); in blorp_params_get_layer_offset_vs()
/external/mesa3d/src/mesa/state_tracker/
Dst_nir_lower_builtin.c200 nir_ssa_def *def = nir_load_var(b, new_var); in lower_builtin_block()
/external/mesa3d/src/compiler/spirv/
Dvtn_cfg.c762 nir_push_if(&b->nb, nir_load_var(&b->nb, switch_fall_var)); in vtn_emit_cf_list()
787 nir_push_if(&b->nb, nir_load_var(&b->nb, do_cont)); in vtn_emit_cf_list()
854 cond = nir_ior(&b->nb, cond, nir_load_var(&b->nb, fall_var)); in vtn_emit_cf_list()