Searched refs:nir_vec3 (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/intel/blorp/ |
D | blorp_nir_builder.h | 51 coord = nir_vec3(b, nir_channel(b, xy_pos, 0), in blorp_nir_txf_ms_mcs()
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D | blorp_blit.c | 116 return nir_vec3(b, nir_channel(b, coord, 0), nir_channel(b, coord, 1), in blorp_blit_get_frag_coords() 189 pos = nir_vec3(b, nir_channel(b, pos, 0), nir_channel(b, pos, 1), in blorp_create_nir_tex_instr() 587 return nir_vec3(b, x_out, y_out, s_out); in blorp_nir_decode_msaa() 664 nir_ssa_def *ms_pos = nir_vec3(b, nir_channel(b, pos, 0), in blorp_nir_manual_blend_average() 863 nir_ssa_def *pos_ms = nir_vec3(b, nir_channel(b, sample_coords_int, 0), in blorp_nir_manual_blend_bilinear() 1177 src_pos = nir_vec3(&b, nir_channel(&b, src_pos, 0), in brw_blorp_build_nir_shader() 1229 src_pos = nir_vec3(&b, nir_channel(&b, nir_f2i32(&b, src_pos), 0), in brw_blorp_build_nir_shader()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_input_attachments.c | 67 nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer); in try_lower_input_load()
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/external/mesa3d/src/compiler/nir/ |
D | nir_lower_tex.c | 80 projected = nir_vec3(b, in project_src() 174 offset_coord = nir_vec3(b, nir_channel(b, offset_coord, 0), in lower_offset()
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D | nir_builder.h | 374 return nir_vec3(build, comp[0], comp[1], comp[2]); in nir_vec()
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/external/mesa3d/prebuilt-intermediates/nir/ |
D | nir_builder_opcodes.h | 1019 nir_vec3(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2) in nir_vec3() function
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