/external/skqp/src/gpu/ |
D | GrProgramDesc.cpp | 54 int numTextureSamplers = fp.numTextureSamplers(); in add_sampler_keys() local 56 int word32Count = (numTextureSamplers + 1) / 2; in add_sampler_keys() 61 for (int i = 0; i < numTextureSamplers; ++i) { in add_sampler_keys() 77 if (numTextureSamplers & 0x1) { in add_sampler_keys() 78 k16[numTextureSamplers] = 0; in add_sampler_keys() 84 int numTextureSamplers = pp.numTextureSamplers(); in add_sampler_keys() local 86 int word32Count = (numTextureSamplers + 1) / 2; in add_sampler_keys() 91 for (int i = 0; i < numTextureSamplers; ++i) { in add_sampler_keys() 105 if (numTextureSamplers & 0x1) { in add_sampler_keys() 106 k16[numTextureSamplers] = 0; in add_sampler_keys()
|
D | GrGpuCommandBuffer.cpp | 56 for (int i = 0; i < primProc.numTextureSamplers(); ++i) { in draw() 63 int n = primProc.numTextureSamplers() * meshCount; in draw() 74 for (int i = 0; i < primProc.numTextureSamplers(); ++i) { in draw() 80 primProcProxies[j*primProc.numTextureSamplers() + i]; in draw()
|
D | GrOpFlushState.cpp | 110 for (int i = 0; i < gp->numTextureSamplers(); ++i) { in draw() 115 int n = gp->numTextureSamplers() * meshCnt; in draw() 180 for (int i = 0; i < fGeometryProcessor->numTextureSamplers(); ++i) { in ~Draw() 185 int n = fGeometryProcessor->numTextureSamplers() * fMeshCnt; in ~Draw()
|
D | GrFragmentProcessor.h | 107 int numTextureSamplers() const { return fTextureSamplerCnt; } in numTextureSamplers() function 241 &GrFragmentProcessor::numTextureSamplers,
|
/external/skia/src/gpu/ |
D | GrProgramDesc.cpp | 54 int numTextureSamplers = fp.numTextureSamplers(); in add_sampler_keys() local 55 if (!numTextureSamplers) { in add_sampler_keys() 58 uint32_t* k32 = b->add32n(numTextureSamplers); in add_sampler_keys() 59 for (int i = 0; i < numTextureSamplers; ++i) { in add_sampler_keys() 78 int numTextureSamplers = pp.numTextureSamplers(); in add_sampler_keys() local 79 if (!numTextureSamplers) { in add_sampler_keys() 82 uint32_t* k32 = b->add32n(numTextureSamplers); in add_sampler_keys() 83 for (int i = 0; i < numTextureSamplers; ++i) { in add_sampler_keys()
|
D | GrGpuCommandBuffer.cpp | 57 for (int i = 0; i < primProc.numTextureSamplers(); ++i) { in draw() 64 int n = primProc.numTextureSamplers() * meshCount; in draw() 75 for (int i = 0; i < primProc.numTextureSamplers(); ++i) { in draw() 81 primProcProxies[j*primProc.numTextureSamplers() + i]; in draw()
|
D | GrOpFlushState.cpp | 123 for (int i = 0; i < gp->numTextureSamplers(); ++i) { in recordDraw() 128 int n = gp->numTextureSamplers() * meshCnt; in recordDraw() 192 for (int i = 0; i < fGeometryProcessor->numTextureSamplers(); ++i) { in ~Draw() 197 int n = fGeometryProcessor->numTextureSamplers() * fMeshCnt; in ~Draw()
|
D | GrFragmentProcessor.cpp | 25 if (this->numTextureSamplers() != that.numTextureSamplers()) { in isEqual() 28 for (int i = 0; i < this->numTextureSamplers(); ++i) { in isEqual()
|
D | GrFragmentProcessor.h | 108 int numTextureSamplers() const { return fTextureSamplerCnt; } in numTextureSamplers() function 242 &GrFragmentProcessor::numTextureSamplers,
|
/external/skia/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 57 int numTextureSamplers, in append_multitexture_lookup() argument 62 for (int i = 0; i < numTextureSamplers-1; ++i) { in append_multitexture_lookup() 69 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName, in append_multitexture_lookup()
|
D | GrYUVtoRGBEffect.cpp | 82 for (int i = 0; i < this->numTextureSamplers(); ++i) { in dumpInfo() 165 b->add32(this->numTextureSamplers()); in onGetGLSLProcessorKey() 191 for (int i = 0; i < this->numTextureSamplers(); ++i) { in onIsEqual() 207 int numPlanes = src.numTextureSamplers(); in GrYUVtoRGBEffect() 225 SkASSERT(index < this->numTextureSamplers()); in onTextureSampler()
|
D | GrDistanceFieldGeoProc.cpp | 87 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), in onEmitCode() 193 b->add32(dfTexEffect.numTextureSamplers()); in GenKey() 387 append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv", in onEmitCode() 497 b->add32(dfTexEffect.numTextureSamplers()); in GenKey() 710 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), in onEmitCode() 718 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), in onEmitCode() 723 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), in onEmitCode() 814 b->add32(dfTexEffect.numTextureSamplers()); in GenKey()
|
D | GrBitmapTextGeoProc.cpp | 68 append_multitexture_lookup(args, btgp.numTextureSamplers(), in onEmitCode() 106 b->add32(btgp.numTextureSamplers()); in GenKey()
|
/external/skqp/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 57 int numTextureSamplers, in append_multitexture_lookup() argument 62 for (int i = 0; i < numTextureSamplers-1; ++i) { in append_multitexture_lookup() 69 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName, in append_multitexture_lookup()
|
D | GrYUVtoRGBEffect.cpp | 72 for (int i = 0; i < this->numTextureSamplers(); ++i) { in dumpInfo() 155 b->add32(this->numTextureSamplers()); in onGetGLSLProcessorKey() 181 for (int i = 0; i < this->numTextureSamplers(); ++i) { in onIsEqual() 197 int numPlanes = src.numTextureSamplers(); in GrYUVtoRGBEffect() 215 SkASSERT(index < this->numTextureSamplers()); in onTextureSampler()
|
D | GrDistanceFieldGeoProc.cpp | 88 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), in onEmitCode() 193 b->add32(dfTexEffect.numTextureSamplers()); in GenKey() 388 append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv", in onEmitCode() 497 b->add32(dfTexEffect.numTextureSamplers()); in GenKey() 710 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), in onEmitCode() 718 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), in onEmitCode() 723 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), in onEmitCode() 813 b->add32(dfTexEffect.numTextureSamplers()); in GenKey()
|
D | GrBitmapTextGeoProc.cpp | 69 append_multitexture_lookup(args, btgp.numTextureSamplers(), in onEmitCode() 107 b->add32(btgp.numTextureSamplers()); in GenKey()
|
/external/skqp/src/gpu/gl/ |
D | GrGLProgram.cpp | 93 int nextTexSamplerIdx = primProc.numTextureSamplers(); in updateUniformsAndTextureBindings() 111 for (int i = 0; i < primProc.numTextureSamplers(); ++i) { in updatePrimitiveProcessorTextureBindings() 124 for (int i = 0; i < fp->numTextureSamplers(); ++i) { in setFragmentData()
|
/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 93 int nextTexSamplerIdx = primProc.numTextureSamplers(); in updateUniformsAndTextureBindings() 111 for (int i = 0; i < primProc.numTextureSamplers(); ++i) { in updatePrimitiveProcessorTextureBindings() 124 for (int i = 0; i < fp->numTextureSamplers(); ++i) { in setFragmentData()
|
/external/skqp/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 104 SkAutoSTMalloc<4, SamplerHandle> texSamplers(proc.numTextureSamplers()); in emitAndInstallPrimProc() 105 for (int i = 0; i < proc.numTextureSamplers(); ++i) { in emitAndInstallPrimProc() 190 for (int i = 0; i < subFP->numTextureSamplers(); ++i) { in emitAndInstallFragProc()
|
/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 202 SkASSERT(primProcTextures || !primProc.numTextureSamplers()); in setAndBindTextures() 213 for (int i = 0; i < primProc.numTextureSamplers(); ++i) { in setAndBindTextures() 224 for (int i = 0; i < fp->numTextureSamplers(); ++i) { in setAndBindTextures()
|
/external/skqp/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 202 SkASSERT(primProcTextures || !primProc.numTextureSamplers()); in setAndBindTextures() 213 for (int i = 0; i < primProc.numTextureSamplers(); ++i) { in setAndBindTextures() 224 for (int i = 0; i < fp->numTextureSamplers(); ++i) { in setAndBindTextures()
|
/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 103 SkAutoSTMalloc<4, SamplerHandle> texSamplers(proc.numTextureSamplers()); in emitAndInstallPrimProc() 104 for (int i = 0; i < proc.numTextureSamplers(); ++i) { in emitAndInstallPrimProc() 189 for (int i = 0; i < subFP->numTextureSamplers(); ++i) { in emitAndInstallFragProc()
|
/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 68 SkASSERT(primProcTextures || !primProc.numTextureSamplers()); 74 for (int i = 0; i < primProc.numTextureSamplers(); ++i) { 86 for (int i = 0; i < fp->numTextureSamplers(); ++i) {
|
/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 68 SkASSERT(primProcTextures || !primProc.numTextureSamplers()); 74 for (int i = 0; i < primProc.numTextureSamplers(); ++i) { 86 for (int i = 0; i < fp->numTextureSamplers(); ++i) {
|