1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrOpFlushState.h"
9
10 #include "GrContextPriv.h"
11 #include "GrDrawOpAtlas.h"
12 #include "GrGpu.h"
13 #include "GrResourceProvider.h"
14 #include "GrTexture.h"
15
16 //////////////////////////////////////////////////////////////////////////////
17
GrOpFlushState(GrGpu * gpu,GrResourceProvider * resourceProvider,GrTokenTracker * tokenTracker,sk_sp<GrBufferAllocPool::CpuBufferCache> cpuBufferCache)18 GrOpFlushState::GrOpFlushState(GrGpu* gpu, GrResourceProvider* resourceProvider,
19 GrTokenTracker* tokenTracker,
20 sk_sp<GrBufferAllocPool::CpuBufferCache> cpuBufferCache)
21 : fVertexPool(gpu, cpuBufferCache)
22 , fIndexPool(gpu, std::move(cpuBufferCache))
23 , fGpu(gpu)
24 , fResourceProvider(resourceProvider)
25 , fTokenTracker(tokenTracker) {}
26
caps() const27 const GrCaps& GrOpFlushState::caps() const {
28 return *fGpu->caps();
29 }
30
rtCommandBuffer()31 GrGpuRTCommandBuffer* GrOpFlushState::rtCommandBuffer() {
32 return fCommandBuffer->asRTCommandBuffer();
33 }
34
executeDrawsAndUploadsForMeshDrawOp(const GrOp * op,const SkRect & chainBounds,GrProcessorSet && processorSet,uint32_t pipelineFlags,const GrUserStencilSettings * stencilSettings)35 void GrOpFlushState::executeDrawsAndUploadsForMeshDrawOp(
36 const GrOp* op, const SkRect& chainBounds, GrProcessorSet&& processorSet,
37 uint32_t pipelineFlags, const GrUserStencilSettings* stencilSettings) {
38 SkASSERT(this->rtCommandBuffer());
39
40 GrPipeline::InitArgs pipelineArgs;
41 pipelineArgs.fFlags = pipelineFlags;
42 pipelineArgs.fDstProxy = this->dstProxy();
43 pipelineArgs.fCaps = &this->caps();
44 pipelineArgs.fResourceProvider = this->resourceProvider();
45 pipelineArgs.fUserStencil = stencilSettings;
46 GrPipeline pipeline(pipelineArgs, std::move(processorSet), this->detachAppliedClip());
47
48 while (fCurrDraw != fDraws.end() && fCurrDraw->fOp == op) {
49 GrDeferredUploadToken drawToken = fTokenTracker->nextTokenToFlush();
50 while (fCurrUpload != fInlineUploads.end() &&
51 fCurrUpload->fUploadBeforeToken == drawToken) {
52 this->rtCommandBuffer()->inlineUpload(this, fCurrUpload->fUpload);
53 ++fCurrUpload;
54 }
55 this->rtCommandBuffer()->draw(
56 *fCurrDraw->fGeometryProcessor, pipeline, fCurrDraw->fFixedDynamicState,
57 fCurrDraw->fDynamicStateArrays, fCurrDraw->fMeshes, fCurrDraw->fMeshCnt,
58 chainBounds);
59 fTokenTracker->flushToken();
60 ++fCurrDraw;
61 }
62 }
63
preExecuteDraws()64 void GrOpFlushState::preExecuteDraws() {
65 fVertexPool.unmap();
66 fIndexPool.unmap();
67 for (auto& upload : fASAPUploads) {
68 this->doUpload(upload);
69 }
70 // Setup execution iterators.
71 fCurrDraw = fDraws.begin();
72 fCurrUpload = fInlineUploads.begin();
73 }
74
reset()75 void GrOpFlushState::reset() {
76 SkASSERT(fCurrDraw == fDraws.end());
77 SkASSERT(fCurrUpload == fInlineUploads.end());
78 fVertexPool.reset();
79 fIndexPool.reset();
80 fArena.reset();
81 fASAPUploads.reset();
82 fInlineUploads.reset();
83 fDraws.reset();
84 fBaseDrawToken = GrDeferredUploadToken::AlreadyFlushedToken();
85 }
86
doUpload(GrDeferredTextureUploadFn & upload)87 void GrOpFlushState::doUpload(GrDeferredTextureUploadFn& upload) {
88 GrDeferredTextureUploadWritePixelsFn wp = [this](GrTextureProxy* dstProxy, int left, int top,
89 int width, int height,
90 GrColorType srcColorType, const void* buffer,
91 size_t rowBytes) {
92 GrSurface* dstSurface = dstProxy->peekSurface();
93 if (!fGpu->caps()->surfaceSupportsWritePixels(dstSurface) &&
94 fGpu->caps()->supportedWritePixelsColorType(dstSurface->config(), srcColorType) != srcColorType) {
95 return false;
96 }
97 return this->fGpu->writePixels(dstSurface, left, top, width, height, srcColorType, buffer,
98 rowBytes);
99 };
100 upload(wp);
101 }
102
addInlineUpload(GrDeferredTextureUploadFn && upload)103 GrDeferredUploadToken GrOpFlushState::addInlineUpload(GrDeferredTextureUploadFn&& upload) {
104 return fInlineUploads.append(&fArena, std::move(upload), fTokenTracker->nextDrawToken())
105 .fUploadBeforeToken;
106 }
107
addASAPUpload(GrDeferredTextureUploadFn && upload)108 GrDeferredUploadToken GrOpFlushState::addASAPUpload(GrDeferredTextureUploadFn&& upload) {
109 fASAPUploads.append(&fArena, std::move(upload));
110 return fTokenTracker->nextTokenToFlush();
111 }
112
recordDraw(sk_sp<const GrGeometryProcessor> gp,const GrMesh meshes[],int meshCnt,const GrPipeline::FixedDynamicState * fixedDynamicState,const GrPipeline::DynamicStateArrays * dynamicStateArrays)113 void GrOpFlushState::recordDraw(
114 sk_sp<const GrGeometryProcessor> gp, const GrMesh meshes[], int meshCnt,
115 const GrPipeline::FixedDynamicState* fixedDynamicState,
116 const GrPipeline::DynamicStateArrays* dynamicStateArrays) {
117 SkASSERT(fOpArgs);
118 SkASSERT(fOpArgs->fOp);
119 bool firstDraw = fDraws.begin() == fDraws.end();
120 auto& draw = fDraws.append(&fArena);
121 GrDeferredUploadToken token = fTokenTracker->issueDrawToken();
122 if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) {
123 for (int i = 0; i < gp->numTextureSamplers(); ++i) {
124 fixedDynamicState->fPrimitiveProcessorTextures[i]->addPendingRead();
125 }
126 }
127 if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) {
128 int n = gp->numTextureSamplers() * meshCnt;
129 for (int i = 0; i < n; ++i) {
130 dynamicStateArrays->fPrimitiveProcessorTextures[i]->addPendingRead();
131 }
132 }
133 draw.fGeometryProcessor = std::move(gp);
134 draw.fFixedDynamicState = fixedDynamicState;
135 draw.fDynamicStateArrays = dynamicStateArrays;
136 draw.fMeshes = meshes;
137 draw.fMeshCnt = meshCnt;
138 draw.fOp = fOpArgs->fOp;
139 if (firstDraw) {
140 fBaseDrawToken = token;
141 }
142 }
143
makeVertexSpace(size_t vertexSize,int vertexCount,sk_sp<const GrBuffer> * buffer,int * startVertex)144 void* GrOpFlushState::makeVertexSpace(size_t vertexSize, int vertexCount,
145 sk_sp<const GrBuffer>* buffer, int* startVertex) {
146 return fVertexPool.makeSpace(vertexSize, vertexCount, buffer, startVertex);
147 }
148
makeIndexSpace(int indexCount,sk_sp<const GrBuffer> * buffer,int * startIndex)149 uint16_t* GrOpFlushState::makeIndexSpace(int indexCount, sk_sp<const GrBuffer>* buffer,
150 int* startIndex) {
151 return reinterpret_cast<uint16_t*>(fIndexPool.makeSpace(indexCount, buffer, startIndex));
152 }
153
makeVertexSpaceAtLeast(size_t vertexSize,int minVertexCount,int fallbackVertexCount,sk_sp<const GrBuffer> * buffer,int * startVertex,int * actualVertexCount)154 void* GrOpFlushState::makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount,
155 int fallbackVertexCount, sk_sp<const GrBuffer>* buffer,
156 int* startVertex, int* actualVertexCount) {
157 return fVertexPool.makeSpaceAtLeast(vertexSize, minVertexCount, fallbackVertexCount, buffer,
158 startVertex, actualVertexCount);
159 }
160
makeIndexSpaceAtLeast(int minIndexCount,int fallbackIndexCount,sk_sp<const GrBuffer> * buffer,int * startIndex,int * actualIndexCount)161 uint16_t* GrOpFlushState::makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount,
162 sk_sp<const GrBuffer>* buffer, int* startIndex,
163 int* actualIndexCount) {
164 return reinterpret_cast<uint16_t*>(fIndexPool.makeSpaceAtLeast(
165 minIndexCount, fallbackIndexCount, buffer, startIndex, actualIndexCount));
166 }
167
putBackIndices(int indexCount)168 void GrOpFlushState::putBackIndices(int indexCount) {
169 fIndexPool.putBack(indexCount * sizeof(uint16_t));
170 }
171
putBackVertices(int vertices,size_t vertexStride)172 void GrOpFlushState::putBackVertices(int vertices, size_t vertexStride) {
173 fVertexPool.putBack(vertices * vertexStride);
174 }
175
detachAppliedClip()176 GrAppliedClip GrOpFlushState::detachAppliedClip() {
177 return fOpArgs->fAppliedClip ? std::move(*fOpArgs->fAppliedClip) : GrAppliedClip();
178 }
179
glyphCache() const180 GrStrikeCache* GrOpFlushState::glyphCache() const {
181 return fGpu->getContext()->priv().getGrStrikeCache();
182 }
183
atlasManager() const184 GrAtlasManager* GrOpFlushState::atlasManager() const {
185 return fGpu->getContext()->priv().getAtlasManager();
186 }
187
188 //////////////////////////////////////////////////////////////////////////////
189
~Draw()190 GrOpFlushState::Draw::~Draw() {
191 if (fFixedDynamicState && fFixedDynamicState->fPrimitiveProcessorTextures) {
192 for (int i = 0; i < fGeometryProcessor->numTextureSamplers(); ++i) {
193 fFixedDynamicState->fPrimitiveProcessorTextures[i]->completedRead();
194 }
195 }
196 if (fDynamicStateArrays && fDynamicStateArrays->fPrimitiveProcessorTextures) {
197 int n = fGeometryProcessor->numTextureSamplers() * fMeshCnt;
198 const auto* textures = fDynamicStateArrays->fPrimitiveProcessorTextures;
199 for (int i = 0; i < n; ++i) {
200 textures[i]->completedRead();
201 }
202 }
203 }
204