Searched refs:num_backed_views (Results 1 – 4 of 4) sorted by relevance
179 svga->state.hw_draw.num_backed_views = 0; in update_tss_binding()202 svga->state.hw_draw.num_backed_views++; in update_tss_binding()
356 unsigned num_backed_views; /* views with backing copy of texture */ member
258 svga->state.hw_draw.num_backed_views = 0; in svga_context_create()
211 if (svga->state.hw_draw.num_backed_views) { in draw_vgpu9()