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Searched refs:num_backed_views (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_tss.c179 svga->state.hw_draw.num_backed_views = 0; in update_tss_binding()
202 svga->state.hw_draw.num_backed_views++; in update_tss_binding()
Dsvga_context.h356 unsigned num_backed_views; /* views with backing copy of texture */ member
Dsvga_context.c258 svga->state.hw_draw.num_backed_views = 0; in svga_context_create()
Dsvga_draw.c211 if (svga->state.hw_draw.num_backed_views) { in draw_vgpu9()