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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga_cmd.h"
27 
28 #include "pipe/p_defines.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_screen.h"
31 #include "util/u_memory.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_upload_mgr.h"
34 
35 #include "svga_context.h"
36 #include "svga_screen.h"
37 #include "svga_surface.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_resource.h"
41 #include "svga_winsys.h"
42 #include "svga_swtnl.h"
43 #include "svga_draw.h"
44 #include "svga_debug.h"
45 #include "svga_state.h"
46 #include "svga_winsys.h"
47 
48 #define CONST0_UPLOAD_DEFAULT_SIZE 65536
49 
50 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
51 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
52 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
53 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
54 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
55 
56 
57 static void
svga_destroy(struct pipe_context * pipe)58 svga_destroy(struct pipe_context *pipe)
59 {
60    struct svga_context *svga = svga_context(pipe);
61    unsigned shader, i;
62 
63    /* free any alternate rasterizer states used for point sprite */
64    for (i = 0; i < ARRAY_SIZE(svga->rasterizer_no_cull); i++) {
65       if (svga->rasterizer_no_cull[i]) {
66          pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]);
67       }
68    }
69 
70    /* free depthstencil_disable state */
71    if (svga->depthstencil_disable) {
72       pipe->delete_depth_stencil_alpha_state(pipe, svga->depthstencil_disable);
73    }
74 
75    /* free HW constant buffers */
76    for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) {
77       pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], NULL);
78    }
79 
80    pipe->delete_blend_state(pipe, svga->noop_blend);
81 
82    /* free query gb object */
83    if (svga->gb_query) {
84       pipe->destroy_query(pipe, NULL);
85       svga->gb_query = NULL;
86    }
87 
88    util_blitter_destroy(svga->blitter);
89 
90    svga_cleanup_sampler_state(svga);
91    svga_cleanup_framebuffer(svga);
92    svga_cleanup_tss_binding(svga);
93    svga_cleanup_vertex_state(svga);
94 
95    svga_destroy_swtnl(svga);
96    svga_hwtnl_destroy(svga->hwtnl);
97 
98    svga->swc->destroy(svga->swc);
99 
100    util_bitmask_destroy(svga->blend_object_id_bm);
101    util_bitmask_destroy(svga->ds_object_id_bm);
102    util_bitmask_destroy(svga->input_element_object_id_bm);
103    util_bitmask_destroy(svga->rast_object_id_bm);
104    util_bitmask_destroy(svga->sampler_object_id_bm);
105    util_bitmask_destroy(svga->sampler_view_id_bm);
106    util_bitmask_destroy(svga->shader_id_bm);
107    util_bitmask_destroy(svga->surface_view_id_bm);
108    util_bitmask_destroy(svga->stream_output_id_bm);
109    util_bitmask_destroy(svga->query_id_bm);
110    u_upload_destroy(svga->const0_upload);
111    u_upload_destroy(svga->pipe.stream_uploader);
112    u_upload_destroy(svga->pipe.const_uploader);
113    svga_texture_transfer_map_upload_destroy(svga);
114 
115    /* free user's constant buffers */
116    for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
117       for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[shader]); ++i) {
118          pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
119       }
120    }
121 
122    FREE(svga);
123 }
124 
125 
126 struct pipe_context *
svga_context_create(struct pipe_screen * screen,void * priv,unsigned flags)127 svga_context_create(struct pipe_screen *screen, void *priv, unsigned flags)
128 {
129    struct svga_screen *svgascreen = svga_screen(screen);
130    struct svga_context *svga = NULL;
131    enum pipe_error ret;
132 
133    SVGA_STATS_TIME_PUSH(svgascreen->sws, SVGA_STATS_TIME_CREATECONTEXT);
134 
135    svga = CALLOC_STRUCT(svga_context);
136    if (!svga)
137       goto cleanup;
138 
139    LIST_INITHEAD(&svga->dirty_buffers);
140 
141    svga->pipe.screen = screen;
142    svga->pipe.priv = priv;
143    svga->pipe.destroy = svga_destroy;
144    svga->pipe.stream_uploader = u_upload_create(&svga->pipe, 1024 * 1024,
145                                                 PIPE_BIND_VERTEX_BUFFER |
146                                                 PIPE_BIND_INDEX_BUFFER,
147                                                 PIPE_USAGE_STREAM, 0);
148    if (!svga->pipe.stream_uploader)
149       goto cleanup;
150 
151    svga->pipe.const_uploader = u_upload_create(&svga->pipe, 128 * 1024,
152                                                PIPE_BIND_CONSTANT_BUFFER,
153                                                PIPE_USAGE_STREAM, 0);
154    if (!svga->pipe.const_uploader)
155       goto cleanup;
156 
157    svga->swc = svgascreen->sws->context_create(svgascreen->sws);
158    if (!svga->swc)
159       goto cleanup;
160 
161    svga_init_resource_functions(svga);
162    svga_init_blend_functions(svga);
163    svga_init_blit_functions(svga);
164    svga_init_depth_stencil_functions(svga);
165    svga_init_draw_functions(svga);
166    svga_init_flush_functions(svga);
167    svga_init_misc_functions(svga);
168    svga_init_rasterizer_functions(svga);
169    svga_init_sampler_functions(svga);
170    svga_init_fs_functions(svga);
171    svga_init_vs_functions(svga);
172    svga_init_gs_functions(svga);
173    svga_init_vertex_functions(svga);
174    svga_init_constbuffer_functions(svga);
175    svga_init_query_functions(svga);
176    svga_init_surface_functions(svga);
177    svga_init_stream_output_functions(svga);
178    svga_init_clear_functions(svga);
179 
180    /* init misc state */
181    svga->curr.sample_mask = ~0;
182 
183    /* debug */
184    svga->debug.no_swtnl = debug_get_option_no_swtnl();
185    svga->debug.force_swtnl = debug_get_option_force_swtnl();
186    svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
187    svga->debug.no_line_width = debug_get_option_no_line_width();
188    svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
189 
190    if (!(svga->blend_object_id_bm = util_bitmask_create()))
191       goto cleanup;
192 
193    if (!(svga->ds_object_id_bm = util_bitmask_create()))
194       goto cleanup;
195 
196    if (!(svga->input_element_object_id_bm = util_bitmask_create()))
197       goto cleanup;
198 
199    if (!(svga->rast_object_id_bm = util_bitmask_create()))
200       goto cleanup;
201 
202    if (!(svga->sampler_object_id_bm = util_bitmask_create()))
203       goto cleanup;
204 
205    if (!(svga->sampler_view_id_bm = util_bitmask_create()))
206       goto cleanup;
207 
208    if (!(svga->shader_id_bm = util_bitmask_create()))
209       goto cleanup;
210 
211    if (!(svga->surface_view_id_bm = util_bitmask_create()))
212       goto cleanup;
213 
214    if (!(svga->stream_output_id_bm = util_bitmask_create()))
215       goto cleanup;
216 
217    if (!(svga->query_id_bm = util_bitmask_create()))
218       goto cleanup;
219 
220    svga->hwtnl = svga_hwtnl_create(svga);
221    if (svga->hwtnl == NULL)
222       goto cleanup;
223 
224    if (!svga_init_swtnl(svga))
225       goto cleanup;
226 
227    ret = svga_emit_initial_state(svga);
228    if (ret != PIPE_OK)
229       goto cleanup;
230 
231    svga->const0_upload = u_upload_create(&svga->pipe,
232                                          CONST0_UPLOAD_DEFAULT_SIZE,
233                                          PIPE_BIND_CONSTANT_BUFFER,
234                                          PIPE_USAGE_STREAM, 0);
235    if (!svga->const0_upload)
236       goto cleanup;
237 
238    if (!svga_texture_transfer_map_upload_create(svga))
239       goto cleanup;
240 
241    /* Avoid shortcircuiting state with initial value of zero.
242     */
243    memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
244    memset(&svga->state.hw_clear.framebuffer, 0x0,
245           sizeof(svga->state.hw_clear.framebuffer));
246    svga->state.hw_clear.num_rendertargets = 0;
247    svga->state.hw_clear.dsv = NULL;
248 
249    memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
250    memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
251    memset(&svga->state.hw_draw.num_samplers, 0,
252       sizeof(svga->state.hw_draw.num_samplers));
253    memset(&svga->state.hw_draw.num_sampler_views, 0,
254       sizeof(svga->state.hw_draw.num_sampler_views));
255    memset(svga->state.hw_draw.sampler_views, 0,
256           sizeof(svga->state.hw_draw.sampler_views));
257    svga->state.hw_draw.num_views = 0;
258    svga->state.hw_draw.num_backed_views = 0;
259    svga->state.hw_draw.rasterizer_discard = FALSE;
260 
261    /* Initialize the shader pointers */
262    svga->state.hw_draw.vs = NULL;
263    svga->state.hw_draw.gs = NULL;
264    svga->state.hw_draw.fs = NULL;
265 
266    /* Initialize the currently bound buffer resources */
267    memset(svga->state.hw_draw.constbuf, 0,
268           sizeof(svga->state.hw_draw.constbuf));
269    memset(svga->state.hw_draw.default_constbuf_size, 0,
270           sizeof(svga->state.hw_draw.default_constbuf_size));
271    memset(svga->state.hw_draw.enabled_constbufs, 0,
272           sizeof(svga->state.hw_draw.enabled_constbufs));
273    svga->state.hw_draw.ib = NULL;
274    svga->state.hw_draw.num_vbuffers = 0;
275    memset(svga->state.hw_draw.vbuffers, 0,
276           sizeof(svga->state.hw_draw.vbuffers));
277    svga->state.hw_draw.const0_buffer = NULL;
278    svga->state.hw_draw.const0_handle = NULL;
279 
280    /* Create a no-operation blend state which we will bind whenever the
281     * requested blend state is impossible (e.g. due to having an integer
282     * render target attached).
283     *
284     * XXX: We will probably actually need 16 of these, one for each possible
285     * RGBA color mask (4 bits).  Then, we would bind the one with a color mask
286     * matching the blend state it is replacing.
287     */
288    {
289       struct pipe_blend_state noop_tmpl = {0};
290       unsigned i;
291 
292       for (i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
293          // Set the color mask to all-ones.  Later this may change.
294          noop_tmpl.rt[i].colormask = PIPE_MASK_RGBA;
295       }
296       svga->noop_blend = svga->pipe.create_blend_state(&svga->pipe, &noop_tmpl);
297    }
298 
299    svga->dirty = ~0;
300    svga->pred.query_id = SVGA3D_INVALID_ID;
301    svga->disable_rasterizer = FALSE;
302 
303    goto done;
304 
305 cleanup:
306    svga_destroy_swtnl(svga);
307 
308    if (svga->const0_upload)
309       u_upload_destroy(svga->const0_upload);
310    if (svga->pipe.const_uploader)
311       u_upload_destroy(svga->pipe.const_uploader);
312    if (svga->pipe.stream_uploader)
313       u_upload_destroy(svga->pipe.stream_uploader);
314    svga_texture_transfer_map_upload_destroy(svga);
315    if (svga->hwtnl)
316       svga_hwtnl_destroy(svga->hwtnl);
317    if (svga->swc)
318       svga->swc->destroy(svga->swc);
319    util_bitmask_destroy(svga->blend_object_id_bm);
320    util_bitmask_destroy(svga->ds_object_id_bm);
321    util_bitmask_destroy(svga->input_element_object_id_bm);
322    util_bitmask_destroy(svga->rast_object_id_bm);
323    util_bitmask_destroy(svga->sampler_object_id_bm);
324    util_bitmask_destroy(svga->sampler_view_id_bm);
325    util_bitmask_destroy(svga->shader_id_bm);
326    util_bitmask_destroy(svga->surface_view_id_bm);
327    util_bitmask_destroy(svga->stream_output_id_bm);
328    util_bitmask_destroy(svga->query_id_bm);
329    FREE(svga);
330    svga = NULL;
331 
332 done:
333    SVGA_STATS_TIME_POP(svgascreen->sws);
334    return svga ? &svga->pipe:NULL;
335 }
336 
337 
338 void
svga_context_flush(struct svga_context * svga,struct pipe_fence_handle ** pfence)339 svga_context_flush(struct svga_context *svga,
340                    struct pipe_fence_handle **pfence)
341 {
342    struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
343    struct pipe_fence_handle *fence = NULL;
344    uint64_t t0;
345 
346    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFLUSH);
347 
348    svga->curr.nr_fbs = 0;
349 
350    /* Unmap the 0th/default constant buffer.  The u_upload_unmap() function
351     * will call pipe_context::transfer_flush_region() to indicate the
352     * region of the buffer which was modified (and needs to be uploaded).
353     */
354    if (svga->state.hw_draw.const0_handle) {
355       assert(svga->state.hw_draw.const0_buffer);
356       u_upload_unmap(svga->const0_upload);
357       pipe_resource_reference(&svga->state.hw_draw.const0_buffer, NULL);
358       svga->state.hw_draw.const0_handle = NULL;
359    }
360 
361    /* Ensure that texture dma uploads are processed
362     * before submitting commands.
363     */
364    svga_context_flush_buffers(svga);
365 
366    svga->hud.command_buffer_size +=
367       svga->swc->get_command_buffer_size(svga->swc);
368 
369    /* Flush pending commands to hardware:
370     */
371    t0 = svga_get_time(svga);
372    svga->swc->flush(svga->swc, &fence);
373    svga->hud.flush_time += (svga_get_time(svga) - t0);
374 
375    svga->hud.num_flushes++;
376 
377    svga_screen_cache_flush(svgascreen, svga, fence);
378 
379    SVGA3D_ResetLastCommand(svga->swc);
380 
381    /* To force the re-emission of rendertargets and texture sampler bindings on
382     * the next command buffer.
383     */
384    svga->rebind.flags.rendertargets = TRUE;
385    svga->rebind.flags.texture_samplers = TRUE;
386 
387    if (svga_have_gb_objects(svga)) {
388 
389       svga->rebind.flags.constbufs = TRUE;
390       svga->rebind.flags.vs = TRUE;
391       svga->rebind.flags.fs = TRUE;
392       svga->rebind.flags.gs = TRUE;
393 
394       if (svga_need_to_rebind_resources(svga)) {
395          svga->rebind.flags.query = TRUE;
396       }
397    }
398 
399    if (SVGA_DEBUG & DEBUG_SYNC) {
400       if (fence)
401          svga->pipe.screen->fence_finish(svga->pipe.screen, NULL, fence,
402                                           PIPE_TIMEOUT_INFINITE);
403    }
404 
405    if (pfence)
406       svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
407 
408    svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
409 
410    SVGA_STATS_TIME_POP(svga_sws(svga));
411 }
412 
413 
414 /**
415  * Flush pending commands and wait for completion with a fence.
416  */
417 void
svga_context_finish(struct svga_context * svga)418 svga_context_finish(struct svga_context *svga)
419 {
420    struct pipe_screen *screen = svga->pipe.screen;
421    struct pipe_fence_handle *fence = NULL;
422 
423    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFINISH);
424 
425    svga_context_flush(svga, &fence);
426    screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
427    screen->fence_reference(screen, &fence, NULL);
428 
429    SVGA_STATS_TIME_POP(svga_sws(svga));
430 }
431 
432 
433 /**
434  * Emit pending drawing commands to the command buffer.
435  * If the command buffer overflows, we flush it and retry.
436  * \sa svga_hwtnl_flush()
437  */
438 void
svga_hwtnl_flush_retry(struct svga_context * svga)439 svga_hwtnl_flush_retry(struct svga_context *svga)
440 {
441    enum pipe_error ret = PIPE_OK;
442 
443    ret = svga_hwtnl_flush(svga->hwtnl);
444    if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
445       svga_context_flush(svga, NULL);
446       ret = svga_hwtnl_flush(svga->hwtnl);
447    }
448 
449    assert(ret == PIPE_OK);
450 }
451 
452 
453 /**
454  * Flush the primitive queue if this buffer is referred.
455  *
456  * Otherwise DMA commands on the referred buffer will be emitted too late.
457  */
458 void
svga_hwtnl_flush_buffer(struct svga_context * svga,struct pipe_resource * buffer)459 svga_hwtnl_flush_buffer(struct svga_context *svga,
460                         struct pipe_resource *buffer)
461 {
462    if (svga_hwtnl_is_buffer_referred(svga->hwtnl, buffer)) {
463       svga_hwtnl_flush_retry(svga);
464    }
465 }
466 
467 
468 /**
469  * Emit all operations pending on host surfaces.
470  */
471 void
svga_surfaces_flush(struct svga_context * svga)472 svga_surfaces_flush(struct svga_context *svga)
473 {
474    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SURFACEFLUSH);
475 
476    /* Emit buffered drawing commands.
477     */
478    svga_hwtnl_flush_retry(svga);
479 
480    /* Emit back-copy from render target views to textures.
481     */
482    svga_propagate_rendertargets(svga);
483 
484    SVGA_STATS_TIME_POP(svga_sws(svga));
485 }
486 
487 
488 struct svga_winsys_context *
svga_winsys_context(struct pipe_context * pipe)489 svga_winsys_context(struct pipe_context *pipe)
490 {
491    return svga_context(pipe)->swc;
492 }
493