/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_texture.c | 231 &st->state.num_sampler_views[PIPE_SHADER_VERTEX]); in st_update_vertex_textures() 245 &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]); in st_update_fragment_textures() 259 &st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]); in st_update_geometry_textures() 274 &st->state.num_sampler_views[PIPE_SHADER_TESS_CTRL]); in st_update_tessctrl_textures() 289 &st->state.num_sampler_views[PIPE_SHADER_TESS_EVAL]); in st_update_tesseval_textures() 304 &st->state.num_sampler_views[PIPE_SHADER_COMPUTE]); in st_update_compute_textures()
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D | st_context.h | 143 GLuint num_sampler_views[PIPE_SHADER_TYPES]; member
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pipe_pstipple.c | 82 uint num_sampler_views; member 189 uint num_sampler_views; in pstip_first_tri() local 203 num_sampler_views = MAX2(pstip->num_sampler_views, num_samplers); in pstip_first_tri() 218 num_sampler_views, pstip->state.sampler_views); in pstip_first_tri() 247 pstip->num_sampler_views, in pstip_flush() 415 pstip->num_sampler_views = num; in pstip_set_sampler_views()
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D | draw_pipe_aaline.c | 101 uint num_sampler_views; member 652 uint num_sampler_views; in aaline_first_line() local 676 num_sampler_views = MAX2(num_samplers, aaline->num_sampler_views); in aaline_first_line() 688 num_sampler_views, aaline->state.sampler_views); in aaline_first_line() 930 aaline->num_sampler_views = num; in aaline_set_sampler_views()
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D | draw_private.h | 335 unsigned num_sampler_views[PIPE_SHADER_TYPES]; member
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_sampler.c | 78 for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) { in svga_check_sampler_view_resource_collision() 244 count = svga->curr.num_sampler_views[shader]; in update_sampler_resources() 267 for (; i < svga->state.hw_draw.num_sampler_views[shader]; i++) { in update_sampler_resources() 276 nviews = MAX2(svga->state.hw_draw.num_sampler_views[shader], count); in update_sampler_resources() 278 if (count != svga->state.hw_draw.num_sampler_views[shader] || in update_sampler_resources() 331 svga->state.hw_draw.num_sampler_views[shader] = count; in update_sampler_resources()
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D | svga_pipe_sampler.c | 468 if (start == 0 && num == 0 && svga->curr.num_sampler_views[shader] > 0) { in svga_set_sampler_views() 469 for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) { in svga_set_sampler_views() 510 unsigned j = MAX2(svga->curr.num_sampler_views[shader], start + num); in svga_set_sampler_views() 513 svga->curr.num_sampler_views[shader] = j; in svga_set_sampler_views() 558 for (i = 0; i < svga->state.hw_draw.num_sampler_views[shader]; i++) { in svga_cleanup_sampler_state()
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D | svga_state_fs.c | 247 unsigned i, n = MAX2(svga->curr.num_sampler_views[shader], in make_fs_key() 251 if (svga->curr.num_sampler_views[shader] != in make_fs_key() 255 svga->curr.num_sampler_views[shader], in make_fs_key()
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D | svga_context.h | 296 unsigned num_sampler_views[PIPE_SHADER_TYPES]; member 402 unsigned num_sampler_views[PIPE_SHADER_TYPES]; member
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D | svga_shader.c | 196 assert(shader < ARRAY_SIZE(svga->curr.num_sampler_views)); in svga_init_shader_key_common() 201 key->num_textures = MAX2(svga->curr.num_sampler_views[shader], in svga_init_shader_key_common()
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D | svga_state_tss.c | 147 unsigned count = MAX2(svga->curr.num_sampler_views[shader], in update_tss_binding() 166 svga->state.hw_draw.num_views = svga->curr.num_sampler_views[shader]; in update_tss_binding()
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D | svga_context.c | 253 memset(&svga->state.hw_draw.num_sampler_views, 0, in svga_context_create() 254 sizeof(svga->state.hw_draw.num_sampler_views)); in svga_context_create()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_draw_arrays.c | 113 lp->num_sampler_views[PIPE_SHADER_VERTEX], in llvmpipe_draw_vbo() 116 lp->num_sampler_views[PIPE_SHADER_GEOMETRY], in llvmpipe_draw_vbo()
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D | lp_state_sampler.c | 147 unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num); in llvmpipe_set_sampler_views() 150 llvmpipe->num_sampler_views[shader] = j; in llvmpipe_set_sampler_views() 157 llvmpipe->num_sampler_views[shader]); in llvmpipe_set_sampler_views()
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D | lp_context.h | 86 unsigned num_sampler_views[PIPE_SHADER_TYPES]; member
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D | lp_state_derived.c | 246 llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT], in llvmpipe_update_derived()
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D | lp_surface.c | 113 lp->num_sampler_views[PIPE_SHADER_FRAGMENT], in lp_blit()
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_flush.c | 60 for (i = 0; i < softpipe->num_sampler_views[sh]; i++) { in softpipe_flush() 178 for (i = 0; i < softpipe->num_sampler_views[sh]; i++) { in softpipe_texture_barrier()
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D | sp_draw_arrays.c | 126 sp->num_sampler_views[PIPE_SHADER_VERTEX], in softpipe_draw_vbo() 129 sp->num_sampler_views[PIPE_SHADER_GEOMETRY], in softpipe_draw_vbo()
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D | sp_state_sampler.c | 140 unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num); in softpipe_set_sampler_views() 143 softpipe->num_sampler_views[shader] = j; in softpipe_set_sampler_views() 150 softpipe->num_sampler_views[shader]); in softpipe_set_sampler_views()
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D | sp_context.h | 103 unsigned num_sampler_views[PIPE_SHADER_TYPES]; member
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D | sp_surface.c | 82 sp->num_sampler_views[PIPE_SHADER_FRAGMENT], in sp_blit()
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_context.h | 153 unsigned num_sampler_views[PIPE_SHADER_TYPES];
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D | swr_state.cpp | 303 ctx->num_sampler_views[shader] = num; in swr_set_sampler_views() 756 for (uint32_t i = 0; i < ctx->num_sampler_views[j]; i++) { in swr_update_resource_status() 776 unsigned num_sampler_views, in swr_update_texture_state() argument 779 for (unsigned i = 0; i < num_sampler_views; i++) { in swr_update_texture_state()
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/external/virglrenderer/src/ |
D | vrend_renderer.h | 213 int num_sampler_views);
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