Searched refs:oldObj (Results 1 – 6 of 6) sorted by relevance
202 struct gl_vertex_array_object *oldObj = *ptr; in _mesa_reference_vao_() local204 assert(oldObj->RefCount > 0); in _mesa_reference_vao_()205 oldObj->RefCount--; in _mesa_reference_vao_()207 if (oldObj->RefCount == 0) in _mesa_reference_vao_()208 _mesa_delete_vao(ctx, oldObj); in _mesa_reference_vao_()407 struct gl_vertex_array_object *const oldObj = ctx->Array.VAO; in bind_vertex_array() local410 assert(oldObj != NULL); in bind_vertex_array()412 if (oldObj->Name == id) in bind_vertex_array()
185 struct gl_pipeline_object *oldObj = *ptr; in _mesa_reference_pipeline_object_() local187 assert(oldObj->RefCount > 0); in _mesa_reference_pipeline_object_()188 oldObj->RefCount--; in _mesa_reference_pipeline_object_()190 if (oldObj->RefCount == 0) { in _mesa_reference_pipeline_object_()191 _mesa_delete_pipeline_object(ctx, oldObj); in _mesa_reference_pipeline_object_()
97 struct gl_transform_feedback_object *oldObj = *ptr; in reference_transform_feedback_object() local99 assert(oldObj->RefCount > 0); in reference_transform_feedback_object()100 oldObj->RefCount--; in reference_transform_feedback_object()102 if (oldObj->RefCount == 0) { in reference_transform_feedback_object()105 ctx->Driver.DeleteTransformFeedback(ctx, oldObj); in reference_transform_feedback_object()
494 struct gl_buffer_object *oldObj = *ptr; in _mesa_reference_buffer_object_() local496 simple_mtx_lock(&oldObj->Mutex); in _mesa_reference_buffer_object_()497 assert(oldObj->RefCount > 0); in _mesa_reference_buffer_object_()498 oldObj->RefCount--; in _mesa_reference_buffer_object_()499 deleteFlag = (oldObj->RefCount == 0); in _mesa_reference_buffer_object_()500 simple_mtx_unlock(&oldObj->Mutex); in _mesa_reference_buffer_object_()504 ctx->Driver.DeleteBuffer(ctx, oldObj); in _mesa_reference_buffer_object_()
260 double[] oldObj = new double[rows]; in doOptimize() local354 objective = oldObj; in doOptimize()355 oldObj = tmpVec; in doOptimize()452 objective = oldObj; in doOptimize()453 oldObj = tmpVec; in doOptimize()
3271 var oldObj = FS.analyzePath(Pointer_stringify(old));3273 if (newObj.path == oldObj.path) {3275 } else if (!oldObj.exists) {3276 ___setErrNo(oldObj.error);3278 } else if (oldObj.isRoot || oldObj.path == FS.currentPath) {3282 newObj.parentPath.indexOf(oldObj.path) == 0) {3289 delete oldObj.parentObject.contents[oldObj.name];3290 newObj.parentObject.contents[newObj.name] = oldObj.object;