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Searched refs:pipeline_state (Results 1 – 3 of 3) sorted by relevance

/external/vulkan-validation-layers/layers/
Dgpu_validation.cpp573 auto pipeline_state = GetPipelineState(pPipelines[pipeline]); in GpuPostCallRecordCreateGraphicsPipelines() local
574 if (nullptr == pipeline_state) continue; in GpuPostCallRecordCreateGraphicsPipelines()
575 for (uint32_t stage = 0; stage < pipeline_state->graphicsPipelineCI.stageCount; ++stage) { in GpuPostCallRecordCreateGraphicsPipelines()
576 …if (pipeline_state->active_slots.find(gpu_state->desc_set_bind_index) != pipeline_state->active_sl… in GpuPostCallRecordCreateGraphicsPipelines()
579 …auto shader_state = GetShaderModuleState(pipeline_state->graphicsPipelineCI.pStages[stage].module); in GpuPostCallRecordCreateGraphicsPipelines()
593 … gpu_state->shader_map[shader_state->gpu_validation_shader_id].pipeline = pipeline_state->pipeline; in GpuPostCallRecordCreateGraphicsPipelines()
597 pipeline_state->graphicsPipelineCI.pStages[stage].module; in GpuPostCallRecordCreateGraphicsPipelines()
1203 auto pipeline_state = iter->second.pipeline_state; in GpuAllocateValidationResources() local
1204 …if (pipeline_state && (pipeline_state->pipeline_layout.set_layouts.size() <= gpu_state->desc_set_b… in GpuAllocateValidationResources()
1206pipeline_state->pipeline_layout.layout, gpu_state->desc_set_bind_index, 1, in GpuAllocateValidationResources()
Dcore_validation_types.h815 PIPELINE_STATE *pipeline_state;
826 pipeline_state = nullptr;
Dcore_validation.cpp932 …dev_data->report_data->FormatHandle(state.pipeline_state->pipeline).c_str(), vertex_binding, i, ve… in ValidatePipelineDrawtimeState()
968 … i, dev_data->report_data->FormatHandle(state.pipeline_state->pipeline).c_str(), in ValidatePipelineDrawtimeState()
982 … dev_data->report_data->FormatHandle(state.pipeline_state->pipeline).c_str()); in ValidatePipelineDrawtimeState()
1154 PIPELINE_STATE *pPipe = state.pipeline_state; in ValidateCmdBufDrawState()
1223 PIPELINE_STATE *pPipe = state.pipeline_state; in UpdateDrawState()
4640 PIPELINE_STATE *pipeline_state = GetPipelineState(pipeline); in PreCallValidateDestroyPipeline() local
4644 if (pipeline_state) { in PreCallValidateDestroyPipeline()
4645 skip |= ValidateObjectNotInUse(device_data, pipeline_state, obj_struct, "vkDestroyPipeline", in PreCallValidateDestroyPipeline()
4654 PIPELINE_STATE *pipeline_state = GetPipelineState(pipeline); in PreCallRecordDestroyPipeline() local
4657 InvalidateCommandBuffers(device_data, pipeline_state->cb_bindings, obj_struct); in PreCallRecordDestroyPipeline()
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