Searched refs:pop_back_n (Results 1 – 10 of 10) sorted by relevance
103 this->pop_back_n(fCount); in reset()275 void pop_back_n(int n) { in pop_back_n() function295 this->pop_back_n(fCount - newCount); in resize_back()
770 fMeshesBuffer.pop_back_n(fMeshesBuffer.count()); in flushBufferedMeshesAsStrokes()771 fScissorsBuffer.pop_back_n(fScissorsBuffer.count()); in flushBufferedMeshesAsStrokes()812 fMeshesBuffer.pop_back_n(fMeshesBuffer.count()); in drawConnectingGeometry()813 fScissorsBuffer.pop_back_n(fScissorsBuffer.count()); in drawConnectingGeometry()
505 fMeshesScratchBuffer.pop_back_n(fMeshesScratchBuffer.count()); in drawPrimitives()506 fScissorRectScratchBuffer.pop_back_n(fScissorRectScratchBuffer.count()); in drawPrimitives()
96 fBlocks.pop_back_n(fBlocks.count() - 1); in reset()
238 array4.pop_back_n(reserveCount); in test_reserve()