Searched refs:posEps (Results 1 – 1 of 1) sorted by relevance
1359 const float posEps = 1.0f / float(1<<MIN_SUBPIXEL_BITS); in computeTextureLookupDiff() local1392 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff()1393 const bool tri1 = (wx+posEps)/dstW + (wy+posEps)/dstH >= 1.0f; in computeTextureLookupDiff()1560 const float posEps = 1.0f / float(1<<MIN_SUBPIXEL_BITS); in computeTextureLookupDiff() local1599 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff()1600 const bool tri1 = (wx+posEps)/dstW + (wy+posEps)/dstH >= 1.0f; in computeTextureLookupDiff()1740 const float posEps = 1.0f / float(1<<MIN_SUBPIXEL_BITS); in computeTextureLookupDiff() local1773 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff()1774 const bool tri1 = (wx+posEps)/dstW + (wy+posEps)/dstH >= 1.0f; in computeTextureLookupDiff()2207 const float posEps = 1.0f / float((1<<4) + 1); // ES3 requires at least 4 subpixel bits. in computeTextureLookupDiff() local[all …]