Home
last modified time | relevance | path

Searched refs:precName (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFragmentOutputTests.cpp1173 string precName = glu::getPrecisionName(prec); in init() local
1175 …floatGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_float").c_str… in init()
1176 …floatGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_vec2").c_str(… in init()
1177 …floatGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_vec3").c_str(… in init()
1178 …floatGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_vec4").c_str(… in init()
1196 string precName = glu::getPrecisionName(prec); in init() local
1198 …fixedGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_float").c_str… in init()
1199 …fixedGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_vec2").c_str(… in init()
1200 …fixedGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_vec3").c_str(… in init()
1201 …fixedGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_vec4").c_str(… in init()
[all …]
Des3fShaderPrecisionTests.cpp70 const char* precName = glu::getPrecisionName(precision); in createFloatPrecisionEvalProgram() local
77 << "in " << precName << " " << typeName << " a_in0;\n" in createFloatPrecisionEvalProgram()
78 << "in " << precName << " " << typeName << " a_in1;\n"; in createFloatPrecisionEvalProgram()
84 vtx << "flat out " << precName << " " << typeName << " v_out;\n"; in createFloatPrecisionEvalProgram()
85 frag << "flat in " << precName << " " << typeName << " v_out;\n"; in createFloatPrecisionEvalProgram()
89 vtx << "flat out " << precName << " " << typeName << " v_in0;\n" in createFloatPrecisionEvalProgram()
90 << "flat out " << precName << " " << typeName << " v_in1;\n"; in createFloatPrecisionEvalProgram()
91 frag << "flat in " << precName << " " << typeName << " v_in0;\n" in createFloatPrecisionEvalProgram()
92 << "flat in " << precName << " " << typeName << " v_in1;\n"; in createFloatPrecisionEvalProgram()
99 op << "\t" << precName << " " << typeName << " in0 = " << (isVertexCase ? "a_" : "v_") << "in0;\n" in createFloatPrecisionEvalProgram()
[all …]
Des3fShaderMatrixTests.cpp1487 const char* precName = getPrecisionName(in.precision); in init() local
1493 vtx << "in " << precName << " " << typeName << " a_"; in init()
1501 vtx << "out " << precName << " " << typeName << " v_" << typeName << ";\n"; in init()
1502 frag << "in " << precName << " " << typeName << " v_" << typeName << ";\n"; in init()
1514 vtx << "out " << precName << " " << typeName << " v_coords;\n"; in init()
1515 frag << "in " << precName << " " << typeName << " v_coords;\n"; in init()
1524 op << "uniform " << precName << " " << typeName << " u_in" << inNdx << ";\n"; in init()
1529 op << "const " << precName << " " << typeName << " in" << inNdx << " = "; in init()
1879 const char* precName = getPrecisionName(precision); in init() local
1880 string baseName = string(precName) + "_" + matTypeName + "_"; in init()
[all …]
/external/deqp/modules/gles31/functional/
Des31fShaderAtomicOpTests.cpp117 const char* precName = getPrecisionName(m_precision); in init() local
132 << " " << precName << " " << typeName << " inputValues[" << numValues << "];\n" in init()
133 << " " << precName << " " << outTypeName << " outputValues[" << numValues << "];\n" in init()
134 …<< " " << (isSSBO ? "coherent " : "") << precName << " " << outTypeName << " groupValues[" << prod… in init()
138 src << "shared " << precName << " " << typeName << " s_var;\n"; in init()
162 …<< " " << precName << " " << typeName << " res = " << m_funcName << "(s_var, sb_inout.inputValues[… in init()
910 const char* precName = getPrecisionName(m_precision); in init() local
921 << " " << precName << " " << typeName << " compareValues[" << numValues << "];\n" in init()
922 << " " << precName << " " << typeName << " exchangeValues[" << numValues << "];\n" in init()
923 << " " << precName << " " << typeName << " outputValues[" << numValues << "];\n" in init()
[all …]
Des31fShaderSharedVarTests.cpp118 const char* precName = m_precision != glu::PRECISION_LAST ? getPrecisionName(m_precision) : ""; in init() local
128 << "shared " << precName << " " << typeName << " s_var;\n" in init()
129 << "uniform " << precName << " " << typeName << " u_val[" << valArrayLength << "];\n" in init()
130 << "uniform " << precName << " " << typeName << " u_ref[" << valArrayLength << "];\n" in init()
/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp827 const char* precName = getPrecisionName(in.precision); in init() local
833 vtx << "attribute " << precName << " " << typeName << " a_"; in init()
841 vtx << "varying " << precName << " " << typeName << " v_" << typeName << ";\n"; in init()
842 frag << "varying " << precName << " " << typeName << " v_" << typeName << ";\n"; in init()
854 vtx << "varying " << precName << " " << typeName << " v_coords;\n"; in init()
855 frag << "varying " << precName << " " << typeName << " v_coords;\n"; in init()
864 op << "uniform " << precName << " " << typeName << " u_in" << inNdx << ";\n"; in init()
869 op << "const " << precName << " " << typeName << " in" << inNdx << " = "; in init()
1166 const char* precName = getPrecisionName(precision); in init() local
1167 … string baseName = string(inTypeList[inTypeNdx].name) + "_" + precName + "_" + matTypeName + "_"; in init()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp1754 const char* precName = getPrecisionName(in.precision); in setupShader() local
1762 …vtx << "layout(location = " << 4 + inNdx + padding << ") in " << precName << " " << typeName << " … in setupShader()
1767 …vtx << "layout(location = " << 1 + inNdx + padding << ") out " << precName << " " << typeName << "… in setupShader()
1768 …frag << "layout(location = " << 1 + inNdx + padding << ") in " << precName << " " << typeName << "… in setupShader()
1778 vtx << "layout(location = 1) in " << precName << " " << typeName << " a_coords;\n"; in setupShader()
1781 …vtx << "layout(location = " << 1 + padding << ") out " << precName << " " << typeName << " v_coord… in setupShader()
1782 …frag << "layout(location = " << 1 + padding << ") in " << precName << " " << typeName << " v_coord… in setupShader()
1791 …nding = " << uniformBinding++ << ") uniform buffer"<< inNdx <<" { " << precName << " " << typeNam… in setupShader()
1796 op << "const " << precName << " " << typeName << " in" << inNdx << " = "; in setupShader()
2067 const char* precName = getPrecisionName(precision); in init() local
[all …]
/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp5525 const string precName (glu::getPrecisionName(precision)); in createFuncGroup() local
5534 const string name = precName + "_" + shaderName; in createFuncGroup()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp6945 const string precName (glu::getPrecisionName(precision)); in createFuncGroup() local
6953 const string name = precName + "_" + shaderName; in createFuncGroup()