/external/deqp/modules/gles3/functional/ |
D | es3fFragmentOutputTests.cpp | 1173 string precName = glu::getPrecisionName(prec); in init() local 1175 …floatGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_float").c_str… in init() 1176 …floatGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_vec2").c_str(… in init() 1177 …floatGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_vec3").c_str(… in init() 1178 …floatGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_vec4").c_str(… in init() 1196 string precName = glu::getPrecisionName(prec); in init() local 1198 …fixedGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_float").c_str… in init() 1199 …fixedGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_vec2").c_str(… in init() 1200 …fixedGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_vec3").c_str(… in init() 1201 …fixedGroup->addChild(new FragmentOutputCase(m_context, (fmtName + "_" + precName + "_vec4").c_str(… in init() [all …]
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D | es3fShaderPrecisionTests.cpp | 70 const char* precName = glu::getPrecisionName(precision); in createFloatPrecisionEvalProgram() local 77 << "in " << precName << " " << typeName << " a_in0;\n" in createFloatPrecisionEvalProgram() 78 << "in " << precName << " " << typeName << " a_in1;\n"; in createFloatPrecisionEvalProgram() 84 vtx << "flat out " << precName << " " << typeName << " v_out;\n"; in createFloatPrecisionEvalProgram() 85 frag << "flat in " << precName << " " << typeName << " v_out;\n"; in createFloatPrecisionEvalProgram() 89 vtx << "flat out " << precName << " " << typeName << " v_in0;\n" in createFloatPrecisionEvalProgram() 90 << "flat out " << precName << " " << typeName << " v_in1;\n"; in createFloatPrecisionEvalProgram() 91 frag << "flat in " << precName << " " << typeName << " v_in0;\n" in createFloatPrecisionEvalProgram() 92 << "flat in " << precName << " " << typeName << " v_in1;\n"; in createFloatPrecisionEvalProgram() 99 op << "\t" << precName << " " << typeName << " in0 = " << (isVertexCase ? "a_" : "v_") << "in0;\n" in createFloatPrecisionEvalProgram() [all …]
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D | es3fShaderMatrixTests.cpp | 1487 const char* precName = getPrecisionName(in.precision); in init() local 1493 vtx << "in " << precName << " " << typeName << " a_"; in init() 1501 vtx << "out " << precName << " " << typeName << " v_" << typeName << ";\n"; in init() 1502 frag << "in " << precName << " " << typeName << " v_" << typeName << ";\n"; in init() 1514 vtx << "out " << precName << " " << typeName << " v_coords;\n"; in init() 1515 frag << "in " << precName << " " << typeName << " v_coords;\n"; in init() 1524 op << "uniform " << precName << " " << typeName << " u_in" << inNdx << ";\n"; in init() 1529 op << "const " << precName << " " << typeName << " in" << inNdx << " = "; in init() 1879 const char* precName = getPrecisionName(precision); in init() local 1880 string baseName = string(precName) + "_" + matTypeName + "_"; in init() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderAtomicOpTests.cpp | 117 const char* precName = getPrecisionName(m_precision); in init() local 132 << " " << precName << " " << typeName << " inputValues[" << numValues << "];\n" in init() 133 << " " << precName << " " << outTypeName << " outputValues[" << numValues << "];\n" in init() 134 …<< " " << (isSSBO ? "coherent " : "") << precName << " " << outTypeName << " groupValues[" << prod… in init() 138 src << "shared " << precName << " " << typeName << " s_var;\n"; in init() 162 …<< " " << precName << " " << typeName << " res = " << m_funcName << "(s_var, sb_inout.inputValues[… in init() 910 const char* precName = getPrecisionName(m_precision); in init() local 921 << " " << precName << " " << typeName << " compareValues[" << numValues << "];\n" in init() 922 << " " << precName << " " << typeName << " exchangeValues[" << numValues << "];\n" in init() 923 << " " << precName << " " << typeName << " outputValues[" << numValues << "];\n" in init() [all …]
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D | es31fShaderSharedVarTests.cpp | 118 const char* precName = m_precision != glu::PRECISION_LAST ? getPrecisionName(m_precision) : ""; in init() local 128 << "shared " << precName << " " << typeName << " s_var;\n" in init() 129 << "uniform " << precName << " " << typeName << " u_val[" << valArrayLength << "];\n" in init() 130 << "uniform " << precName << " " << typeName << " u_ref[" << valArrayLength << "];\n" in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 827 const char* precName = getPrecisionName(in.precision); in init() local 833 vtx << "attribute " << precName << " " << typeName << " a_"; in init() 841 vtx << "varying " << precName << " " << typeName << " v_" << typeName << ";\n"; in init() 842 frag << "varying " << precName << " " << typeName << " v_" << typeName << ";\n"; in init() 854 vtx << "varying " << precName << " " << typeName << " v_coords;\n"; in init() 855 frag << "varying " << precName << " " << typeName << " v_coords;\n"; in init() 864 op << "uniform " << precName << " " << typeName << " u_in" << inNdx << ";\n"; in init() 869 op << "const " << precName << " " << typeName << " in" << inNdx << " = "; in init() 1166 const char* precName = getPrecisionName(precision); in init() local 1167 … string baseName = string(inTypeList[inTypeNdx].name) + "_" + precName + "_" + matTypeName + "_"; in init() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 1754 const char* precName = getPrecisionName(in.precision); in setupShader() local 1762 …vtx << "layout(location = " << 4 + inNdx + padding << ") in " << precName << " " << typeName << " … in setupShader() 1767 …vtx << "layout(location = " << 1 + inNdx + padding << ") out " << precName << " " << typeName << "… in setupShader() 1768 …frag << "layout(location = " << 1 + inNdx + padding << ") in " << precName << " " << typeName << "… in setupShader() 1778 vtx << "layout(location = 1) in " << precName << " " << typeName << " a_coords;\n"; in setupShader() 1781 …vtx << "layout(location = " << 1 + padding << ") out " << precName << " " << typeName << " v_coord… in setupShader() 1782 …frag << "layout(location = " << 1 + padding << ") in " << precName << " " << typeName << " v_coord… in setupShader() 1791 …nding = " << uniformBinding++ << ") uniform buffer"<< inNdx <<" { " << precName << " " << typeNam… in setupShader() 1796 op << "const " << precName << " " << typeName << " in" << inNdx << " = "; in setupShader() 2067 const char* precName = getPrecisionName(precision); in init() local [all …]
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/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 5525 const string precName (glu::getPrecisionName(precision)); in createFuncGroup() local 5534 const string name = precName + "_" + shaderName; in createFuncGroup()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 6945 const string precName (glu::getPrecisionName(precision)); in createFuncGroup() local 6953 const string name = precName + "_" + shaderName; in createFuncGroup()
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