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Searched refs:primitiveProcessor (Results 1 – 12 of 12) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLVarying.cpp16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying()
98 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
DGrGLSLProgramBuilder.cpp50 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()
73 const GrPrimitiveProcessor& proc = this->primitiveProcessor(); in emitAndInstallPrimProc()
373 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
DGrGLSLProgramBuilder.h37 const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; } in primitiveProcessor() function
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying()
98 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
DGrGLSLProgramBuilder.cpp49 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()
72 const GrPrimitiveProcessor& proc = this->primitiveProcessor(); in emitAndInstallPrimProc()
386 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
DGrGLSLProgramBuilder.h39 const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; } in primitiveProcessor() function
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp318 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
348 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp319 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
343 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm335 SkASSERT(!this->primitiveProcessor().willUseGeoShader());
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp230 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); in finalize()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp278 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); in finalize()
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm350 SkASSERT(!this->primitiveProcessor().willUseGeoShader());