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Searched refs:programObject (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1767 es2::Program *programObject = context->getProgram(program); in TransformFeedbackVaryings() local
1769 if(!programObject) in TransformFeedbackVaryings()
1774 programObject->setTransformFeedbackVaryings(count, varyings, bufferMode); in TransformFeedbackVaryings()
1792 es2::Program *programObject = context->getProgram(program); in GetTransformFeedbackVarying() local
1794 if(!programObject) in GetTransformFeedbackVarying()
1799 if(index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) in GetTransformFeedbackVarying()
1804 programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name); in GetTransformFeedbackVarying()
2045 es2::Program *programObject = context->getProgram(program); in GetUniformuiv() local
2047 if(!programObject) in GetUniformuiv()
2059 if(!programObject->isLinked()) in GetUniformuiv()
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DlibGLESv2.cpp85 es2::Program *programObject = context->getProgram(program); in AttachShader() local
88 if(!programObject) in AttachShader()
112 if(!programObject->attachShader(shaderObject)) in AttachShader()
158 es2::Program *programObject = context->getProgram(program); in BindAttribLocation() local
160 if(!programObject) in BindAttribLocation()
177 programObject->bindAttributeLocation(index, name); in BindAttribLocation()
1382 es2::Program *programObject = context->getProgram(program); in DetachShader() local
1385 if(!programObject) in DetachShader()
1412 if(!programObject->detachShader(shaderObject)) in DetachShader()
2266 es2::Program *programObject = context->getProgram(program); in GetActiveAttrib() local
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DResourceManager.cpp182 Program *programObject = mProgramNameSpace.find(program); in deleteProgram() local
184 if(programObject) in deleteProgram()
186 if(programObject->getRefCount() == 0) in deleteProgram()
188 delete programObject; in deleteProgram()
194 programObject->flagForDeletion(); in deleteProgram()
DContext.cpp184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local
185 if(programObject) in ~Context()
187 programObject->release(); in ~Context()
1491 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local
1494 bool active = (programObject->getAttributeStream(attributeIndex) != -1); in hasZeroDivisor()
3056 Program *programObject = getCurrentProgram(); in applyShaders() local
3057 sw::VertexShader *vertexShader = programObject->getVertexShader(); in applyShaders()
3058 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders()
3063 if(programObject->getSerial() != mAppliedProgramSerial) in applyShaders()
3065 programObject->dirtyAllUniforms(); in applyShaders()
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/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument
509 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument
563 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()