Searched refs:programObject (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 1767 es2::Program *programObject = context->getProgram(program); in TransformFeedbackVaryings() local 1769 if(!programObject) in TransformFeedbackVaryings() 1774 programObject->setTransformFeedbackVaryings(count, varyings, bufferMode); in TransformFeedbackVaryings() 1792 es2::Program *programObject = context->getProgram(program); in GetTransformFeedbackVarying() local 1794 if(!programObject) in GetTransformFeedbackVarying() 1799 if(index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) in GetTransformFeedbackVarying() 1804 programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name); in GetTransformFeedbackVarying() 2045 es2::Program *programObject = context->getProgram(program); in GetUniformuiv() local 2047 if(!programObject) in GetUniformuiv() 2059 if(!programObject->isLinked()) in GetUniformuiv() [all …]
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D | libGLESv2.cpp | 85 es2::Program *programObject = context->getProgram(program); in AttachShader() local 88 if(!programObject) in AttachShader() 112 if(!programObject->attachShader(shaderObject)) in AttachShader() 158 es2::Program *programObject = context->getProgram(program); in BindAttribLocation() local 160 if(!programObject) in BindAttribLocation() 177 programObject->bindAttributeLocation(index, name); in BindAttribLocation() 1382 es2::Program *programObject = context->getProgram(program); in DetachShader() local 1385 if(!programObject) in DetachShader() 1412 if(!programObject->detachShader(shaderObject)) in DetachShader() 2266 es2::Program *programObject = context->getProgram(program); in GetActiveAttrib() local [all …]
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D | ResourceManager.cpp | 182 Program *programObject = mProgramNameSpace.find(program); in deleteProgram() local 184 if(programObject) in deleteProgram() 186 if(programObject->getRefCount() == 0) in deleteProgram() 188 delete programObject; in deleteProgram() 194 programObject->flagForDeletion(); in deleteProgram()
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D | Context.cpp | 184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local 185 if(programObject) in ~Context() 187 programObject->release(); in ~Context() 1491 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local 1494 bool active = (programObject->getAttributeStream(attributeIndex) != -1); in hasZeroDivisor() 3056 Program *programObject = getCurrentProgram(); in applyShaders() local 3057 sw::VertexShader *vertexShader = programObject->getVertexShader(); in applyShaders() 3058 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders() 3063 if(programObject->getSerial() != mAppliedProgramSerial) in applyShaders() 3065 programObject->dirtyAllUniforms(); in applyShaders() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument 509 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument 563 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()
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