/external/mesa3d/src/compiler/glsl/ |
D | link_uniform_blocks.cpp | 114 v->Name = ralloc_strdup(mem_ctx, name); in visit_field() 119 v->IndexName = ralloc_strdup(mem_ctx, name); in visit_field() 275 blocks[i].Name = ralloc_strdup(blocks, name); in process_block_array_leaf() 375 char *name = ralloc_strdup(NULL, in create_buffer_blocks() 557 linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name); in link_cross_validate_uniform_block() 564 ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name); in link_cross_validate_uniform_block() 567 ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name); in link_cross_validate_uniform_block() 568 ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName); in link_cross_validate_uniform_block()
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D | serialize.cpp | 91 subs[j].name = ralloc_strdup(prog, blob_read_string (metadata)); in read_subroutines() 163 b->Name = ralloc_strdup(prog->data, blob_read_string (metadata)); in read_buffer_block() 173 b->Uniforms[j].Name = ralloc_strdup(prog->data, in read_buffer_block() 180 b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name); in read_buffer_block() 378 ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata)); in read_xfb() 486 uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata)); in read_uniforms() 858 var->name = ralloc_strdup(prog, blob_read_string(metadata)); in read_program_resource_data() 1146 glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata)); in create_linked_shader_and_program() 1147 glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata)); in create_linked_shader_and_program()
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D | lower_tess_level.cpp | 122 new_tess_level_outer_var->name = ralloc_strdup(new_tess_level_outer_var, in visit() 139 new_tess_level_inner_var->name = ralloc_strdup(new_tess_level_inner_var, in visit()
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D | link_uniforms.cpp | 53 char *name_copy = ralloc_strdup(NULL, name); in process() 85 char *name = ralloc_strdup(NULL, var->name); in process() 90 char *name = ralloc_strdup(NULL, t_without_array->name); in process() 589 char *name_copy = ralloc_strdup(NULL, name); in set_opaque_indices() 856 this->uniforms[id].name = ralloc_strdup(this->uniforms, name); in visit_field()
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D | s_expression.cpp | 144 char *symbol_buffer = ralloc_strdup(ctx, src); in read_expression()
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D | shader_cache.cpp | 157 char *buf = ralloc_strdup(NULL, "vb: "); in shader_cache_read_program_metadata()
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D | link_varyings.cpp | 105 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name); in create_xfb_varying_names() 173 name = ralloc_strdup(NULL, type_wa->name); in process_xfb_layout_qualifiers() 177 name = ralloc_strdup(NULL, var->name); in process_xfb_layout_qualifiers() 1196 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, in store() 2156 ralloc_strdup(this->mem_ctx, name), in visit_field() 2232 ralloc_strdup(mem_ctx, input_var->name), in populate_consumer_input_sets()
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/external/mesa3d/src/compiler/spirv/ |
D | vtn_cfg.c | 65 nir_function_create(b->shader, ralloc_strdup(b->shader, val->name)); in vtn_cfg_handle_prepass_instruction() 140 param->name = ralloc_strdup(param, val->name); in vtn_cfg_handle_prepass_instruction() 159 param->name = ralloc_strdup(param, val->name); in vtn_cfg_handle_prepass_instruction() 172 param->name = ralloc_strdup(param, val->name); in vtn_cfg_handle_prepass_instruction() 185 param->name = ralloc_strdup(param, val->name); in vtn_cfg_handle_prepass_instruction() 197 param->name = ralloc_strdup(param, val->name); in vtn_cfg_handle_prepass_instruction()
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/external/mesa3d/src/intel/common/ |
D | gen_decoder.c | 159 group->name = ralloc_strdup(group, name); in create_group() 190 e->name = ralloc_strdup(e, name); in create_enum() 289 field->name = ralloc_strdup(field, atts[i + 1]); in create_field() 313 value->name = ralloc_strdup(value, atts[i + 1]); in create_value() 702 ralloc_strdup(spec, path), in gen_group_find_field()
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/external/mesa3d/src/util/ |
D | xmlconfig.h | 137 char *dri_options = ralloc_strdup(ctx, ""); in driComputeOptionsSha1()
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D | ralloc.h | 258 char *ralloc_strdup(const void *ctx, const char *str) MALLOCLIKE;
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/external/mesa3d/src/compiler/ |
D | glsl_types.cpp | 64 this->name = ralloc_strdup(this->mem_ctx, name); in glsl_type() 85 this->name = ralloc_strdup(this->mem_ctx, name); in glsl_type() 107 this->name = ralloc_strdup(this->mem_ctx, name); in glsl_type() 113 this->fields.structure[i].name = ralloc_strdup(this->fields.structure, in glsl_type() 135 this->name = ralloc_strdup(this->mem_ctx, name); in glsl_type() 140 this->fields.structure[i].name = ralloc_strdup(this->fields.structure, in glsl_type() 187 this->name = ralloc_strdup(this->mem_ctx, subroutine_name); in glsl_type()
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/external/mesa3d/src/compiler/glsl/glcpp/ |
D | glcpp.c | 137 char *info_log = ralloc_strdup(ctx, ""); in main()
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/external/mesa3d/src/compiler/nir/ |
D | nir_clone.c | 152 nvar->name = ralloc_strdup(nvar, var->name); in nir_variable_clone() 201 nreg->name = ralloc_strdup(nreg, reg->name); in clone_register() 769 ns->info.name = ralloc_strdup(ns, ns->info.name); in nir_shader_clone() 771 ns->info.label = ralloc_strdup(ns, ns->info.label); in nir_shader_clone()
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D | nir_serialize.c | 163 var->name = ralloc_strdup(var, name); in read_variable() 232 reg->name = ralloc_strdup(reg, name); in read_register() 1173 info.name = name ? ralloc_strdup(ctx.nir, name) : NULL; in nir_deserialize() 1174 info.label = label ? ralloc_strdup(ctx.nir, label) : NULL; in nir_deserialize()
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/external/mesa3d/src/intel/compiler/ |
D | brw_shader.cpp | 1178 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size"); in brw_compile_tes() 1247 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); in brw_compile_tes() 1273 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); in brw_compile_tes()
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D | brw_vec4_tcs.cpp | 470 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); in brw_compile_tcs() 496 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); in brw_compile_tcs()
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D | brw_disasm_info.c | 191 cur->error = ralloc_strdup(disasm, error); in disasm_insert_error()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_clear.c | 62 b.shader->info.name = ralloc_strdup(b.shader, "BLORP-clear"); in blorp_params_get_clear_kernel() 123 b.shader->info.name = ralloc_strdup(b.shader, "BLORP-layer-offset-vs"); in blorp_params_get_layer_offset_vs() 806 b.shader->info.name = ralloc_strdup(b.shader, "BLORP-mcs-partial-resolve"); in blorp_params_get_mcs_partial_resolve_kernel()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit.c | 41 b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); in build_nir_vertex_shader() 112 b.shader->info.name = ralloc_strdup(b.shader, shader_name); in build_nir_copy_fragment_shader() 166 b.shader->info.name = ralloc_strdup(b.shader, shader_name); in build_nir_copy_fragment_shader_depth() 220 b.shader->info.name = ralloc_strdup(b.shader, shader_name); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_blit2d.c | 372 b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_vs"); in build_nir_vertex_shader() 531 b.shader->info.name = ralloc_strdup(b.shader, name); in build_nir_copy_fragment_shader() 560 b.shader->info.name = ralloc_strdup(b.shader, name); in build_nir_copy_fragment_shader_depth() 589 b.shader->info.name = ralloc_strdup(b.shader, name); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_resolve_fs.c | 41 b.shader->info.name = ralloc_strdup(b.shader, "meta_resolve_vs"); in build_nir_vertex_shader() 67 b.shader->info.name = ralloc_strdup(b.shader, name); in build_resolve_fragment_shader()
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D | radv_meta_buffer.c | 19 b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_fill"); in build_buffer_fill_shader() 71 b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_copy"); in build_buffer_copy_shader()
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D | radv_meta_bufimage.c | 49 b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_itob_cs_3d" : "meta_itob_cs"); in build_nir_itob_compute_shader() 275 b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_btoi_cs_3d" : "meta_btoi_cs"); in build_nir_btoi_compute_shader() 495 b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_itoi_cs_3d" : "meta_itoi_cs"); in build_nir_itoi_compute_shader() 707 b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_cleari_cs_3d" : "meta_cleari_cs"); in build_nir_cleari_compute_shader()
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/external/mesa3d/src/mesa/main/ |
D | pipelineobj.c | 896 ralloc_strdup(pipe, in _mesa_validate_program_pipeline() 919 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader"); in _mesa_validate_program_pipeline()
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