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1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9 
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file lower_tess_level.cpp
26  *
27  * This pass accounts for the difference between the way gl_TessLevelOuter
28  * and gl_TessLevelInner is declared in standard GLSL (as an array of
29  * floats), and the way it is frequently implemented in hardware (as a vec4
30  * and vec2).
31  *
32  * The declaration of gl_TessLevel* is replaced with a declaration
33  * of gl_TessLevel*MESA, and any references to gl_TessLevel* are
34  * translated to refer to gl_TessLevel*MESA with the appropriate
35  * swizzling of array indices.  For instance:
36  *
37  *   gl_TessLevelOuter[i]
38  *
39  * is translated into:
40  *
41  *   gl_TessLevelOuterMESA[i]
42  *
43  * Since some hardware may not internally represent gl_TessLevel* as a pair
44  * of vec4's, this lowering pass is optional.  To enable it, set the
45  * LowerTessLevel flag in gl_shader_compiler_options to true.
46  */
47 
48 #include "glsl_symbol_table.h"
49 #include "ir_rvalue_visitor.h"
50 #include "ir.h"
51 #include "program/prog_instruction.h" /* For WRITEMASK_* */
52 
53 namespace {
54 
55 class lower_tess_level_visitor : public ir_rvalue_visitor {
56 public:
lower_tess_level_visitor(gl_shader_stage shader_stage)57    explicit lower_tess_level_visitor(gl_shader_stage shader_stage)
58       : progress(false), old_tess_level_outer_var(NULL),
59         old_tess_level_inner_var(NULL), new_tess_level_outer_var(NULL),
60         new_tess_level_inner_var(NULL), shader_stage(shader_stage)
61    {
62    }
63 
64    virtual ir_visitor_status visit(ir_variable *);
65    bool is_tess_level_array(ir_rvalue *ir);
66    ir_rvalue *lower_tess_level_array(ir_rvalue *ir);
67    virtual ir_visitor_status visit_leave(ir_assignment *);
68    void visit_new_assignment(ir_assignment *ir);
69    virtual ir_visitor_status visit_leave(ir_call *);
70 
71    virtual void handle_rvalue(ir_rvalue **rvalue);
72 
73    void fix_lhs(ir_assignment *);
74 
75    bool progress;
76 
77    /**
78     * Pointer to the declaration of gl_TessLevel*, if found.
79     */
80    ir_variable *old_tess_level_outer_var;
81    ir_variable *old_tess_level_inner_var;
82 
83    /**
84     * Pointer to the newly-created gl_TessLevel*MESA variables.
85     */
86    ir_variable *new_tess_level_outer_var;
87    ir_variable *new_tess_level_inner_var;
88 
89    /**
90     * Type of shader we are compiling (e.g. MESA_SHADER_TESS_CTRL)
91     */
92    const gl_shader_stage shader_stage;
93 };
94 
95 } /* anonymous namespace */
96 
97 /**
98  * Replace any declaration of gl_TessLevel* as an array of floats with a
99  * declaration of gl_TessLevel*MESA as a vec4.
100  */
101 ir_visitor_status
visit(ir_variable * ir)102 lower_tess_level_visitor::visit(ir_variable *ir)
103 {
104    if ((!ir->name) ||
105        ((strcmp(ir->name, "gl_TessLevelInner") != 0) &&
106         (strcmp(ir->name, "gl_TessLevelOuter") != 0)))
107       return visit_continue;
108 
109    assert (ir->type->is_array());
110 
111    if (strcmp(ir->name, "gl_TessLevelOuter") == 0) {
112       if (this->old_tess_level_outer_var)
113          return visit_continue;
114 
115       old_tess_level_outer_var = ir;
116       assert(ir->type->fields.array == glsl_type::float_type);
117 
118       /* Clone the old var so that we inherit all of its properties */
119       new_tess_level_outer_var = ir->clone(ralloc_parent(ir), NULL);
120 
121       /* And change the properties that we need to change */
122       new_tess_level_outer_var->name = ralloc_strdup(new_tess_level_outer_var,
123                                                 "gl_TessLevelOuterMESA");
124       new_tess_level_outer_var->type = glsl_type::vec4_type;
125       new_tess_level_outer_var->data.max_array_access = 0;
126 
127       ir->replace_with(new_tess_level_outer_var);
128    } else if (strcmp(ir->name, "gl_TessLevelInner") == 0) {
129       if (this->old_tess_level_inner_var)
130          return visit_continue;
131 
132       old_tess_level_inner_var = ir;
133       assert(ir->type->fields.array == glsl_type::float_type);
134 
135       /* Clone the old var so that we inherit all of its properties */
136       new_tess_level_inner_var = ir->clone(ralloc_parent(ir), NULL);
137 
138       /* And change the properties that we need to change */
139       new_tess_level_inner_var->name = ralloc_strdup(new_tess_level_inner_var,
140                                                 "gl_TessLevelInnerMESA");
141       new_tess_level_inner_var->type = glsl_type::vec2_type;
142       new_tess_level_inner_var->data.max_array_access = 0;
143 
144       ir->replace_with(new_tess_level_inner_var);
145    } else {
146       assert(0);
147    }
148 
149    this->progress = true;
150 
151    return visit_continue;
152 }
153 
154 
155 /**
156  * Determine whether the given rvalue describes an array of floats that
157  * needs to be lowered to a vec4; that is, determine whether it
158  * matches one of the following patterns:
159  *
160  * - gl_TessLevelOuter
161  * - gl_TessLevelInner
162  */
163 bool
is_tess_level_array(ir_rvalue * ir)164 lower_tess_level_visitor::is_tess_level_array(ir_rvalue *ir)
165 {
166    if (!ir->type->is_array())
167       return false;
168    if (ir->type->fields.array != glsl_type::float_type)
169       return false;
170 
171    if (this->old_tess_level_outer_var) {
172       if (ir->variable_referenced() == this->old_tess_level_outer_var)
173          return true;
174    }
175    if (this->old_tess_level_inner_var) {
176       if (ir->variable_referenced() == this->old_tess_level_inner_var)
177          return true;
178    }
179    return false;
180 }
181 
182 
183 /**
184  * If the given ir satisfies is_tess_level_array(), return new ir
185  * representing its lowered equivalent.  That is, map:
186  *
187  * - gl_TessLevelOuter => gl_TessLevelOuterMESA
188  * - gl_TessLevelInner => gl_TessLevelInnerMESA
189  *
190  * Otherwise return NULL.
191  */
192 ir_rvalue *
lower_tess_level_array(ir_rvalue * ir)193 lower_tess_level_visitor::lower_tess_level_array(ir_rvalue *ir)
194 {
195    if (!ir->type->is_array())
196       return NULL;
197    if (ir->type->fields.array != glsl_type::float_type)
198       return NULL;
199 
200    ir_variable **new_var = NULL;
201 
202    if (this->old_tess_level_outer_var) {
203       if (ir->variable_referenced() == this->old_tess_level_outer_var)
204          new_var = &this->new_tess_level_outer_var;
205    }
206    if (this->old_tess_level_inner_var) {
207       if (ir->variable_referenced() == this->old_tess_level_inner_var)
208          new_var = &this->new_tess_level_inner_var;
209    }
210 
211    if (new_var == NULL)
212       return NULL;
213 
214    assert(ir->as_dereference_variable());
215    return new(ralloc_parent(ir)) ir_dereference_variable(*new_var);
216 }
217 
218 
219 void
handle_rvalue(ir_rvalue ** rv)220 lower_tess_level_visitor::handle_rvalue(ir_rvalue **rv)
221 {
222    if (*rv == NULL)
223       return;
224 
225    ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
226    if (array_deref == NULL)
227       return;
228 
229    /* Replace any expression that indexes one of the floats in gl_TessLevel*
230     * with an expression that indexes into one of the vec4's
231     * gl_TessLevel*MESA and accesses the appropriate component.
232     */
233    ir_rvalue *lowered_vec4 =
234       this->lower_tess_level_array(array_deref->array);
235    if (lowered_vec4 != NULL) {
236       this->progress = true;
237       void *mem_ctx = ralloc_parent(array_deref);
238 
239       ir_expression *const expr =
240          new(mem_ctx) ir_expression(ir_binop_vector_extract,
241                                     lowered_vec4,
242                                     array_deref->array_index);
243 
244       *rv = expr;
245    }
246 }
247 
248 void
fix_lhs(ir_assignment * ir)249 lower_tess_level_visitor::fix_lhs(ir_assignment *ir)
250 {
251    if (ir->lhs->ir_type != ir_type_expression)
252       return;
253    void *mem_ctx = ralloc_parent(ir);
254    ir_expression *const expr = (ir_expression *) ir->lhs;
255 
256    /* The expression must be of the form:
257     *
258     *     (vector_extract gl_TessLevel*MESA, j).
259     */
260    assert(expr->operation == ir_binop_vector_extract);
261    assert(expr->operands[0]->ir_type == ir_type_dereference_variable);
262    assert((expr->operands[0]->type == glsl_type::vec4_type) ||
263           (expr->operands[0]->type == glsl_type::vec2_type));
264 
265    ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
266 
267    ir_constant *old_index_constant =
268       expr->operands[1]->constant_expression_value(mem_ctx);
269    if (!old_index_constant) {
270       ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
271                                            expr->operands[0]->type,
272                                            new_lhs->clone(mem_ctx, NULL),
273                                            ir->rhs,
274                                            expr->operands[1]);
275    }
276    ir->set_lhs(new_lhs);
277 
278    if (old_index_constant) {
279       /* gl_TessLevel* is being accessed via a constant index.  Don't bother
280        * creating a vector insert op. Just use a write mask.
281        */
282       ir->write_mask = 1 << old_index_constant->get_int_component(0);
283    } else {
284       ir->write_mask = (1 << expr->operands[0]->type->vector_elements) - 1;
285    }
286 }
287 
288 /**
289  * Replace any assignment having a gl_TessLevel* (undereferenced) as
290  * its LHS or RHS with a sequence of assignments, one for each component of
291  * the array.  Each of these assignments is lowered to refer to
292  * gl_TessLevel*MESA as appropriate.
293  */
294 ir_visitor_status
visit_leave(ir_assignment * ir)295 lower_tess_level_visitor::visit_leave(ir_assignment *ir)
296 {
297    /* First invoke the base class visitor.  This causes handle_rvalue() to be
298     * called on ir->rhs and ir->condition.
299     */
300    ir_rvalue_visitor::visit_leave(ir);
301 
302    if (this->is_tess_level_array(ir->lhs) ||
303        this->is_tess_level_array(ir->rhs)) {
304       /* LHS or RHS of the assignment is the entire gl_TessLevel* array.
305        * Since we are
306        * reshaping gl_TessLevel* from an array of floats to a
307        * vec4, this isn't going to work as a bulk assignment anymore, so
308        * unroll it to element-by-element assignments and lower each of them.
309        *
310        * Note: to unroll into element-by-element assignments, we need to make
311        * clones of the LHS and RHS.  This is safe because expressions and
312        * l-values are side-effect free.
313        */
314       void *ctx = ralloc_parent(ir);
315       int array_size = ir->lhs->type->array_size();
316       for (int i = 0; i < array_size; ++i) {
317          ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
318             ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
319          ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
320             ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
321          this->handle_rvalue((ir_rvalue **) &new_rhs);
322 
323          /* Handle the LHS after creating the new assignment.  This must
324           * happen in this order because handle_rvalue may replace the old LHS
325           * with an ir_expression of ir_binop_vector_extract.  Since this is
326           * not a valide l-value, this will cause an assertion in the
327           * ir_assignment constructor to fail.
328           *
329           * If this occurs, replace the mangled LHS with a dereference of the
330           * vector, and replace the RHS with an ir_triop_vector_insert.
331           */
332          ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
333          this->handle_rvalue((ir_rvalue **) &assign->lhs);
334          this->fix_lhs(assign);
335 
336          this->base_ir->insert_before(assign);
337       }
338       ir->remove();
339 
340       return visit_continue;
341    }
342 
343    /* Handle the LHS as if it were an r-value.  Normally
344     * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
345     * expressions in the LHS as well.
346     *
347     * This may cause the LHS to get replaced with an ir_expression of
348     * ir_binop_vector_extract.  If this occurs, replace it with a dereference
349     * of the vector, and replace the RHS with an ir_triop_vector_insert.
350     */
351    handle_rvalue((ir_rvalue **)&ir->lhs);
352    this->fix_lhs(ir);
353 
354    return rvalue_visit(ir);
355 }
356 
357 
358 /**
359  * Set up base_ir properly and call visit_leave() on a newly created
360  * ir_assignment node.  This is used in cases where we have to insert an
361  * ir_assignment in a place where we know the hierarchical visitor won't see
362  * it.
363  */
364 void
visit_new_assignment(ir_assignment * ir)365 lower_tess_level_visitor::visit_new_assignment(ir_assignment *ir)
366 {
367    ir_instruction *old_base_ir = this->base_ir;
368    this->base_ir = ir;
369    ir->accept(this);
370    this->base_ir = old_base_ir;
371 }
372 
373 
374 /**
375  * If a gl_TessLevel* variable appears as an argument in an ir_call
376  * expression, replace it with a temporary variable, and make sure the ir_call
377  * is preceded and/or followed by assignments that copy the contents of the
378  * temporary variable to and/or from gl_TessLevel*.  Each of these
379  * assignments is then lowered to refer to gl_TessLevel*MESA.
380  */
381 ir_visitor_status
visit_leave(ir_call * ir)382 lower_tess_level_visitor::visit_leave(ir_call *ir)
383 {
384    void *ctx = ralloc_parent(ir);
385 
386    const exec_node *formal_param_node = ir->callee->parameters.get_head_raw();
387    const exec_node *actual_param_node = ir->actual_parameters.get_head_raw();
388    while (!actual_param_node->is_tail_sentinel()) {
389       ir_variable *formal_param = (ir_variable *) formal_param_node;
390       ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
391 
392       /* Advance formal_param_node and actual_param_node now so that we can
393        * safely replace actual_param with another node, if necessary, below.
394        */
395       formal_param_node = formal_param_node->next;
396       actual_param_node = actual_param_node->next;
397 
398       if (!this->is_tess_level_array(actual_param))
399          continue;
400 
401       /* User is trying to pass a whole gl_TessLevel* array to a function
402        * call.  Since we are reshaping gl_TessLevel* from an array of floats
403        * to a vec4, this isn't going to work anymore, so use a temporary
404        * array instead.
405        */
406       ir_variable *temp = new(ctx) ir_variable(
407          actual_param->type, "temp_tess_level", ir_var_temporary);
408       this->base_ir->insert_before(temp);
409       actual_param->replace_with(
410          new(ctx) ir_dereference_variable(temp));
411       if (formal_param->data.mode == ir_var_function_in
412           || formal_param->data.mode == ir_var_function_inout) {
413          /* Copy from gl_TessLevel* to the temporary before the call.
414           * Since we are going to insert this copy before the current
415           * instruction, we need to visit it afterwards to make sure it
416           * gets lowered.
417           */
418          ir_assignment *new_assignment = new(ctx) ir_assignment(
419             new(ctx) ir_dereference_variable(temp),
420             actual_param->clone(ctx, NULL));
421          this->base_ir->insert_before(new_assignment);
422          this->visit_new_assignment(new_assignment);
423       }
424       if (formal_param->data.mode == ir_var_function_out
425           || formal_param->data.mode == ir_var_function_inout) {
426          /* Copy from the temporary to gl_TessLevel* after the call.
427           * Since visit_list_elements() has already decided which
428           * instruction it's going to visit next, we need to visit
429           * afterwards to make sure it gets lowered.
430           */
431          ir_assignment *new_assignment = new(ctx) ir_assignment(
432             actual_param->clone(ctx, NULL),
433             new(ctx) ir_dereference_variable(temp));
434          this->base_ir->insert_after(new_assignment);
435          this->visit_new_assignment(new_assignment);
436       }
437    }
438 
439    return rvalue_visit(ir);
440 }
441 
442 
443 bool
lower_tess_level(gl_linked_shader * shader)444 lower_tess_level(gl_linked_shader *shader)
445 {
446    if ((shader->Stage != MESA_SHADER_TESS_CTRL) &&
447        (shader->Stage != MESA_SHADER_TESS_EVAL))
448       return false;
449 
450    lower_tess_level_visitor v(shader->Stage);
451 
452    visit_list_elements(&v, shader->ir);
453 
454    if (v.new_tess_level_outer_var)
455       shader->symbols->add_variable(v.new_tess_level_outer_var);
456    if (v.new_tess_level_inner_var)
457       shader->symbols->add_variable(v.new_tess_level_inner_var);
458 
459    return v.progress;
460 }
461