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Searched refs:reported_line_number (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dgpu_validation.cpp859 uint32_t reported_line_number = 0; in GenerateSourceMessages() local
865 reported_line_number = insn.word(2); in GenerateSourceMessages()
886 … filename_stream << "Shader validation error occurred at line " << reported_line_number; in GenerateSourceMessages()
889 << reported_line_number; in GenerateSourceMessages()
927 if (reported_line_number >= parsed_line_number) { in GenerateSourceMessages()
929 … (reported_line_number - parsed_line_number <= reported_line_number - saved_line_number)) { in GenerateSourceMessages()
938 assert(reported_line_number >= saved_line_number); in GenerateSourceMessages()
940 (reported_line_number - saved_line_number) + 1 + saved_opsource_offset; in GenerateSourceMessages()
942 … source_stream << "\n" << reported_line_number << ": " << opsource_lines[opsource_index].c_str(); in GenerateSourceMessages()