/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.hpp | 50 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM… 68 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask); 80 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
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D | PixelRoutine.cpp | 51 …ter<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], In… in quad() argument 70 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad() 272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad() 299 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest() argument 308 Pointer<Byte> buffer = sBuffer + 2 * x; in stencilTest() 657 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() argument 677 Pointer<Byte> buffer = sBuffer + 2 * x; in writeStencil()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 50 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM… 70 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask); 82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
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D | PixelRoutine.cpp | 51 …ter<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], In… in quad() argument 70 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad() 272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad() 299 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest() argument 308 Pointer<Byte> buffer = sBuffer + 2 * x; in stencilTest() 730 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() argument 750 Pointer<Byte> buffer = sBuffer + 2 * x; in writeStencil()
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/external/pdfium/core/fxcrt/xml/ |
D | cfx_saxreaderhandler.cpp | 113 std::string sBuffer = m_SAXContext.m_TextBuf.str(); in UpdateChecksum() local 114 const uint8_t* pBuffer = reinterpret_cast<const uint8_t*>(sBuffer.c_str()); in UpdateChecksum()
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/external/swiftshader/src/Device/ |
D | QuadRasterizer.cpp | 97 Pointer<Byte> sBuffer; in rasterize() local 114 …sBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,stencilBuffer)) + yMin * *Pointer<Int>(da… in rasterize() 290 quad(cBuffer, zBuffer, sBuffer, cMask, x, y); in rasterize() 311 …sBuffer += *Pointer<Int>(data + OFFSET(DrawData,stencilPitchB)) << (1 + sw::log2(clusterCount)); … in rasterize()
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D | QuadRasterizer.hpp | 47 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM…
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/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.cpp | 97 Pointer<Byte> sBuffer; in rasterize() local 114 …sBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,stencilBuffer)) + yMin * *Pointer<Int>(da… in rasterize() 290 quad(cBuffer, zBuffer, sBuffer, cMask, x, y); in rasterize() 311 …sBuffer += *Pointer<Int>(data + OFFSET(DrawData,stencilPitchB)) << (1 + sw::log2(clusterCount)); … in rasterize()
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D | QuadRasterizer.hpp | 47 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM…
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/external/dng_sdk/source/ |
D | dng_string.cpp | 411 dng_memory_data sBuffer; in Extract_Multibyte() local 413 int aCount = dngString.Get_UTF16 (sBuffer); in Extract_Multibyte() 421 (WCHAR *) sBuffer.Buffer (), in Extract_Multibyte()
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D | dng_image_writer.cpp | 3790 uint8 *sBuffer = (uint8 *) buffer.fData; in WriteData() local 3801 lzwCompressor.Compress (sBuffer, in WriteData() 3825 sBuffer, in WriteData()
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/external/deqp-deps/glslang/Test/ |
D | spv.float16Fetch.frag | 14 layout(set = 0, binding = 5) uniform f16samplerBuffer sBuffer; 301 texel += texelFetch(sBuffer, int(c1)); 571 size.x += textureSize(sBuffer);
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/external/icu/icu4c/source/test/intltest/ |
D | collationtest.cpp | 1610 UnicodeString prevBuffer, sBuffer; in checkCompareTwo() local 1612 const UnicodeString &sValid = surrogatesToFFFD(s, sBuffer); in checkCompareTwo()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5459 …unsigned char *sBuffer = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_R… in UpdateSurface() local 5500 memcpy(dBuffer, sBuffer, bytes); in UpdateSurface() 5502 sBuffer += sPitch; in UpdateSurface() 6365 void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in updateVolume() local 6368 memcpy(dBuffer, sBuffer, source->getExternalSliceB() * sourceDescription.Depth); in updateVolume()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.float16Fetch.frag.out | 127 Name 1300 "sBuffer" 252 Decorate 1300(sBuffer) DescriptorSet 0 253 Decorate 1300(sBuffer) Binding 5 433 1300(sBuffer): 1299(ptr) Variable UniformConstant 2004 1301: 1298 Load 1300(sBuffer) 3597 2706: 1298 Load 1300(sBuffer)
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