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Searched refs:sBuffer (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.hpp50 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM…
68 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask);
80 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
DPixelRoutine.cpp51 …ter<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], In… in quad() argument
70 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad()
272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad()
299 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest() argument
308 Pointer<Byte> buffer = sBuffer + 2 * x; in stencilTest()
657 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() argument
677 Pointer<Byte> buffer = sBuffer + 2 * x; in writeStencil()
/external/swiftshader/src/Shader/
DPixelRoutine.hpp50 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM…
70 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask);
82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
DPixelRoutine.cpp51 …ter<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], In… in quad() argument
70 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad()
272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad()
299 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest() argument
308 Pointer<Byte> buffer = sBuffer + 2 * x; in stencilTest()
730 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() argument
750 Pointer<Byte> buffer = sBuffer + 2 * x; in writeStencil()
/external/pdfium/core/fxcrt/xml/
Dcfx_saxreaderhandler.cpp113 std::string sBuffer = m_SAXContext.m_TextBuf.str(); in UpdateChecksum() local
114 const uint8_t* pBuffer = reinterpret_cast<const uint8_t*>(sBuffer.c_str()); in UpdateChecksum()
/external/swiftshader/src/Device/
DQuadRasterizer.cpp97 Pointer<Byte> sBuffer; in rasterize() local
114sBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,stencilBuffer)) + yMin * *Pointer<Int>(da… in rasterize()
290 quad(cBuffer, zBuffer, sBuffer, cMask, x, y); in rasterize()
311sBuffer += *Pointer<Int>(data + OFFSET(DrawData,stencilPitchB)) << (1 + sw::log2(clusterCount)); … in rasterize()
DQuadRasterizer.hpp47 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM…
/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp97 Pointer<Byte> sBuffer; in rasterize() local
114sBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,stencilBuffer)) + yMin * *Pointer<Int>(da… in rasterize()
290 quad(cBuffer, zBuffer, sBuffer, cMask, x, y); in rasterize()
311sBuffer += *Pointer<Int>(data + OFFSET(DrawData,stencilPitchB)) << (1 + sw::log2(clusterCount)); … in rasterize()
DQuadRasterizer.hpp47 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM…
/external/dng_sdk/source/
Ddng_string.cpp411 dng_memory_data sBuffer; in Extract_Multibyte() local
413 int aCount = dngString.Get_UTF16 (sBuffer); in Extract_Multibyte()
421 (WCHAR *) sBuffer.Buffer (), in Extract_Multibyte()
Ddng_image_writer.cpp3790 uint8 *sBuffer = (uint8 *) buffer.fData; in WriteData() local
3801 lzwCompressor.Compress (sBuffer, in WriteData()
3825 sBuffer, in WriteData()
/external/deqp-deps/glslang/Test/
Dspv.float16Fetch.frag14 layout(set = 0, binding = 5) uniform f16samplerBuffer sBuffer;
301 texel += texelFetch(sBuffer, int(c1));
571 size.x += textureSize(sBuffer);
/external/icu/icu4c/source/test/intltest/
Dcollationtest.cpp1610 UnicodeString prevBuffer, sBuffer; in checkCompareTwo() local
1612 const UnicodeString &sValid = surrogatesToFFFD(s, sBuffer); in checkCompareTwo()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5459 …unsigned char *sBuffer = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_R… in UpdateSurface() local
5500 memcpy(dBuffer, sBuffer, bytes); in UpdateSurface()
5502 sBuffer += sPitch; in UpdateSurface()
6365 void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in updateVolume() local
6368 memcpy(dBuffer, sBuffer, source->getExternalSliceB() * sourceDescription.Depth); in updateVolume()
/external/deqp-deps/glslang/Test/baseResults/
Dspv.float16Fetch.frag.out127 Name 1300 "sBuffer"
252 Decorate 1300(sBuffer) DescriptorSet 0
253 Decorate 1300(sBuffer) Binding 5
433 1300(sBuffer): 1299(ptr) Variable UniformConstant
2004 1301: 1298 Load 1300(sBuffer)
3597 2706: 1298 Load 1300(sBuffer)