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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_QuadRasterizer_hpp
16 #define sw_QuadRasterizer_hpp
17 
18 #include "Rasterizer.hpp"
19 #include "Pipeline/ShaderCore.hpp"
20 #include "Pipeline/PixelShader.hpp"
21 #include "System/Types.hpp"
22 
23 namespace sw
24 {
25 	class QuadRasterizer : public Rasterizer
26 	{
27 	public:
28 		QuadRasterizer(const PixelProcessor::State &state, const PixelShader *shader);
29 		virtual ~QuadRasterizer();
30 
31 		void generate();
32 
33 	protected:
34 		Pointer<Byte> constants;
35 
36 		Float4 Dz[4];
37 		Float4 Dw;
38 		Float4 Dv[MAX_FRAGMENT_INPUTS][4];
39 		Float4 Df;
40 
41 		UInt occlusion;
42 
43 #if PERF_PROFILE
44 		Long cycles[PERF_TIMERS];
45 #endif
46 
47 		virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) = 0;
48 
49 		bool interpolateZ() const;
50 		bool interpolateW() const;
51 		Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective, bool clamp);
52 
53 		const PixelProcessor::State &state;
54 		const PixelShader *const shader;
55 
56 	private:
57 		void rasterize(Int &yMin, Int &yMax);
58 	};
59 }
60 
61 #endif   // sw_QuadRasterizer_hpp
62