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Searched refs:scalarIn (Results 1 – 9 of 9) sorted by relevance

/external/deqp-deps/glslang/Test/
D400.frag107 smooth in float scalarIn;
122 interpolateAtCentroid(scalarIn);
130 interpolateAtSample(scalarIn, 1);
135 …interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
D320.frag162 in float scalarIn;
179 res = interpolateAtCentroid(scalarIn);
187 res = interpolateAtSample(scalarIn, 1);
192 …res = interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than der…
193 res = interpolateAtOffset(scalarIn, vec2(0.2));
D310.frag351 in float scalarIn;
379 res = interpolateAtCentroid(scalarIn);
387 res = interpolateAtSample(scalarIn, 1);
392 …res = interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than der…
393 res = interpolateAtOffset(scalarIn, vec2(0.2));
/external/deqp-deps/glslang/Test/baseResults/
D320.frag.out337 0:179 'scalarIn' ( smooth in mediump float)
386 0:187 'scalarIn' ( smooth in mediump float)
420 0:192 'scalarIn' ( smooth in mediump float)
421 0:192 'scalarIn' ( smooth in mediump float)
428 0:193 'scalarIn' ( smooth in mediump float)
490 0:? 'scalarIn' ( smooth in mediump float)
569 0:? 'scalarIn' ( smooth in mediump float)
D400.frag.out322 0:122 'scalarIn' ( smooth in float)
357 0:130 'scalarIn' ( smooth in float)
386 0:135 'scalarIn' ( smooth in float)
387 0:135 'scalarIn' ( smooth in float)
532 0:? 'scalarIn' ( smooth in float)
707 0:? 'scalarIn' ( smooth in float)
D310.frag.out812 0:379 'scalarIn' ( smooth in mediump float)
861 0:387 'scalarIn' ( smooth in mediump float)
895 0:392 'scalarIn' ( smooth in mediump float)
896 0:392 'scalarIn' ( smooth in mediump float)
903 0:393 'scalarIn' ( smooth in mediump float)
1019 0:? 'scalarIn' ( smooth in mediump float)
1230 0:? 'scalarIn' ( smooth in mediump float)
/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp1173 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init() local
1174 …m_context, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, true)); in init()
1175 …context, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, false)); in init()
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp1886 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init() local
1887 …m_context, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, true)); in init()
1888 …context, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, false)); in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp2074 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init() local
2075 …m_testCtx, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, true)); in init()
2076 …testCtx, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, false)); in init()