Searched refs:scalarIn (Results 1 – 9 of 9) sorted by relevance
/external/deqp-deps/glslang/Test/ |
D | 400.frag | 107 smooth in float scalarIn; 122 interpolateAtCentroid(scalarIn); 130 interpolateAtSample(scalarIn, 1); 135 …interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
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D | 320.frag | 162 in float scalarIn; 179 res = interpolateAtCentroid(scalarIn); 187 res = interpolateAtSample(scalarIn, 1); 192 …res = interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than der… 193 res = interpolateAtOffset(scalarIn, vec2(0.2));
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D | 310.frag | 351 in float scalarIn; 379 res = interpolateAtCentroid(scalarIn); 387 res = interpolateAtSample(scalarIn, 1); 392 …res = interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than der… 393 res = interpolateAtOffset(scalarIn, vec2(0.2));
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/external/deqp-deps/glslang/Test/baseResults/ |
D | 320.frag.out | 337 0:179 'scalarIn' ( smooth in mediump float) 386 0:187 'scalarIn' ( smooth in mediump float) 420 0:192 'scalarIn' ( smooth in mediump float) 421 0:192 'scalarIn' ( smooth in mediump float) 428 0:193 'scalarIn' ( smooth in mediump float) 490 0:? 'scalarIn' ( smooth in mediump float) 569 0:? 'scalarIn' ( smooth in mediump float)
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D | 400.frag.out | 322 0:122 'scalarIn' ( smooth in float) 357 0:130 'scalarIn' ( smooth in float) 386 0:135 'scalarIn' ( smooth in float) 387 0:135 'scalarIn' ( smooth in float) 532 0:? 'scalarIn' ( smooth in float) 707 0:? 'scalarIn' ( smooth in float)
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D | 310.frag.out | 812 0:379 'scalarIn' ( smooth in mediump float) 861 0:387 'scalarIn' ( smooth in mediump float) 895 0:392 'scalarIn' ( smooth in mediump float) 896 0:392 'scalarIn' ( smooth in mediump float) 903 0:393 'scalarIn' ( smooth in mediump float) 1019 0:? 'scalarIn' ( smooth in mediump float) 1230 0:? 'scalarIn' ( smooth in mediump float)
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 1173 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init() local 1174 …m_context, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, true)); in init() 1175 …context, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, false)); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 1886 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init() local 1887 …m_context, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, true)); in init() 1888 …context, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, false)); in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 2074 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init() local 2075 …m_testCtx, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, true)); in init() 2076 …testCtx, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, false)); in init()
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