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Searched refs:separate_specular (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
303 key->separate_specular = 1; in make_state_key()
1003 if (key->separate_specular) { in emit_instructions()
Dffvertex_prog.c65 unsigned separate_specular:1; member
170 key->separate_specular = (ctx->Light.Model.ColorControl == in make_state_key()
1025 const GLboolean separate = p->state->separate_specular; in build_lighting()
/external/mesa3d/docs/
DVERSIONS927 - fixed separate_specular color bug found in Chimera (18 Dec 2001)