Searched refs:setIsVolatile (Results 1 – 25 of 68) sorted by relevance
123
53 fGlyphs[i].setIsVolatile(fUncached); in onDelayedSetup()80 fClipPath.setIsVolatile(fUncached); in onDelayedSetup()
94 bitmap.setIsVolatile(true); in DEF_TEST()123 bitmap.setIsVolatile(false); in DEF_TEST()
123 path1.setIsVolatile(true);157 path3.setIsVolatile(true);
154 dst->setIsVolatile(true); in applyPathEffect()186 dst->setIsVolatile(true); in applyToPath()
174 path.setIsVolatile(true); in initRect()192 path.setIsVolatile(true); in initRRect()218 fDeviceSpacePath.get()->setIsVolatile(true); in initAsPath()240 path->setIsVolatile(true); in asDeviceSpacePath()
270 devPath.setIsVolatile(true); in op()372 path.setIsVolatile(true); in op()
100 path.setIsVolatile(true); in drawRegion()126 path.setIsVolatile(true); in drawDRRect()
370 void SkBitmap::setIsVolatile(bool isVolatile) { in setIsVolatile() function in SkBitmap437 dst.setIsVolatile(this->isVolatile()); in extractSubset()
402 void SkBitmap::setIsVolatile(bool isVolatile) { in setIsVolatile() function in SkBitmap469 dst.setIsVolatile(this->isVolatile()); in extractSubset()
109 path.setIsVolatile(true); in drawTriangleBoxes()
53 dst->setIsVolatile(true); in onDraw()
26 fPath.setIsVolatile(true); in MandolineSlicer()
71 path.setIsVolatile(true); in test_intruding_vertex()88 path.setIsVolatile(true); in test_inversion_repeat_vertex()
331 void setIsVolatile(bool isVolatile);