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Searched refs:shaderBinary (Results 1 – 22 of 22) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderProgram.cpp457 ShaderBinary shaderBinary = binaries.binaries[binaryNdx]; in init() local
458 if (!shaderBinary.binary.empty()) in init()
460 const char* binary = (const char*)shaderBinary.binary.data(); in init()
461 const int length = (int)(shaderBinary.binary.size() * sizeof(deUint32)); in init()
463 DE_ASSERT(shaderBinary.shaderEntryPoints.size() == shaderBinary.shaderTypes.size()); in init()
466 … for (deUint32 shaderTypeNdx = 0; shaderTypeNdx < shaderBinary.shaderTypes.size(); ++shaderTypeNdx) in init()
468 ShaderType shaderType = shaderBinary.shaderTypes[shaderTypeNdx]; in init()
481 shaders[shaderNdx]->specialize(shaderBinary.shaderEntryPoints[shaderNdx].c_str(), in init()
482 (deUint32)shaderBinary.specializationIndices.size(), in init()
483 shaderBinary.specializationIndices.data(), in init()
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DgluShaderProgram.hpp419 …ProgramBinaries& operator<< (const ShaderBinary& shaderBinary) { binaries.push_back(shaderBinary);… in operator <<()
DgluES3PlusWrapperFuncs.inl240 dst->shaderBinary = src.shaderBinary;
DgluCallLogWrapper.inl4852 m_gl.shaderBinary(count, shaders, binaryformat, binary, length);
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp1305 …gl.shaderBinary(1, &m_spirvShaderId, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, (GLvoid*)vertexBinary.bin… in iterate()
2103 ShaderBinary shaderBinary; in iterate() local
2107 shaderBinary = glslangUtils::makeSpirV(m_context.getTestContext().getLog(), shaderSource); in iterate()
2114 shaderBinary = commonUtils::readSpirV(archive.getResource(ss.str().c_str())); in iterate()
2120 glslangUtils::spirvDisassemble(spirvSource, shaderBinary.binary); in iterate()
2137 binaries << shaderBinary; in iterate()
2843 ShaderBinary shaderBinary = in iterate() local
2845 binariesVec.push_back(shaderBinary); in iterate()
2846 binaries << shaderBinary; in iterate()
2856 ShaderBinary shaderBinary = commonUtils::readSpirV(archive.getResource(ss.str().c_str())); in iterate() local
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/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl103 gl->shaderBinary = &glShaderBinary;
DglwInitES30Direct.inl179 gl->shaderBinary = &glShaderBinary;
DglwInitES20.inl103 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitES31Direct.inl240 gl->shaderBinary = &glShaderBinary;
DglwInitES32Direct.inl279 gl->shaderBinary = &glShaderBinary;
DglwInitES30.inl179 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitES31.inl240 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwFunctions.inl664 glShaderBinaryFunc shaderBinary; variable
DglwInitES32.inl279 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitGL42.inl331 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitGL41.inl322 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitGL43.inl365 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitGL44.inl374 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitGL45.inl456 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwInitGL46.inl459 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
DglwImpl.inl5276 gl->shaderBinary(count, shaders, binaryformat, binary, length);
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl664 gl->shaderBinary = glShaderBinary;