Searched refs:shaderToken (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DVertexShader8.cpp | 21 …evice8 *device, const unsigned long *declaration, const unsigned long *shaderToken) : device(devic… in Direct3DVertexShader8() argument 23 if(shaderToken) in Direct3DVertexShader8() 25 vertexShader = new sw::VertexShader(shaderToken); in Direct3DVertexShader8() 27 const unsigned long *token = shaderToken; in Direct3DVertexShader8() 30 while(shaderToken[size] != 0x0000FFFF) in Direct3DVertexShader8() 37 this->shaderToken = new unsigned long[size]; in Direct3DVertexShader8() 38 memcpy(this->shaderToken, shaderToken, size * sizeof(unsigned long)); in Direct3DVertexShader8() 43 this->shaderToken = 0; in Direct3DVertexShader8() 54 delete[] shaderToken; in ~Direct3DVertexShader8() 55 shaderToken = 0; in ~Direct3DVertexShader8()
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D | Direct3DPixelShader8.cpp | 21 …r8(Direct3DDevice8 *device, const unsigned long *shaderToken) : device(device), pixelShader(shader… in Direct3DPixelShader8() argument 23 const unsigned long *token = shaderToken; in Direct3DPixelShader8() 27 while(shaderToken[size] != 0x0000FFFF) in Direct3DPixelShader8() 34 this->shaderToken = new unsigned long[size]; in Direct3DPixelShader8() 35 memcpy(this->shaderToken, shaderToken, size * sizeof(unsigned long)); in Direct3DPixelShader8() 40 delete[] shaderToken; in ~Direct3DPixelShader8() 41 shaderToken = 0; in ~Direct3DPixelShader8() 73 memcpy(data, shaderToken, this->size * 4); in GetFunction()
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D | Direct3DPixelShader8.hpp | 29 Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken); 46 unsigned long *shaderToken; member in D3D8::Direct3DPixelShader8
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D | Direct3DVertexShader8.hpp | 30 …ader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken); 47 unsigned long *shaderToken; member in D3D8::Direct3DVertexShader8
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/external/swiftshader/src/D3D9/ |
D | Direct3DPixelShader9.cpp | 22 …r9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), pixelShader(shader… in Direct3DPixelShader9() argument 26 while(shaderToken[tokenCount] != 0x0000FFFF) in Direct3DPixelShader9() 28 …tokenCount += sw::Shader::size(shaderToken[tokenCount], (unsigned short)(shaderToken[0] & 0xFFFF))… in Direct3DPixelShader9() 33 this->shaderToken = new unsigned long[tokenCount]; in Direct3DPixelShader9() 34 memcpy(this->shaderToken, shaderToken, tokenCount * sizeof(unsigned long)); in Direct3DPixelShader9() 39 delete[] shaderToken; in ~Direct3DPixelShader9() 40 shaderToken = 0; in ~Direct3DPixelShader9() 107 memcpy(data, shaderToken, tokenCount * 4); in GetFunction()
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D | Direct3DVertexShader9.cpp | 22 …r9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), vertexShader(shade… in Direct3DVertexShader9() argument 26 while(shaderToken[tokenCount] != 0x0000FFFF) in Direct3DVertexShader9() 28 …tokenCount += sw::Shader::size(shaderToken[tokenCount], (unsigned short)(shaderToken[0] & 0xFFFF))… in Direct3DVertexShader9() 33 this->shaderToken = new unsigned long[tokenCount]; in Direct3DVertexShader9() 34 memcpy(this->shaderToken, shaderToken, tokenCount * sizeof(unsigned long)); in Direct3DVertexShader9() 39 delete[] shaderToken; in ~Direct3DVertexShader9() 40 shaderToken = 0; in ~Direct3DVertexShader9() 107 memcpy(data, shaderToken, tokenCount * 4); in GetFunction()
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D | Direct3DVertexShader9.hpp | 31 Direct3DVertexShader9(Direct3DDevice9 *device, const unsigned long *shaderToken); 51 unsigned long *shaderToken; member in D3D9::Direct3DVertexShader9
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D | Direct3DPixelShader9.hpp | 31 Direct3DPixelShader9(Direct3DDevice9 *device, const unsigned long *shaderToken); 51 unsigned long *shaderToken; member in D3D9::Direct3DPixelShader9
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