Searched refs:shader_id_bm (Results 1 – 3 of 3) sorted by relevance
337 variant->id = util_bitmask_add(svga->shader_id_bm); in define_gb_shader_vgpu10()374 util_bitmask_clear(svga->shader_id_bm, variant->id); in define_gb_shader_vgpu10()405 variant->id = util_bitmask_add(svga->shader_id_bm); in svga_define_shader()420 util_bitmask_clear(svga->shader_id_bm, variant->id); in svga_define_shader()489 util_bitmask_clear(svga->shader_id_bm, variant->id); in svga_destroy_shader_variant()506 util_bitmask_clear(svga->shader_id_bm, variant->id); in svga_destroy_shader_variant()
106 util_bitmask_destroy(svga->shader_id_bm); in svga_destroy()208 if (!(svga->shader_id_bm = util_bitmask_create())) in svga_context_create()325 util_bitmask_destroy(svga->shader_id_bm); in svga_context_create()
488 struct util_bitmask *shader_id_bm; member