/external/mesa3d/src/mesa/tnl_dd/ |
D | t_dd_vertex.h | 55 TAG(_color_t) specular; 64 TAG(_color_t) specular;
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/external/skia/src/effects/ |
D | SkEmbossMask.cpp | 51 int specular = light.fSpecular; in Emboss() local 101 for (int i = specular >> 4; i > 0; --i) { in Emboss()
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D | SkEmbossMaskFilter.cpp | 42 SkScalar ambient, SkScalar specular) { in MakeEmboss() argument 54 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5); in MakeEmboss()
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/external/skqp/src/effects/ |
D | SkEmbossMask.cpp | 51 int specular = light.fSpecular; in Emboss() local 101 for (int i = specular >> 4; i > 0; --i) { in Emboss()
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D | SkEmbossMaskFilter.cpp | 42 SkScalar ambient, SkScalar specular) { in MakeEmboss() argument 54 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5); in MakeEmboss()
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/external/swiftshader/src/Shader/ |
D | PixelPipeline.hpp | 26 …PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), l… in PixelPipeline() 38 Vector4s &specular; member in sw::PixelPipeline 60 void specularPixel(Vector4s ¤t, Vector4s &specular);
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D | PixelPipeline.cpp | 30 …if(state.color[1].component & 0x1) specular.x = convertFixed12(v[1].x); else specular.x = Short4(0… in setBuiltins() 31 …if(state.color[1].component & 0x2) specular.y = convertFixed12(v[1].y); else specular.y = Short4(0… in setBuiltins() 32 …if(state.color[1].component & 0x4) specular.z = convertFixed12(v[1].z); else specular.z = Short4(0… in setBuiltins() 33 …if(state.color[1].component & 0x8) specular.w = convertFixed12(v[1].w); else specular.w = Short4(0… in setBuiltins() 58 specularPixel(current, specular); in fixedFunction() 449 case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break; in blendTexture() 462 case TextureStage::SOURCE_SPECULAR: arg2 = &specular; break; in blendTexture() 475 case TextureStage::SOURCE_SPECULAR: arg3 = &specular; break; in blendTexture() 821 case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break; in blendTexture() 834 case TextureStage::SOURCE_SPECULAR: arg2 = &specular; break; in blendTexture() [all …]
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D | VertexPipeline.cpp | 215 Vector4f specular = v[Color1]; in pipeline() local 217 o[C1].x = specular.x; in pipeline() 218 o[C1].y = specular.y; in pipeline() 219 o[C1].z = specular.z; in pipeline() 220 o[C1].w = specular.w; in pipeline()
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/external/skia/include/effects/ |
D | SkBlurMaskFilter.h | 31 SkScalar ambient, SkScalar specular);
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/external/skqp/include/effects/ |
D | SkBlurMaskFilter.h | 31 SkScalar ambient, SkScalar specular);
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/external/mesa3d/src/mesa/swrast/ |
D | s_lines.c | 227 GLboolean specular = (ctx->Fog.ColorSumEnabled || in _swrast_choose_line() local 240 || specular) { in _swrast_choose_line()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | 140.vert.out | 47 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon… 48 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon… 186 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon… 187 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon…
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D | 130.vert.out | 127 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon… 128 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon…
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/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 474 _debug_printf("\t\t.material.specular[0] = %f\n", (*cmd).material.specular[0]); in dump_SVGA3dCmdSetMaterial() 475 _debug_printf("\t\t.material.specular[1] = %f\n", (*cmd).material.specular[1]); in dump_SVGA3dCmdSetMaterial() 476 _debug_printf("\t\t.material.specular[2] = %f\n", (*cmd).material.specular[2]); in dump_SVGA3dCmdSetMaterial() 477 _debug_printf("\t\t.material.specular[3] = %f\n", (*cmd).material.specular[3]); in dump_SVGA3dCmdSetMaterial() 518 _debug_printf("\t\t.data.specular[0] = %f\n", (*cmd).data.specular[0]); in dump_SVGA3dCmdSetLightData() 519 _debug_printf("\t\t.data.specular[1] = %f\n", (*cmd).data.specular[1]); in dump_SVGA3dCmdSetLightData() 520 _debug_printf("\t\t.data.specular[2] = %f\n", (*cmd).data.specular[2]); in dump_SVGA3dCmdSetLightData() 521 _debug_printf("\t\t.data.specular[3] = %f\n", (*cmd).data.specular[3]); in dump_SVGA3dCmdSetLightData()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | TODO | 19 We could also use diffuse/specular and pack two sets of 2D coords in a single
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 1176 struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); in build_lighting() local 1219 emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1); in build_lighting() 1223 release_temp(p, specular); in build_lighting() 1231 struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); in build_lighting() local 1278 emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); in build_lighting() 1286 release_temp(p, specular); in build_lighting()
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/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_cmd.h | 399 float specular[4]; member 895 float specular[4]; member
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 181 light[i].specular = {0.0f, 0.0f, 0.0f, 1.0f}; in Context() 190 light[0].specular = {1.0f, 1.0f, 1.0f, 1.0f}; in Context() 653 light[index].specular = {r, g, b, a}; in setLightSpecular() 1972 …ecular(i, sw::Color<float>(light[i].specular.red, light[i].specular.green, light[i].specular.blue,… in applyState()
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D | Context.h | 137 Color specular; member
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/external/mesa3d/docs/relnotes/ |
D | 3.5 | 94 Allows specifying the secondary (specular) color for each vertex
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/external/mesa3d/src/mesa/program/ |
D | program_lexer.l | 281 {dot}specular { return SPECULAR; }
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_ff.c | 115 uint32_t specular : 1; member 1377 if (key->specular) in nine_ff_build_ps() 1498 if (key->specular) in nine_ff_build_ps() 1823 key.specular = !!context->rs[D3DRS_SPECULARENABLE]; in nine_ff_get_ps()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4624 sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); in bindLights() local 4629 renderer->setLightSpecular(active, specular); in bindLights()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5945 sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); in bindLights() local 5950 renderer->setLightSpecular(active, specular); in bindLights()
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/external/mesa3d/docs/ |
D | VERSIONS | 301 - fixed FP underflow exception in lighting (specular exponent)
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