Searched refs:sweep_lt (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/gpu/ |
D | GrTessellator.cpp | 191 bool sweep_lt(const SkPoint& a, const SkPoint& b) const { in sweep_lt() function 826 int winding = c.sweep_lt(prev->fPoint, next->fPoint) ? 1 : -1; in new_edge() 865 c.sweep_lt(edge->fBottom->fPoint, edge->fTop->fPoint)) { in insert_edge_above() 883 c.sweep_lt(edge->fBottom->fPoint, edge->fTop->fPoint)) { in insert_edge_below() 924 if (!current || *current == dst || c.sweep_lt((*current)->fPoint, dst->fPoint)) { in rewind() 952 if (c.sweep_lt(leftTop->fPoint, top->fPoint) && !edge->fLeft->isLeftOf(top)) { in rewind_if_necessary() 954 } else if (c.sweep_lt(top->fPoint, leftTop->fPoint) && !edge->isRightOf(leftTop)) { in rewind_if_necessary() 956 } else if (c.sweep_lt(bottom->fPoint, leftBottom->fPoint) && in rewind_if_necessary() 959 } else if (c.sweep_lt(leftBottom->fPoint, bottom->fPoint) && !edge->isRightOf(leftBottom)) { in rewind_if_necessary() 966 if (c.sweep_lt(rightTop->fPoint, top->fPoint) && !edge->fRight->isRightOf(top)) { in rewind_if_necessary() [all …]
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/external/skqp/src/gpu/ |
D | GrTessellator.cpp | 191 bool sweep_lt(const SkPoint& a, const SkPoint& b) const { in sweep_lt() function 826 int winding = c.sweep_lt(prev->fPoint, next->fPoint) ? 1 : -1; in new_edge() 865 c.sweep_lt(edge->fBottom->fPoint, edge->fTop->fPoint)) { in insert_edge_above() 883 c.sweep_lt(edge->fBottom->fPoint, edge->fTop->fPoint)) { in insert_edge_below() 924 if (!current || *current == dst || c.sweep_lt((*current)->fPoint, dst->fPoint)) { in rewind() 952 if (c.sweep_lt(leftTop->fPoint, top->fPoint) && !edge->fLeft->isLeftOf(top)) { in rewind_if_necessary() 954 } else if (c.sweep_lt(top->fPoint, leftTop->fPoint) && !edge->isRightOf(leftTop)) { in rewind_if_necessary() 956 } else if (c.sweep_lt(bottom->fPoint, leftBottom->fPoint) && in rewind_if_necessary() 959 } else if (c.sweep_lt(leftBottom->fPoint, bottom->fPoint) && !edge->isRightOf(leftBottom)) { in rewind_if_necessary() 966 if (c.sweep_lt(rightTop->fPoint, top->fPoint) && !edge->fRight->isRightOf(top)) { in rewind_if_necessary() [all …]
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