/external/deqp-deps/glslang/Test/ |
D | samplerlessTextureFunctions.frag | 3 layout(binding = 1) uniform texture2D tex2D; 9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 18 ivec2 tex2DSize = textureSize(tex2D, 0); 22 int tex2DLevels = textureQueryLevels(tex2D); 33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 39 ivec2 tex2DSize = textureSize(tex2D, 0); 43 int tex2DLevels = textureQueryLevels(tex2D);
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D | spv.samplerlessTextureFunctions.frag | 4 layout(binding = 1) uniform texture2D tex2D; 10 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 14 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 16 ivec2 tex2DSize = textureSize(tex2D, 0); 20 int tex2DLevels = textureQueryLevels(tex2D);
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D | hlsl.sample.dx9.frag | 20 ColorOut += tex2D( g_sam , float2(0.4,0.3)); 22 ColorOut += tex2D( g_sam2D, float2(0.5,0.6));
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D | spv.separate.frag | 19 uniform texture2D tex2D; 55 sampler2D (tex2D, s); 91 sampler2DShadow (tex2D, sShadow);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.samplerlessTextureFunctions.frag.out | 17 Name 12 "tex2D" 28 Decorate 12(tex2D) DescriptorSet 0 29 Decorate 12(tex2D) Binding 1 41 12(tex2D): 11(ptr) Variable UniformConstant 65 13: 10 Load 12(tex2D) 74 32: 10 Load 12(tex2D) 77 36: 10 Load 12(tex2D) 86 46: 10 Load 12(tex2D)
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D | spv.separate.frag.out | 25 Name 58 "tex2D" 68 Decorate 58(tex2D) DescriptorSet 0 69 Decorate 58(tex2D) Binding 0 169 58(tex2D): 13(ptr) Variable UniformConstant 338 59: 12 Load 58(tex2D) 446 297: 12 Load 58(tex2D)
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/external/deqp/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 181 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local 182 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest() 185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest() 248 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local 249 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest() 250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in attachToDefaultFramebufferTest() 267 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local 268 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest() 269 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); in invalidTex2DAttachmentTest() 273 context.deleteTextures(1, &tex2D); in invalidTex2DAttachmentTest() [all …]
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D | es3fNegativeBufferApiTests.cpp | 988 GLuint tex2D; in init() 992 glGenTextures(1, &tex2D); in init() 993 glBindTexture(GL_TEXTURE_2D, tex2D); in init() 1004 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in init() 1010 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); in init() 1013 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize); in init() 1026 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in init() 1028 glDeleteTextures(1, &tex2D); in init() 1241 deUint32 tex2D; in init() 1246 glGenTextures (1, &tex2D); in init() [all …]
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D | es3fShaderTextureFunctionTests.cpp | 247 float w = (float)c.textures[0].tex2D->getWidth(); in computeLodFromGrad2D() 248 float h = (float)c.textures[0].tex2D->getHeight(); in computeLodFromGrad2D() 279 …aderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures… in texture2D() 284 …ontext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.t… in texture2DShadow() 288 …t& c, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.te… in texture2DOffset() 292 …at ref, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleCompareOffs… in texture2DShadowOffset() 408 c.color = c.textures[0].tex2D->getLevel(lod).getPixel(x, y)*p.scale + p.bias; in evalTexelFetch2D()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 206 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local 207 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest() 210 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest() 273 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local 274 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest() 275 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in attachToDefaultFramebufferTest() 292 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local 293 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest() 294 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); in invalidTex2DAttachmentTest() 298 context.deleteTextures(1, &tex2D); in invalidTex2DAttachmentTest() [all …]
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D | es2fNegativeBufferApiTests.cpp | 318 GLuint tex2D; in init() 322 glGenTextures(1, &tex2D); in init() 323 glBindTexture(GL_TEXTURE_2D, tex2D); in init() 334 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in init() 354 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 3); in init() 367 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in init() 369 glDeleteTextures(1, &tex2D); in init()
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D | es2fShaderTextureFunctionTests.cpp | 187 …aderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures… in texture2D() 587 …static const TextureSpec tex2D (TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, sampler… in init() local 597 …-0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, tex2D, evalTexture2D), in init() 599 …0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, tex2D, evalTexture2DPr… in init() 600 …0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, tex2D, evalTexture2DPr… in init() 604 ….6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, tex2D, evalTexture2DPr… in init() 605 ….6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, tex2D, evalTexture2DPr… in init()
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D | es2fFboRenderTest.cpp | 165 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(… in shadeFragments() 228 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sampl… in shadeFragments() 229 … + this->m_uniforms[1].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod) * 0.5f); in shadeFragments()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 104 TextureBinding(const glu::Texture2D* tex2D, const tcu::Sampler& sampler); 111 void setTexture(const glu::Texture2D* tex2D); 127 return m_binding.tex2D; in get2D() 149 const glu::Texture2D* tex2D; member 171 const tcu::Texture2D* tex2D; member 176 inline ShaderSampler(void) : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL) in ShaderSampler()
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D | glcShaderRenderCase.cpp | 78 TextureBinding::TextureBinding(const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding() argument 81 m_binding.tex2D = tex2D; in TextureBinding() 104 m_binding.tex2D = DE_NULL; in TextureBinding() 112 void TextureBinding::setTexture(const glu::Texture2D* tex2D) in setTexture() argument 115 m_binding.tex2D = tex2D; in setTexture() 327 textures[ndx].tex2D = &binding.get2D()->getRefTexture(); in ShaderEvalContext() 367 if (textures[unitNdx].tex2D) in texture2D() 368 …return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.… in texture2D()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler); 95 void setTexture (const glu::Texture2D* tex2D); 102 …::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; } in get2D() 112 const glu::Texture2D* tex2D; member 134 const tcu::Texture2D* tex2D; member 140 : tex2D (DE_NULL) in ShaderSampler()
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D | glsShaderRenderCase.cpp | 69 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding() argument 73 m_binding.tex2D = tex2D; in TextureBinding() 100 m_binding.tex2D = DE_NULL; in TextureBinding() 108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture() argument 111 m_binding.tex2D = tex2D; in setTexture() 283 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break; in ShaderEvalContext() 316 if (textures[unitNdx].tex2D) in texture2D() 317 …return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.… in texture2D()
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D | glsRandomShaderCase.hpp | 67 void bindTexture (int unit, const glu::Texture2D* tex2D);
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D | glsRandomShaderCase.cpp | 92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture() argument 94 m_tex2D[unit] = tex2D; in bindTexture()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 118 TextureBinding (const tcu::Texture2D* tex2D, const tcu::Sampler& sampler); 131 …d) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D != NULL); return *m_binding.tex2D… in get2D() 154 const tcu::Texture2D* tex2D; member 181 const tcu::Texture2D* tex2D; member 190 , tex2D (DE_NULL) in ShaderSampler()
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D | vktShaderRender.cpp | 291 case TYPE_2D: m_binding.tex2D = loadTexture2D(archive, filename).release(); break; in TextureBinding() 304 TextureBinding::TextureBinding (const tcu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding() argument 308 m_binding.tex2D = tex2D; in TextureBinding() 351 case TYPE_2D: delete m_binding.tex2D; break; in ~TextureBinding() 402 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D(); break; in ShaderEvalContext() 437 if (textures[unitNdx].tex2D) in texture2D() 438 …return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.… in texture2D()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1189 GLuint tex2D = 0x1234; in framebuffer_texture2d() local 1198 ctx.glGenTextures(1, &tex2D); in framebuffer_texture2d() 1199 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); in framebuffer_texture2d() 1214 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in framebuffer_texture2d() 1219 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, tex2D, 0); in framebuffer_texture2d() 1224 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); in framebuffer_texture2d() 1227 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize); in framebuffer_texture2d() 1235 …ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxTexSize … in framebuffer_texture2d() 1237 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); in framebuffer_texture2d() 1253 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in framebuffer_texture2d() [all …]
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D | es31fFboTestUtil.cpp | 238 const sglr::rc::Texture2D* tex = m_uniforms[2 + ndx*3].sampler.tex2D; in shadeFragments()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1146 const TestTexture2D* tex2D = dynamic_cast<const TestTexture2D*>(&testTexture); in getTexture2DView() local 1150 DE_ASSERT(!!tex2D != !!tex2DArray); in getTexture2DView() 1157 …const tcu::ConstPixelBufferAccess& srcLevel = tex2D ? tex2D->getTexture().getLevel((int)subresourc… in getTexture2DView() 1168 const TestTexture2D* tex2D = dynamic_cast<const TestTexture2D*>(&testTexture); in getTexture2DArrayView() local 1171 DE_ASSERT(!!tex2D != !!tex2DArray); in getTexture2DArrayView() 1178 …const tcu::ConstPixelBufferAccess& srcLevel = tex2D ? tex2D->getTexture().getLevel((int)subresourc… in getTexture2DArrayView()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 211 const rc::Texture2D* tex2D; member
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