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Searched refs:textureUnit (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp114 mState.textureUnit[i].color = {0, 0, 0, 0}; in Context()
115 mState.textureUnit[i].environmentMode = GL_MODULATE; in Context()
116 mState.textureUnit[i].combineRGB = GL_MODULATE; in Context()
117 mState.textureUnit[i].combineAlpha = GL_MODULATE; in Context()
118 mState.textureUnit[i].src0RGB = GL_TEXTURE; in Context()
119 mState.textureUnit[i].src1RGB = GL_PREVIOUS; in Context()
120 mState.textureUnit[i].src2RGB = GL_CONSTANT; in Context()
121 mState.textureUnit[i].src0Alpha = GL_TEXTURE; in Context()
122 mState.textureUnit[i].src1Alpha = GL_PREVIOUS; in Context()
123 mState.textureUnit[i].src2Alpha = GL_CONSTANT; in Context()
[all …]
DContext.h290 TextureUnit textureUnit[MAX_TEXTURE_UNITS]; member
/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); in texture_combine() local
88 const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine; in texture_combine()
157 GLfloat red = textureUnit->EnvColor[0]; in texture_combine()
158 GLfloat green = textureUnit->EnvColor[1]; in texture_combine()
159 GLfloat blue = textureUnit->EnvColor[2]; in texture_combine()
160 GLfloat alpha = textureUnit->EnvColor[3]; in texture_combine()
253 GLfloat alpha = textureUnit->EnvColor[3]; in texture_combine()
321 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()
342 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()
456 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()
[all …]
/external/deqp/modules/glshared/
DglsLongStressCase.hpp135 deUint32 textureUnit; member
164 , textureUnit (unit) in TextureSpec()
DglsLongStressCase.cpp1335 …extureNamePrefix + toString(texSpecIndices[i])).toUnit(programContext.textureSpecs[i].textureUnit); in iterate()
/external/deqp/modules/gles31/functional/
Des31fSRGBDecodeTests.cpp312 void setTextureUnit (const deUint32 textureUnit);
379 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit() argument
381 m_textureUnit = textureUnit; in setTextureUnit()
891 … bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit);
1191 …Case::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit) in bindSamplerToTexture() argument
1193 deUint32 enumConversion = textureUnit - GL_TEXTURE0; in bindSamplerToTexture()
Des31fFboSRGBWriteControlTests.cpp478 void bind (const int textureUnit);
536 void TestTexture2D::bind (const int textureUnit) in bind() argument
538 m_textureUnit = textureUnit; in bind()
/external/deqp/scripts/opengl/
Dgen_call_log_wrapper.py44 def textureUnit (name): function
57 "glActiveTexture": LogSpec({0: textureUnit}),
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3088 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures() local
3090 if(textureUnit != -1) in applyTextures()
3094 Texture *texture = getSamplerTexture(textureUnit, textureType); in applyTextures()
3095 Sampler *samplerObject = mState.sampler[textureUnit]; in applyTextures()
3961 for(size_t textureUnit = 0; textureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++textureUnit) in detachSampler() local
3963 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; in detachSampler()