Searched refs:tgsi_tex_target (Results 1 – 4 of 4) sorted by relevance
/external/virglrenderer/src/ |
D | vrend_blitter.c | 168 int tgsi_tex_target, in blit_build_frag_tex_col() argument 178 switch (tgsi_tex_target) { in blit_build_frag_tex_col() 208 if (tgsi_tex_target == TGSI_TEXTURE_CUBE_ARRAY || in blit_build_frag_tex_col() 209 tgsi_tex_target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) in blit_build_frag_tex_col() 218 vrend_shader_samplertypeconv(tgsi_tex_target, &is_shad), twm, in blit_build_frag_tex_col() 232 int tgsi_tex_target, in blit_build_frag_tex_col_msaa() argument 246 switch (tgsi_tex_target) { in blit_build_frag_tex_col_msaa() 266 vrend_shader_samplertypeconv(tgsi_tex_target, &is_shad), in blit_build_frag_tex_col_msaa() 279 …atic GLuint blit_build_frag_tex_writedepth(struct vrend_blitter_ctx *blit_ctx, int tgsi_tex_target) in blit_build_frag_tex_writedepth() argument 286 switch (tgsi_tex_target) { in blit_build_frag_tex_writedepth() [all …]
|
/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_bitmap_shader.c | 57 unsigned tgsi_tex_target = ctx->tex_target == PIPE_TEXTURE_2D in transform_instr() local 96 tgsi_tex_target, TGSI_RETURN_TYPE_FLOAT); in transform_instr() 102 tgsi_tex_target, ctx->sampler_index); in transform_instr()
|
D | st_cb_drawpixels_shader.c | 76 const unsigned tgsi_tex_target = ctx->tex_target == PIPE_TEXTURE_2D in transform_instr() local 127 tgsi_tex_target, TGSI_RETURN_TYPE_FLOAT); in transform_instr() 145 tgsi_tex_target, ctx->drawpix_sampler); in transform_instr()
|
/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_tests.c | 346 null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target) in null_sampler_view() argument 356 const float *expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ? in null_sampler_view() 358 unsigned num_expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ? 1 : 2; in null_sampler_view() 360 if (tgsi_tex_target == TGSI_TEXTURE_BUFFER && in null_sampler_view() 363 tgsi_texture_names[tgsi_tex_target]); in null_sampler_view() 375 fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target, in null_sampler_view() 397 tgsi_texture_names[tgsi_tex_target]); in null_sampler_view()
|