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Searched refs:uniformBlocks (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp420 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockiv()
459 const UniformBlock &uniformBlock = *uniformBlocks[blockIndex]; in getUniformBlockIndex()
1179 …for(unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlocks.size(); uniformBlockInde… in applyUniformBuffers()
1181 UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in applyUniformBuffers()
2080 uniformBlocks.push_back(new UniformBlock(block.name, i, block.dataSize, memberUniformIndexes)); in defineUniformBlock()
2081 uniformBlocks[uniformBlocks.size() - 1]->setRegisterIndex(shader->getType(), regIndex); in defineUniformBlock()
2086uniformBlocks.push_back(new UniformBlock(block.name, GL_INVALID_INDEX, block.dataSize, memberUnifo… in defineUniformBlock()
2087uniformBlocks[uniformBlocks.size() - 1]->setRegisterIndex(shader->getType(), block.registerIndex); in defineUniformBlock()
2097 uniformBlocks[blockIndex + i]->setRegisterIndex(shader->getType(), regIndex); in defineUniformBlock()
2657 while(!uniformBlocks.empty()) in unlink()
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DProgram.h313 UniformBlockArray uniformBlocks; variable