/external/deqp/framework/common/ |
D | tcuTexLookupVerifier.cpp | 574 …rdBounds(sampler.normalizedCoords, level.getWidth(), coordX, prec.coordBits.x(), prec.uvwBits.x()); in isNearestSampleResultValid() 599 …ounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestSampleResultValid() 600 …unds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestSampleResultValid() 633 …ounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestSampleResultValid() 634 …unds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestSampleResultValid() 635 …ounds(sampler.normalizedCoords, level.getDepth(), coord.z(), prec.coordBits.z(), prec.uvwBits.z()); in isNearestSampleResultValid() 674 …rdBounds(sampler.normalizedCoords, level.getWidth(), coordX, prec.coordBits.x(), prec.uvwBits.x()); in isLinearSampleResultValid() 727 …ounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isLinearSampleResultValid() 728 …unds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isLinearSampleResultValid() 795 …ounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isLinearSampleResultValid() [all …]
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D | tcuTexCompareVerifier.cpp | 549 …ounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestCompareResultValid() 550 …unds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestCompareResultValid() 584 …ounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isLinearCompareResultValid() 585 …unds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isLinearCompareResultValid() 659 …rmalizedCoordBounds(sampler.normalizedCoords, w0, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestMipmapLinearCompareResultValid() 660 …rmalizedCoordBounds(sampler.normalizedCoords, w1, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestMipmapLinearCompareResultValid() 661 …rmalizedCoordBounds(sampler.normalizedCoords, h0, coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestMipmapLinearCompareResultValid() 662 …rmalizedCoordBounds(sampler.normalizedCoords, h1, coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestMipmapLinearCompareResultValid() 716 …rmalizedCoordBounds(sampler.normalizedCoords, w0, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isLinearMipmapLinearCompareResultValid() 717 …rmalizedCoordBounds(sampler.normalizedCoords, w1, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isLinearMipmapLinearCompareResultValid() [all …]
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D | tcuTexLookupVerifier.hpp | 46 …IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed… member 52 , uvwBits (16) in LookupPrecision() 62 …IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed… member 68 , uvwBits (16) in IntLookupPrecision()
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D | tcuTexCompareVerifier.hpp | 40 …IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed… member 47 , uvwBits (16) in TexComparePrecision()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 357 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 370 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 573 texComparePrecision.uvwBits = tcu::IVec3(6,6,0); in iterate() 586 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 785 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 798 texComparePrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
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D | vktTextureFilteringTests.cpp | 236 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 246 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 458 lookupPrecision.uvwBits = tcu::IVec3(6,6,0); in iterate() 468 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 664 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 674 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 848 lookupPrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 858 lookupPrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
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D | vktTextureMipmapTests.cpp | 342 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 583 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate() 856 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolore… in iterate() 1039 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 1303 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate() 1564 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolore… in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureShadowTests.cpp | 371 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 384 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 661 texComparePrecision.uvwBits = tcu::IVec3(6,6,0); in iterate() 674 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 937 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 950 texComparePrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
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D | es3fTextureFilteringTests.cpp | 327 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 337 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 642 lookupPrecision.uvwBits = tcu::IVec3(6,6,0); in iterate() 652 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 910 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 920 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 1154 lookupPrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 1164 lookupPrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
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D | es3fTextureMipmapTests.cpp | 401 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 723 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate() 1348 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolore… in iterate() 1562 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 1880 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate() 2194 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolore… in iterate()
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D | es3fTextureWrapTests.cpp | 344 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureGatherTests.cpp | 1505 const IVec3 uvwBits = m_textureType == TEXTURETYPE_2D ? IVec3(7,7,0) in verify() local 1518 comparePrec.uvwBits = uvwBits; in verify() 1533 lookupPrec.uvwBits = uvwBits; in verify() 1542 lookupPrec.uvwBits = uvwBits; in verify()
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D | es31fTextureFilteringTests.cpp | 391 lookupPrecision.uvwBits = tcu::IVec3(6); in iterate() 401 lookupPrecision.uvwBits = tcu::IVec3(4); in iterate()
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D | es31fTextureBorderClampTests.cpp | 937 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); in verifyImage() 968 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); in verifyImage() 974 lowQualityTexComparePrecision.uvwBits = tcu::IVec3(4,4,0); in verifyImage() 2223 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); in verifyImage()
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D | es31fStencilTexturingTests.cpp | 725 lookupPrec.uvwBits = tcu::IVec3(5, 5, 0); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 1353 const IVec3 uvwBits = m_baseParams.textureType == TEXTURETYPE_2D ? IVec3(7,7,0) in verify() local 1366 comparePrec.uvwBits = uvwBits; in verify() 1381 lookupPrec.uvwBits = uvwBits; in verify() 1390 lookupPrec.uvwBits = uvwBits; in verify()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureFilteringTests.cpp | 309 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); in iterate() 595 lookupPrecision.uvwBits = tcu::IVec3(3,3,0); in iterate()
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D | es2fTextureMipmapTests.cpp | 357 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 692 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate()
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 208 lookupPrecision.uvwBits = tcu::IVec3(7, 7, 7); in verifyTestResult() 220 lookupPrecision.uvwBits = tcu::IVec3(4, 4, 4); in verifyTestResult()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1380 lookupPrecision.uvwBits = tcu::IVec3(5, 5, 5); in verifyImage()
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/external/deqp/framework/opengl/ |
D | gluTextureTestUtil.cpp | 2726 lookupPrec.uvwBits = precision.filterBits; in compareGenMipmapBilinear() 2762 lookupPrec.uvwBits = precision.filterBits; in compareGenMipmapBox()
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