Searched refs:vc5_context (Results 1 – 15 of 15) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc5/ |
D | vc5_state.c | 57 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_blend_color() 70 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_stencil_ref() 79 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_clip_state() 87 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_sample_mask() 223 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_polygon_stipple() 234 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_scissor_states() 246 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_viewport_states() 256 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_vertex_buffers() 269 struct vc5_context *vc5 = vc5_context(pctx); in vc5_blend_state_bind() 277 struct vc5_context *vc5 = vc5_context(pctx); in vc5_rasterizer_state_bind() [all …]
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D | vc5_context.h | 201 struct vc5_context *vc5; 297 struct vc5_context { struct 434 static inline struct vc5_context * 435 vc5_context(struct pipe_context *pcontext) in vc5_context() function 437 return (struct vc5_context *)pcontext; in vc5_context() 460 int vc5_simulator_flush(struct vc5_context *vc5, 477 struct vc5_cl_reloc vc5_write_uniforms(struct vc5_context *vc5, 483 void vc5_job_init(struct vc5_context *vc5); 484 struct vc5_job *vc5_get_job(struct vc5_context *vc5, 487 struct vc5_job *vc5_get_job_for_fbo(struct vc5_context *vc5); [all …]
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D | vc5_context.c | 44 struct vc5_context *vc5 = vc5_context(pctx); in vc5_flush() 57 struct vc5_context *vc5 = vc5_context(pctx); in vc5_pipe_flush() 73 struct vc5_context *vc5 = vc5_context(pctx); in vc5_invalidate_resource() 91 struct vc5_context *vc5 = vc5_context(pctx); in vc5_context_destroy() 118 struct vc5_context *vc5; in vc5_context_create() 124 vc5 = rzalloc(NULL, struct vc5_context); in vc5_context_create()
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D | vc5_program.c | 135 struct vc5_context *vc5 = vc5_context(pctx); in vc5_shader_state_create() 195 vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key) in vc5_get_compiled_shader() 263 vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key, in vc5_setup_shared_key() 329 vc5_update_compiled_fs(struct vc5_context *vc5, uint8_t prim_mode) in vc5_update_compiled_fs() 422 vc5_update_compiled_vs(struct vc5_context *vc5, uint8_t prim_mode) in vc5_update_compiled_vs() 479 vc5_update_compiled_shaders(struct vc5_context *vc5, uint8_t prim_mode) in vc5_update_compiled_shaders() 532 struct vc5_context *vc5 = vc5_context(pctx); in vc5_shader_state_delete() 552 struct vc5_context *vc5 = vc5_context(pctx); in vc5_fp_state_bind() 560 struct vc5_context *vc5 = vc5_context(pctx); in vc5_vp_state_bind() 568 struct vc5_context *vc5 = vc5_context(pctx); in vc5_program_init() [all …]
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D | vc5_query.c | 70 struct vc5_context *vc5 = vc5_context(pctx); in vc5_begin_query() 96 struct vc5_context *vc5 = vc5_context(pctx); in vc5_end_query() 163 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_active_query_state()
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D | vc5_job.c | 48 vc5_job_free(struct vc5_context *vc5, struct vc5_job *job) in vc5_job_free() 93 vc5_job_create(struct vc5_context *vc5) in vc5_job_create() 141 struct vc5_context *vc5 = job->vc5; in vc5_job_add_write_resource() 154 vc5_flush_jobs_writing_resource(struct vc5_context *vc5, in vc5_flush_jobs_writing_resource() 166 vc5_flush_jobs_reading_resource(struct vc5_context *vc5, in vc5_flush_jobs_reading_resource() 231 vc5_get_job(struct vc5_context *vc5, in vc5_get_job() 287 vc5_get_job_for_fbo(struct vc5_context *vc5) in vc5_get_job_for_fbo() 350 vc5_clif_dump(struct vc5_context *vc5, struct vc5_job *job) in vc5_clif_dump() 373 vc5_job_submit(struct vc5_context *vc5, struct vc5_job *job) in vc5_job_submit() 479 vc5_job_init(struct vc5_context *vc5) in vc5_job_init()
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D | vc5_blit.c | 54 struct vc5_context *vc5 = vc5_context(pctx); 167 vc5_blitter_save(struct vc5_context *vc5) in vc5_blitter_save() 197 struct vc5_context *vc5 = vc5_context(ctx); in vc5_render_blit()
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D | vc5_draw.c | 43 vc5_start_draw(struct vc5_context *vc5) in vc5_start_draw() 121 struct vc5_context *vc5 = vc5_context(pctx); in vc5_predraw_check_textures() 133 vc5_emit_gl_shader_state(struct vc5_context *vc5, in vc5_emit_gl_shader_state() 313 vc5_tf_statistics_record(struct vc5_context *vc5, in vc5_tf_statistics_record() 332 struct vc5_context *vc5 = vc5_context(pctx); in vc5_draw_vbo() 554 struct vc5_context *vc5 = vc5_context(pctx); in vc5_clear()
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D | Makefile.sources | 7 vc5_context.c \ 8 vc5_context.h \
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D | vc5_emit.c | 130 emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex, in emit_one_texture() 254 emit_textures(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex) in emit_textures() 264 translate_colormask(struct vc5_context *vc5, uint32_t colormask, int rt) in translate_colormask() 276 emit_rt_blend(struct vc5_context *vc5, struct vc5_job *job, in emit_rt_blend() 309 struct vc5_context *vc5 = vc5_context(pctx); in v3dX()
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D | vc5_resource.c | 123 struct vc5_context *vc5 = vc5_context(pctx); in vc5_resource_transfer_unmap() 154 struct vc5_context *vc5 = vc5_context(pctx); in vc5_resource_transfer_map() 643 struct vc5_context *vc5 = vc5_context(pctx); in vc5_create_surface()
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D | meson.build | 27 'vc5_context.c', 28 'vc5_context.h',
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D | vc5_bufmgr.h | 33 struct vc5_context;
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D | vc5_uniforms.c | 151 vc5_upload_ubo(struct vc5_context *vc5, in vc5_upload_ubo() 261 vc5_write_uniforms(struct vc5_context *vc5, struct vc5_compiled_shader *shader, in vc5_write_uniforms()
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D | vc5_simulator.c | 362 vc5_simulator_flush(struct vc5_context *vc5, in vc5_simulator_flush()
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