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Searched refs:vc5_resource (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_resource.c46 vc5_debug_resource_layout(struct vc5_resource *rsc, const char *caller) in vc5_debug_resource_layout()
96 vc5_resource_bo_alloc(struct vc5_resource *rsc) in vc5_resource_bo_alloc()
127 struct vc5_resource *rsc = vc5_resource(ptrans->resource); in vc5_resource_transfer_unmap()
155 struct vc5_resource *rsc = vc5_resource(prsc); in vc5_resource_transfer_map()
292 struct vc5_resource *rsc = vc5_resource(prsc); in vc5_resource_destroy()
305 struct vc5_resource *rsc = vc5_resource(prsc); in vc5_resource_get_handle()
331 vc5_setup_slices(struct vc5_resource *rsc) in vc5_setup_slices()
435 static struct vc5_resource *
440 struct vc5_resource *rsc = CALLOC_STRUCT(vc5_resource); in vc5_resource_setup()
500 struct vc5_resource *rsc = vc5_resource_setup(pscreen, tmpl); in vc5_resource_create_with_modifiers()
[all …]
Dvc5_resource.h107 struct vc5_resource { struct
137 struct vc5_resource *separate_stencil; argument
140 static inline struct vc5_resource *
141 vc5_resource(struct pipe_resource *prsc) in vc5_resource() function
143 return (struct vc5_resource *)prsc; in vc5_resource()
Dvc5_draw.c257 struct vc5_resource *rsc = vc5_resource(vb->buffer.resource); in vc5_emit_gl_shader_state()
446 struct vc5_resource *rsc = vc5_resource(prsc); in vc5_draw_vbo()
512 struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture); in vc5_draw_vbo()
534 struct vc5_resource *rsc = vc5_resource(job->cbufs[i]->texture); in vc5_draw_vbo()
573 struct vc5_resource *rsc = vc5_resource(psurf->texture); in vc5_clear()
634 struct vc5_resource *rsc = in vc5_clear()
635 vc5_resource(vc5->framebuffer.zsbuf->texture); in vc5_clear()
Dvc5_rcl.c41 struct vc5_resource *rsc = vc5_resource(psurf->texture); in load_general()
43 struct vc5_resource *separate_stencil = NULL; in load_general()
95 struct vc5_resource *rsc = vc5_resource(psurf->texture); in store_general()
97 struct vc5_resource *separate_stencil = NULL; in store_general()
309 struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture); in vc5_rcl_emit_stores()
493 struct vc5_resource *rsc = vc5_resource(psurf->texture); in v3dX()
585 struct vc5_resource *rsc = vc5_resource(psurf->texture); in v3dX()
Dvc5_job.c169 struct vc5_resource *rsc = vc5_resource(prsc); in vc5_flush_jobs_reading_resource()
307 struct vc5_resource *rsc = vc5_resource(cbufs[i]->texture); in vc5_get_job_for_fbo()
314 struct vc5_resource *rsc = vc5_resource(zsbuf->texture); in vc5_get_job_for_fbo()
Dvc5_uniforms.c48 struct vc5_resource *rsc = vc5_resource(texture->texture);
235 struct vc5_resource *rsc = vc5_resource(psview->texture); in write_tmu_p0()
374 struct vc5_resource *rsc = in vc5_write_uniforms()
375 vc5_resource(cb->cb[ubo_index].buffer); in vc5_write_uniforms()
DMakefile.sources16 vc5_resource.c \
17 vc5_resource.h \
Dvc5_context.c74 struct vc5_resource *rsc = vc5_resource(prsc); in vc5_invalidate_resource()
Dmeson.build34 'vc5_resource.c',
35 'vc5_resource.h',
Dvc5_emit.c139 struct vc5_resource *rsc = vc5_resource(prsc); in emit_one_texture()
600 struct vc5_resource *rsc = in v3dX()
601 vc5_resource(target->buffer); in v3dX()
Dvc5_blit.c98 struct vc5_resource *rsc = vc5_resource(info->src.resource);
Dvc5_simulator.c369 struct vc5_resource *ctex = csurf ? vc5_resource(csurf->base.texture) : NULL; in vc5_simulator_flush()
Dvc5_state.c650 struct vc5_resource *rsc = vc5_resource(prsc);