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Searched refs:vecNdx (Results 1 – 12 of 12) sorted by relevance

/external/deqp/framework/common/
DtcuRandomValueIterator.hpp38 for (int vecNdx = 0; vecNdx < DE_LENGTH_OF_ARRAY(data)/4; vecNdx++) in getRandomValue() local
42 data[vecNdx*4+compNdx] = ((const deUint8*)&rval)[compNdx]; in getRandomValue()
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp337 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragShaderOutputDecl() local
339 decl.name = outVarName + "_" + de::toString(vecNdx); in generateFragShaderOutputDecl()
340 decl.layout.location = location + vecNdx; in generateFragShaderOutputDecl()
359 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragShaderOutAssign() local
361 …tputPrefix << output->name << "_" << vecNdx << " = floatBitsToUint(" << valuePrefix << output->nam… in generateFragShaderOutAssign()
363 …t" << outputPrefix << output->name << "_" << vecNdx << " = " << valuePrefix << output->name << "["… in generateFragShaderOutAssign()
980 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyToBuffer() local
982 const int srcOffset = (int)sizeof(deUint32)*(elemNdx*scalarSize + vecNdx*numComps); in copyToBuffer()
983 … dstOffset = layout.offset + layout.stride*elemNdx + (isMatrix ? layout.matrixStride*vecNdx : 0); in copyToBuffer()
1007 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyFromBuffer() local
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DglsUniformBlockCase.cpp640 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local
642 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()
/external/deqp/modules/gles3/functional/
Des3fFragmentOutputTests.cpp634 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in iterate() local
639 DE_ASSERT(output.location+vecNdx < (int)attachments.size()); in iterate()
640 attachments[output.location+vecNdx].numWrittenChannels = numScalars; in iterate()
641 attachments[output.location+vecNdx].outPrecision = output.precision; in iterate()
650 if (de::inBounds(output.location+vecNdx, 0, (int)attachments.size())) in iterate()
654 …:TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(attachments[output.location+vecNdx].format); in iterate()
685 if (de::inBounds(output.location+vecNdx, 0, (int)attachments.size())) in iterate()
688 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate()
724 if (de::inBounds(output.location+vecNdx, 0, (int)attachments.size())) in iterate()
727 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp349 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragShaderOutputDecl() local
351 decl.name = outVarName + "_" + de::toString(vecNdx); in generateFragShaderOutputDecl()
352 decl.layout.location = location + vecNdx; in generateFragShaderOutputDecl()
376 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragShaderOutAssign() local
378 …tputPrefix << output->name << "_" << vecNdx << " = floatBitsToUint(" << valuePrefix << output->nam… in generateFragShaderOutAssign()
380 …utputPrefix << output->name << "_" << vecNdx << " = " << packPrefix << valuePrefix << output->name… in generateFragShaderOutAssign()
1749 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyToBuffer() local
1752 const int srcOffset = size * (elemNdx * scalarSize + vecNdx * numComps); in copyToBuffer()
1753 …tOffset = layout.offset + layout.stride * elemNdx + (isMatrix ? layout.matrixStride * vecNdx : 0); in copyToBuffer()
1777 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyFromBuffer() local
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/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp673 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyToLayout() local
677 …const deUint32 data = value.elements[arrayNdx*scalarSize + vecNdx*numComps + compNdx].bool32 ? ~0u… in copyToLayout()
679 …deMemcpy((deUint8*)dst + entryLayout.offset + vecNdx*entryLayout.vecStride + compNdx * sizeof(deUi… in copyToLayout()
687 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyToLayout() local
688 deMemcpy((deUint8*)dst + entryLayout.offset + vecNdx*entryLayout.vecStride, in copyToLayout()
689 &value.elements[arrayNdx*scalarSize + vecNdx*numComps], in copyToLayout()
1014 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in getVertexAttributeDescriptions() local
1017 const deUint32 offset = (deUint32)(layoutEntry.offset + layoutEntry.vecStride*vecNdx); in getVertexAttributeDescriptions()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp247 for (int vecNdx = 0; vecNdx < 4; vecNdx++) in combineVec4ToVec16() local
249 const Vec4& srcVec = vecNdx == 0 ? a0 : vecNdx == 1 ? a1 : vecNdx == 2 ? a2 : a3; in combineVec4ToVec16()
251 result[vecNdx*4 + i] = srcVec[i]; in combineVec4ToVec16()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp247 for (int vecNdx = 0; vecNdx < 4; vecNdx++) in combineVec4ToVec16() local
249 const Vec4& srcVec = vecNdx == 0 ? a0 : vecNdx == 1 ? a1 : vecNdx == 2 ? a2 : a3; in combineVec4ToVec16()
251 result[vecNdx*4 + i] = srcVec[i]; in combineVec4ToVec16()
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp619 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local
621 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx * entry.matrixStride : 0); in generateValue()
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.cpp759 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local
761 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()
/external/deqp/external/vulkancts/modules/vulkan/ssbo/
DvktSSBOLayoutCase.cpp794 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local
796 deUint8* const vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()
/external/deqp/modules/gles31/functional/
Des31fSSBOLayoutCase.cpp756 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local
758 deUint8* const vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()