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Searched refs:willUseGeoShader (Results 1 – 20 of 20) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLVarying.cpp16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local
57 if (willUseGeoShader) { in addVarying()
64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()
98 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
DGrGLSLProgramBuilder.cpp50 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()
83 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()
120 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()
373 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
DGrGLSLGeometryProcessor.cpp21 if (!args.fGP.willUseGeoShader()) { in emitCode()
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local
57 if (willUseGeoShader) { in addVarying()
64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()
98 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
DGrGLSLProgramBuilder.cpp49 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()
82 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()
119 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()
386 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
DGrGLSLGeometryProcessor.cpp21 if (!args.fGP.willUseGeoShader()) { in emitCode()
/external/skia/src/gpu/
DGrGeometryProcessor.h26 bool willUseGeoShader() const final { return fWillUseGeoShader; } in willUseGeoShader() function
DGrPathProcessor.h31 bool willUseGeoShader() const override { return false; } in willUseGeoShader() function
DGrPrimitiveProcessor.h170 virtual bool willUseGeoShader() const = 0;
/external/skqp/src/gpu/
DGrGeometryProcessor.h26 bool willUseGeoShader() const final { return fWillUseGeoShader; } in willUseGeoShader() function
DGrPathProcessor.h31 bool willUseGeoShader() const override { return false; } in willUseGeoShader() function
DGrPrimitiveProcessor.h170 virtual bool willUseGeoShader() const = 0;
/external/skqp/src/gpu/gl/
DGrGLVaryingHandler.cpp22 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()
/external/skia/src/gpu/gl/
DGrGLVaryingHandler.cpp22 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp318 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
348 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp319 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
343 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp328 if (primProc.willUseGeoShader()) { in finalize()
357 if (primProc.willUseGeoShader()) { in finalize()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp390 if (primProc.willUseGeoShader()) { in finalize()
426 if (primProc.willUseGeoShader()) { in finalize()
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm335 SkASSERT(!this->primitiveProcessor().willUseGeoShader());
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm350 SkASSERT(!this->primitiveProcessor().willUseGeoShader());