/external/swiftshader/src/D3D9/ |
D | Direct3D9Ex.cpp | 120 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() argument 122 …ferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 130 return d3d9ex->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 134 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 138 return Direct3D9::CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 162 …signed int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_T… in CheckDeviceMultiSampleType() argument 164 …ned long *qualityLevels = 0x%0.8p", adapter, deviceType, surfaceFormat, windowed, multiSampleType,… in CheckDeviceMultiSampleType() 172 …return d3d9ex->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampl… in CheckDeviceMultiSampleType() 176 …return CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, surfaceFormat, windowed, multiSampleTyp… in CheckDeviceMultiSampleType() 180 …return Direct3D9::CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSa… in CheckDeviceMultiSampleType()
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D | Direct3D9.hpp | 46 … D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override; 48 …signed int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_T…
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D | Direct3D9Ex.hpp | 46 … D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override; 48 …signed int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_T…
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D | Direct3D9.cpp | 748 …signed int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_T… in CheckDeviceMultiSampleType() argument 750 …ned long *qualityLevels = 0x%0.8p", adapter, deviceType, surfaceFormat, windowed, multiSampleType,… in CheckDeviceMultiSampleType() 758 …return d3d9->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleT… in CheckDeviceMultiSampleType() 762 …return CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, surfaceFormat, windowed, multiSampleTyp… in CheckDeviceMultiSampleType() 803 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() argument 805 …ferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 813 return d3d9->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 817 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 829 if(windowed == FALSE) in CheckDeviceType() 850 if(windowed != FALSE) in CheckDeviceType()
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/external/swiftshader/src/Main/ |
D | FrameBufferWin.cpp | 21 if(!windowed) in FrameBufferWin() 31 if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) in ~FrameBufferWin() 41 if(windowed) in updateBounds()
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D | FrameBufferGDI.cpp | 25 if(!windowed) in FrameBufferGDI() 47 if(!windowed) in ~FrameBufferGDI() 102 if(windowed && windowOverride != 0 && windowOverride != bitmapWindow) in blit()
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D | FrameBufferDD.cpp | 47 if(!windowed) in FrameBufferDD() 78 if(!windowed) in createSurfaces() 164 if(windowed) in updateClipper() 266 if(windowed) in flip()
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D | FrameBuffer.hpp | 62 bool windowed; member in sw::FrameBuffer
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D | FrameBuffer.cpp | 46 windowed = !fullscreen || forceWindowed; in FrameBuffer()
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/external/swiftshader/src/WSI/ |
D | FrameBufferWin.cpp | 21 if(!windowed) in FrameBufferWin() 31 if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) in ~FrameBufferWin() 41 if(windowed) in updateBounds()
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D | FrameBufferGDI.cpp | 25 if(!windowed) in FrameBufferGDI() 47 if(!windowed) in ~FrameBufferGDI() 102 if(windowed && windowOverride != 0 && windowOverride != bitmapWindow) in blit()
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D | FrameBufferDD.cpp | 47 if(!windowed) in FrameBufferDD() 78 if(!windowed) in createSurfaces() 163 if(windowed) in updateClipper() 259 if(windowed) in flip()
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D | FrameBuffer.hpp | 62 bool windowed; member in sw::FrameBuffer
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D | FrameBuffer.cpp | 46 windowed = !fullscreen || forceWindowed; in FrameBuffer()
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/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/ |
D | ShadowVelocityTracker.java | 120 computedVelocityX.put(pointerId, windowed(accumVx * units / 1000, maxVelocity)); in computeCurrentVelocity() 121 computedVelocityY.put(pointerId, windowed(accumVy * units / 1000, maxVelocity)); in computeCurrentVelocity() 127 private float windowed(float value, float max) { in windowed() method in ShadowVelocityTracker
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/external/swiftshader/src/D3D8/ |
D | Direct3D8.hpp | 43 …signed int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_T… 44 … D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override;
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D | Direct3D8.cpp | 496 …signed int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_T… in CheckDeviceMultiSampleType() argument 506 …return d3d8->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleT… in CheckDeviceMultiSampleType() 510 …return CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, surfaceFormat, windowed, multiSampleTyp… in CheckDeviceMultiSampleType() 534 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() argument 544 return d3d8->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 548 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
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/external/tensorflow/tensorflow/core/api_def/base_api/ |
D | api_def_ExperimentalGroupByWindowDataset.pbtxt | 11 summary: "Creates a dataset that computes a windowed group-by on `input_dataset`."
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/external/swiftshader/src/SwiftShader/ |
D | SwiftShader.ini | 4 ; run the application in windowed mode and open the
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/external/mesa3d/docs/specs/OLD/ |
D | MESA_set_3dfx_mode.spec | 34 to switch between full-screen and windowed rendering.
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/external/tensorflow/tensorflow/lite/experimental/micro/examples/micro_speech/apollo3/ |
D | README.md | 41 * cmsis_dft.txt: the DFT of the windowed sinusoid 59 * micro_dft.txt: the DFT of the windowed sinusoid
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/external/u-boot/doc/ |
D | README.xtensa | 64 windowed ABI implemented in hardware. It makes using a jump table to an
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/external/libpng/contrib/gregbook/ |
D | README | 132 current folder. Like the Unix versions, the two windowed programs
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/external/tensorflow/tensorflow/compiler/xla/service/ |
D | hlo.proto | 75 // Describes the window in a windowed operation such as convolution.
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/external/deqp/external/openglcts/ |
D | README.md | 578 --deqp-visibility=[windowed|fullscreen|hidden] 580 default: 'windowed'
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