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/external/swiftshader/src/D3D9/
DDirect3D9Ex.cpp120 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() argument
122 …ferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
130 return d3d9ex->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
134 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
138 return Direct3D9::CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
162 …signed int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_T… in CheckDeviceMultiSampleType() argument
164 …ned long *qualityLevels = 0x%0.8p", adapter, deviceType, surfaceFormat, windowed, multiSampleType,… in CheckDeviceMultiSampleType()
172 …return d3d9ex->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampl… in CheckDeviceMultiSampleType()
176 …return CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, surfaceFormat, windowed, multiSampleTyp… in CheckDeviceMultiSampleType()
180 …return Direct3D9::CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSa… in CheckDeviceMultiSampleType()
DDirect3D9.hpp46 … D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override;
48 …signed int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_T…
DDirect3D9Ex.hpp46 … D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override;
48 …signed int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_T…
DDirect3D9.cpp748 …signed int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_T… in CheckDeviceMultiSampleType() argument
750 …ned long *qualityLevels = 0x%0.8p", adapter, deviceType, surfaceFormat, windowed, multiSampleType,… in CheckDeviceMultiSampleType()
758 …return d3d9->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleT… in CheckDeviceMultiSampleType()
762 …return CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, surfaceFormat, windowed, multiSampleTyp… in CheckDeviceMultiSampleType()
803 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() argument
805 …ferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
813 return d3d9->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
817 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
829 if(windowed == FALSE) in CheckDeviceType()
850 if(windowed != FALSE) in CheckDeviceType()
/external/swiftshader/src/Main/
DFrameBufferWin.cpp21 if(!windowed) in FrameBufferWin()
31 if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) in ~FrameBufferWin()
41 if(windowed) in updateBounds()
DFrameBufferGDI.cpp25 if(!windowed) in FrameBufferGDI()
47 if(!windowed) in ~FrameBufferGDI()
102 if(windowed && windowOverride != 0 && windowOverride != bitmapWindow) in blit()
DFrameBufferDD.cpp47 if(!windowed) in FrameBufferDD()
78 if(!windowed) in createSurfaces()
164 if(windowed) in updateClipper()
266 if(windowed) in flip()
DFrameBuffer.hpp62 bool windowed; member in sw::FrameBuffer
DFrameBuffer.cpp46 windowed = !fullscreen || forceWindowed; in FrameBuffer()
/external/swiftshader/src/WSI/
DFrameBufferWin.cpp21 if(!windowed) in FrameBufferWin()
31 if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) in ~FrameBufferWin()
41 if(windowed) in updateBounds()
DFrameBufferGDI.cpp25 if(!windowed) in FrameBufferGDI()
47 if(!windowed) in ~FrameBufferGDI()
102 if(windowed && windowOverride != 0 && windowOverride != bitmapWindow) in blit()
DFrameBufferDD.cpp47 if(!windowed) in FrameBufferDD()
78 if(!windowed) in createSurfaces()
163 if(windowed) in updateClipper()
259 if(windowed) in flip()
DFrameBuffer.hpp62 bool windowed; member in sw::FrameBuffer
DFrameBuffer.cpp46 windowed = !fullscreen || forceWindowed; in FrameBuffer()
/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
DShadowVelocityTracker.java120 computedVelocityX.put(pointerId, windowed(accumVx * units / 1000, maxVelocity)); in computeCurrentVelocity()
121 computedVelocityY.put(pointerId, windowed(accumVy * units / 1000, maxVelocity)); in computeCurrentVelocity()
127 private float windowed(float value, float max) { in windowed() method in ShadowVelocityTracker
/external/swiftshader/src/D3D8/
DDirect3D8.hpp43 …signed int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_T…
44 … D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override;
DDirect3D8.cpp496 …signed int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_T… in CheckDeviceMultiSampleType() argument
506 …return d3d8->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleT… in CheckDeviceMultiSampleType()
510 …return CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, surfaceFormat, windowed, multiSampleTyp… in CheckDeviceMultiSampleType()
534 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() argument
544 return d3d8->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
548 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
/external/tensorflow/tensorflow/core/api_def/base_api/
Dapi_def_ExperimentalGroupByWindowDataset.pbtxt11 summary: "Creates a dataset that computes a windowed group-by on `input_dataset`."
/external/swiftshader/src/SwiftShader/
DSwiftShader.ini4 ; run the application in windowed mode and open the
/external/mesa3d/docs/specs/OLD/
DMESA_set_3dfx_mode.spec34 to switch between full-screen and windowed rendering.
/external/tensorflow/tensorflow/lite/experimental/micro/examples/micro_speech/apollo3/
DREADME.md41 * cmsis_dft.txt: the DFT of the windowed sinusoid
59 * micro_dft.txt: the DFT of the windowed sinusoid
/external/u-boot/doc/
DREADME.xtensa64 windowed ABI implemented in hardware. It makes using a jump table to an
/external/libpng/contrib/gregbook/
DREADME132 current folder. Like the Unix versions, the two windowed programs
/external/tensorflow/tensorflow/compiler/xla/service/
Dhlo.proto75 // Describes the window in a windowed operation such as convolution.
/external/deqp/external/openglcts/
DREADME.md578 --deqp-visibility=[windowed|fullscreen|hidden]
580 default: 'windowed'

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