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Searched refs:GL_NEVER (Results 1 – 16 of 16) sorted by relevance

/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java133 int GL_NEVER = 0x0200; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if132 int GL_NEVER = 0x0200;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java135 public static final int GL_NEVER = 0x0200; field in GLES10
DGLES20.java185 public static final int GL_NEVER = 0x0200; field in GLES20
/frameworks/native/opengl/libagl/
Dstate.cpp228 if (func < GL_NEVER || func > GL_ALWAYS) { in glStencilFunc()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h100 #define GL_NEVER 0x0200 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if135 public static final int GL_NEVER = 0x0200;
DGLES20Header.java-if185 public static final int GL_NEVER = 0x0200;
/frameworks/native/opengl/include/GLES/
Dgl.h87 #define GL_NEVER 0x0200 macro
/frameworks/native/opengl/include/GLES2/
Dgl2.h239 #define GL_NEVER 0x0200 macro
/frameworks/native/opengl/libs/
Denums.in8 GL_ENUM(0x0200,GL_NEVER)
/frameworks/native/opengl/include/GLES3/
Dgl3.h239 #define GL_NEVER 0x0200 macro
Dgl31.h241 #define GL_NEVER 0x0200 macro
Dgl32.h241 #define GL_NEVER 0x0200 macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19116 field public static final int GL_NEVER = 512; // 0x200
20017 field public static final int GL_NEVER = 512; // 0x200
52038 field public static final int GL_NEVER = 512; // 0x200
/frameworks/base/api/
Dcurrent.txt31499 field public static final int GL_NEVER = 512; // 0x200
32400 field public static final int GL_NEVER = 512; // 0x200
74870 field public static final int GL_NEVER = 512; // 0x200