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1**
2** Copyright 2006, The Android Open Source Project
3**
4** Licensed under the Apache License, Version 2.0 (the "License");
5** you may not use this file except in compliance with the License.
6** You may obtain a copy of the License at
7**
8**     http://www.apache.org/licenses/LICENSE-2.0
9**
10** Unless required by applicable law or agreed to in writing, software
11** distributed under the License is distributed on an "AS IS" BASIS,
12** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13** See the License for the specific language governing permissions and
14** limitations under the License.
15*/
16
17// This source file is automatically generated
18
19package javax.microedition.khronos.opengles;
20
21public interface GL10 extends GL {
22    int GL_ADD                                   = 0x0104;
23    int GL_ALIASED_LINE_WIDTH_RANGE              = 0x846E;
24    int GL_ALIASED_POINT_SIZE_RANGE              = 0x846D;
25    int GL_ALPHA                                 = 0x1906;
26    int GL_ALPHA_BITS                            = 0x0D55;
27    int GL_ALPHA_TEST                            = 0x0BC0;
28    int GL_ALWAYS                                = 0x0207;
29    int GL_AMBIENT                               = 0x1200;
30    int GL_AMBIENT_AND_DIFFUSE                   = 0x1602;
31    int GL_AND                                   = 0x1501;
32    int GL_AND_INVERTED                          = 0x1504;
33    int GL_AND_REVERSE                           = 0x1502;
34    int GL_BACK                                  = 0x0405;
35    int GL_BLEND                                 = 0x0BE2;
36    int GL_BLUE_BITS                             = 0x0D54;
37    int GL_BYTE                                  = 0x1400;
38    int GL_CCW                                   = 0x0901;
39    int GL_CLAMP_TO_EDGE                         = 0x812F;
40    int GL_CLEAR                                 = 0x1500;
41    int GL_COLOR_ARRAY                           = 0x8076;
42    int GL_COLOR_BUFFER_BIT                      = 0x4000;
43    int GL_COLOR_LOGIC_OP                        = 0x0BF2;
44    int GL_COLOR_MATERIAL                        = 0x0B57;
45    int GL_COMPRESSED_TEXTURE_FORMATS            = 0x86A3;
46    int GL_CONSTANT_ATTENUATION                  = 0x1207;
47    int GL_COPY                                  = 0x1503;
48    int GL_COPY_INVERTED                         = 0x150C;
49    int GL_CULL_FACE                             = 0x0B44;
50    int GL_CW                                    = 0x0900;
51    int GL_DECAL                                 = 0x2101;
52    int GL_DECR                                  = 0x1E03;
53    int GL_DEPTH_BITS                            = 0x0D56;
54    int GL_DEPTH_BUFFER_BIT                      = 0x0100;
55    int GL_DEPTH_TEST                            = 0x0B71;
56    int GL_DIFFUSE                               = 0x1201;
57    int GL_DITHER                                = 0x0BD0;
58    int GL_DONT_CARE                             = 0x1100;
59    int GL_DST_ALPHA                             = 0x0304;
60    int GL_DST_COLOR                             = 0x0306;
61    int GL_EMISSION                              = 0x1600;
62    int GL_EQUAL                                 = 0x0202;
63    int GL_EQUIV                                 = 0x1509;
64    int GL_EXP                                   = 0x0800;
65    int GL_EXP2                                  = 0x0801;
66    int GL_EXTENSIONS                            = 0x1F03;
67    int GL_FALSE                                 = 0;
68    int GL_FASTEST                               = 0x1101;
69    int GL_FIXED                                 = 0x140C;
70    int GL_FLAT                                  = 0x1D00;
71    int GL_FLOAT                                 = 0x1406;
72    int GL_FOG                                   = 0x0B60;
73    int GL_FOG_COLOR                             = 0x0B66;
74    int GL_FOG_DENSITY                           = 0x0B62;
75    int GL_FOG_END                               = 0x0B64;
76    int GL_FOG_HINT                              = 0x0C54;
77    int GL_FOG_MODE                              = 0x0B65;
78    int GL_FOG_START                             = 0x0B63;
79    int GL_FRONT                                 = 0x0404;
80    int GL_FRONT_AND_BACK                        = 0x0408;
81    int GL_GEQUAL                                = 0x0206;
82    int GL_GREATER                               = 0x0204;
83    int GL_GREEN_BITS                            = 0x0D53;
84    int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES  = 0x8B9B;
85    int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES    = 0x8B9A;
86    int GL_INCR                                  = 0x1E02;
87    int GL_INVALID_ENUM                          = 0x0500;
88    int GL_INVALID_OPERATION                     = 0x0502;
89    int GL_INVALID_VALUE                         = 0x0501;
90    int GL_INVERT                                = 0x150A;
91    int GL_KEEP                                  = 0x1E00;
92    int GL_LEQUAL                                = 0x0203;
93    int GL_LESS                                  = 0x0201;
94    int GL_LIGHT_MODEL_AMBIENT                   = 0x0B53;
95    int GL_LIGHT_MODEL_TWO_SIDE                  = 0x0B52;
96    int GL_LIGHT0                                = 0x4000;
97    int GL_LIGHT1                                = 0x4001;
98    int GL_LIGHT2                                = 0x4002;
99    int GL_LIGHT3                                = 0x4003;
100    int GL_LIGHT4                                = 0x4004;
101    int GL_LIGHT5                                = 0x4005;
102    int GL_LIGHT6                                = 0x4006;
103    int GL_LIGHT7                                = 0x4007;
104    int GL_LIGHTING                              = 0x0B50;
105    int GL_LINE_LOOP                             = 0x0002;
106    int GL_LINE_SMOOTH                           = 0x0B20;
107    int GL_LINE_SMOOTH_HINT                      = 0x0C52;
108    int GL_LINE_STRIP                            = 0x0003;
109    int GL_LINEAR                                = 0x2601;
110    int GL_LINEAR_ATTENUATION                    = 0x1208;
111    int GL_LINEAR_MIPMAP_LINEAR                  = 0x2703;
112    int GL_LINEAR_MIPMAP_NEAREST                 = 0x2701;
113    int GL_LINES                                 = 0x0001;
114    int GL_LUMINANCE                             = 0x1909;
115    int GL_LUMINANCE_ALPHA                       = 0x190A;
116    int GL_MAX_ELEMENTS_INDICES                  = 0x80E9;
117    int GL_MAX_ELEMENTS_VERTICES                 = 0x80E8;
118    int GL_MAX_LIGHTS                            = 0x0D31;
119    int GL_MAX_MODELVIEW_STACK_DEPTH             = 0x0D36;
120    int GL_MAX_PROJECTION_STACK_DEPTH            = 0x0D38;
121    int GL_MAX_TEXTURE_SIZE                      = 0x0D33;
122    int GL_MAX_TEXTURE_STACK_DEPTH               = 0x0D39;
123    int GL_MAX_TEXTURE_UNITS                     = 0x84E2;
124    int GL_MAX_VIEWPORT_DIMS                     = 0x0D3A;
125    int GL_MODELVIEW                             = 0x1700;
126    int GL_MODULATE                              = 0x2100;
127    int GL_MULTISAMPLE                           = 0x809D;
128    int GL_NAND                                  = 0x150E;
129    int GL_NEAREST                               = 0x2600;
130    int GL_NEAREST_MIPMAP_LINEAR                 = 0x2702;
131    int GL_NEAREST_MIPMAP_NEAREST                = 0x2700;
132    int GL_NEVER                                 = 0x0200;
133    int GL_NICEST                                = 0x1102;
134    int GL_NO_ERROR                              = 0;
135    int GL_NOOP                                  = 0x1505;
136    int GL_NOR                                   = 0x1508;
137    int GL_NORMAL_ARRAY                          = 0x8075;
138    int GL_NORMALIZE                             = 0x0BA1;
139    int GL_NOTEQUAL                              = 0x0205;
140    int GL_NUM_COMPRESSED_TEXTURE_FORMATS        = 0x86A2;
141    int GL_ONE                                   = 1;
142    int GL_ONE_MINUS_DST_ALPHA                   = 0x0305;
143    int GL_ONE_MINUS_DST_COLOR                   = 0x0307;
144    int GL_ONE_MINUS_SRC_ALPHA                   = 0x0303;
145    int GL_ONE_MINUS_SRC_COLOR                   = 0x0301;
146    int GL_OR                                    = 0x1507;
147    int GL_OR_INVERTED                           = 0x150D;
148    int GL_OR_REVERSE                            = 0x150B;
149    int GL_OUT_OF_MEMORY                         = 0x0505;
150    int GL_PACK_ALIGNMENT                        = 0x0D05;
151    int GL_PALETTE4_R5_G6_B5_OES                 = 0x8B92;
152    int GL_PALETTE4_RGB5_A1_OES                  = 0x8B94;
153    int GL_PALETTE4_RGB8_OES                     = 0x8B90;
154    int GL_PALETTE4_RGBA4_OES                    = 0x8B93;
155    int GL_PALETTE4_RGBA8_OES                    = 0x8B91;
156    int GL_PALETTE8_R5_G6_B5_OES                 = 0x8B97;
157    int GL_PALETTE8_RGB5_A1_OES                  = 0x8B99;
158    int GL_PALETTE8_RGB8_OES                     = 0x8B95;
159    int GL_PALETTE8_RGBA4_OES                    = 0x8B98;
160    int GL_PALETTE8_RGBA8_OES                    = 0x8B96;
161    int GL_PERSPECTIVE_CORRECTION_HINT           = 0x0C50;
162    int GL_POINT_SMOOTH                          = 0x0B10;
163    int GL_POINT_SMOOTH_HINT                     = 0x0C51;
164    int GL_POINTS                                = 0x0000;
165    int GL_POINT_FADE_THRESHOLD_SIZE             = 0x8128;
166    int GL_POINT_SIZE                            = 0x0B11;
167    int GL_POLYGON_OFFSET_FILL                   = 0x8037;
168    int GL_POLYGON_SMOOTH_HINT                   = 0x0C53;
169    int GL_POSITION                              = 0x1203;
170    int GL_PROJECTION                            = 0x1701;
171    int GL_QUADRATIC_ATTENUATION                 = 0x1209;
172    int GL_RED_BITS                              = 0x0D52;
173    int GL_RENDERER                              = 0x1F01;
174    int GL_REPEAT                                = 0x2901;
175    int GL_REPLACE                               = 0x1E01;
176    int GL_RESCALE_NORMAL                        = 0x803A;
177    int GL_RGB                                   = 0x1907;
178    int GL_RGBA                                  = 0x1908;
179    int GL_SAMPLE_ALPHA_TO_COVERAGE              = 0x809E;
180    int GL_SAMPLE_ALPHA_TO_ONE                   = 0x809F;
181    int GL_SAMPLE_COVERAGE                       = 0x80A0;
182    int GL_SCISSOR_TEST                          = 0x0C11;
183    int GL_SET                                   = 0x150F;
184    int GL_SHININESS                             = 0x1601;
185    int GL_SHORT                                 = 0x1402;
186    int GL_SMOOTH                                = 0x1D01;
187    int GL_SMOOTH_LINE_WIDTH_RANGE               = 0x0B22;
188    int GL_SMOOTH_POINT_SIZE_RANGE               = 0x0B12;
189    int GL_SPECULAR                              = 0x1202;
190    int GL_SPOT_CUTOFF                           = 0x1206;
191    int GL_SPOT_DIRECTION                        = 0x1204;
192    int GL_SPOT_EXPONENT                         = 0x1205;
193    int GL_SRC_ALPHA                             = 0x0302;
194    int GL_SRC_ALPHA_SATURATE                    = 0x0308;
195    int GL_SRC_COLOR                             = 0x0300;
196    int GL_STACK_OVERFLOW                        = 0x0503;
197    int GL_STACK_UNDERFLOW                       = 0x0504;
198    int GL_STENCIL_BITS                          = 0x0D57;
199    int GL_STENCIL_BUFFER_BIT                    = 0x0400;
200    int GL_STENCIL_TEST                          = 0x0B90;
201    int GL_SUBPIXEL_BITS                         = 0x0D50;
202    int GL_TEXTURE                               = 0x1702;
203    int GL_TEXTURE_2D                            = 0x0DE1;
204    int GL_TEXTURE_COORD_ARRAY                   = 0x8078;
205    int GL_TEXTURE_ENV                           = 0x2300;
206    int GL_TEXTURE_ENV_COLOR                     = 0x2201;
207    int GL_TEXTURE_ENV_MODE                      = 0x2200;
208    int GL_TEXTURE_MAG_FILTER                    = 0x2800;
209    int GL_TEXTURE_MIN_FILTER                    = 0x2801;
210    int GL_TEXTURE_WRAP_S                        = 0x2802;
211    int GL_TEXTURE_WRAP_T                        = 0x2803;
212    int GL_TEXTURE0                              = 0x84C0;
213    int GL_TEXTURE1                              = 0x84C1;
214    int GL_TEXTURE2                              = 0x84C2;
215    int GL_TEXTURE3                              = 0x84C3;
216    int GL_TEXTURE4                              = 0x84C4;
217    int GL_TEXTURE5                              = 0x84C5;
218    int GL_TEXTURE6                              = 0x84C6;
219    int GL_TEXTURE7                              = 0x84C7;
220    int GL_TEXTURE8                              = 0x84C8;
221    int GL_TEXTURE9                              = 0x84C9;
222    int GL_TEXTURE10                             = 0x84CA;
223    int GL_TEXTURE11                             = 0x84CB;
224    int GL_TEXTURE12                             = 0x84CC;
225    int GL_TEXTURE13                             = 0x84CD;
226    int GL_TEXTURE14                             = 0x84CE;
227    int GL_TEXTURE15                             = 0x84CF;
228    int GL_TEXTURE16                             = 0x84D0;
229    int GL_TEXTURE17                             = 0x84D1;
230    int GL_TEXTURE18                             = 0x84D2;
231    int GL_TEXTURE19                             = 0x84D3;
232    int GL_TEXTURE20                             = 0x84D4;
233    int GL_TEXTURE21                             = 0x84D5;
234    int GL_TEXTURE22                             = 0x84D6;
235    int GL_TEXTURE23                             = 0x84D7;
236    int GL_TEXTURE24                             = 0x84D8;
237    int GL_TEXTURE25                             = 0x84D9;
238    int GL_TEXTURE26                             = 0x84DA;
239    int GL_TEXTURE27                             = 0x84DB;
240    int GL_TEXTURE28                             = 0x84DC;
241    int GL_TEXTURE29                             = 0x84DD;
242    int GL_TEXTURE30                             = 0x84DE;
243    int GL_TEXTURE31                             = 0x84DF;
244    int GL_TRIANGLE_FAN                          = 0x0006;
245    int GL_TRIANGLE_STRIP                        = 0x0005;
246    int GL_TRIANGLES                             = 0x0004;
247    int GL_TRUE                                  = 1;
248    int GL_UNPACK_ALIGNMENT                      = 0x0CF5;
249    int GL_UNSIGNED_BYTE                         = 0x1401;
250    int GL_UNSIGNED_SHORT                        = 0x1403;
251    int GL_UNSIGNED_SHORT_4_4_4_4                = 0x8033;
252    int GL_UNSIGNED_SHORT_5_5_5_1                = 0x8034;
253    int GL_UNSIGNED_SHORT_5_6_5                  = 0x8363;
254    int GL_VENDOR                                = 0x1F00;
255    int GL_VERSION                               = 0x1F02;
256    int GL_VERTEX_ARRAY                          = 0x8074;
257    int GL_XOR                                   = 0x1506;
258    int GL_ZERO                                  = 0;
259
260