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Searched refs:GL_NUM_COMPRESSED_TEXTURE_FORMATS (Results 1 – 25 of 33) sorted by relevance

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/frameworks/native/opengl/tools/glgen/stubs/gles11/
Dcommon.cpp245 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
288 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
DGLES10Header.java-if143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
DGLES20Header.java-if142 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
/frameworks/base/opengl/java/android/opengl/
DETC1Util.java99 GLES10.glGetIntegerv(GLES10.GL_NUM_COMPRESSED_TEXTURE_FORMATS, results, 0); in isETC1Supported()
DGLES10.java143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; field in GLES10
DGLES20.java142 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; field in GLES20
DGLLogWrapper.java652 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in getIntegerStateName()
691 mgl.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, buffer, 0); in getIntegerStateSize()
716 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in getIntegerStateSize()
/frameworks/native/opengl/tools/glgen/specs/jsr239/
Dglspec-checks10 …_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_P…
/frameworks/base/core/jni/
Dandroid_opengl_GLES10Ext.cpp270 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
313 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES31Ext.cpp269 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
312 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES32.cpp268 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
311 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES11.cpp270 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
313 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES10.cpp270 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
313 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
Dcom_google_android_gles_jni_GLImpl.cpp144 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats); in getNumCompressedTextureFormats()
1367 #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) in android_glGetIntegerv__I_3II()
1368 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in android_glGetIntegerv__I_3II()
1742 #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
1743 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
Dandroid_opengl_GLES31.cpp268 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
311 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES11Ext.cpp270 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
313 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGLCHeader.cpp143 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
DGL10Header.java-if140 int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
/frameworks/opt/gamesdk/include/device_info/
Ddevice_info.proto39 optional int32 GL_NUM_COMPRESSED_TEXTURE_FORMATS = 2021; field
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java141 int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; field
/frameworks/native/opengl/libagl/
Dstate.cpp443 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in glGetIntegerv()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h232 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/frameworks/native/opengl/include/GLES/
Dgl.h237 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp340 ::gl_util::getInt(GL_NUM_COMPRESSED_TEXTURE_FORMATS); in addGlConstsV2_0()
/frameworks/native/opengl/include/GLES2/
Dgl2.h196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro

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