Searched refs:GL_POINTS (Results 1 – 18 of 18) sorted by relevance
405 case GL_POINTS: prim_count = total; break; in dump_stats()1092 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays()1098 case GL_POINTS: in validate_arrays()1112 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); in validate_arrays()1351 case GL_POINTS: in glDrawArrays()1396 case GL_POINTS: in glDrawElements()
192 case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break; in updateGLPrimitives()
165 int GL_POINTS = 0x0000; field
164 int GL_POINTS = 0x0000;
167 public static final int GL_POINTS = 0x0000; field in GLES10
33 public static final int GL_POINTS = 0x0000; field in GLES20
588 case GL_POINTS: in getBeginMode()
91 #define GL_POINTS 0x0000 macro
167 public static final int GL_POINTS = 0x0000;
33 public static final int GL_POINTS = 0x0000;
80 #define GL_POINTS 0x0000 macro
87 #define GL_POINTS 0x0000 macro
1 GL_ENUM(0x0000,GL_POINTS)
89 #define GL_POINTS 0x0000 macro
19146 field public static final int GL_POINTS = 0; // 0x020033 field public static final int GL_POINTS = 0; // 0x052068 field public static final int GL_POINTS = 0; // 0x0
31529 field public static final int GL_POINTS = 0; // 0x032416 field public static final int GL_POINTS = 0; // 0x074900 field public static final int GL_POINTS = 0; // 0x0