/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in genTextures() 251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in genTextures() 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in genTextures() 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in genTextures()
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/frameworks/native/opengl/tests/linetex/ |
D | linetex.cpp | 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in main() 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in main()
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/frameworks/native/libs/gui/tests/ |
D | MultiTextureConsumer_test.cpp | 91 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in TEST_F() 92 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in TEST_F()
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/frameworks/native/opengl/tests/fillrate/ |
D | fillrate.cpp | 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in main() 73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in main()
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/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 182 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); in setup() 199 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); in setup()
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/frameworks/native/opengl/libagl/ |
D | TextureObjectManager.cpp | 48 wraps = GL_REPEAT; in init() 49 wrapt = GL_REPEAT; in init()
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D | texture.cpp | 632 if ((param == GL_REPEAT) || in texParameterx() 640 if ((param == GL_REPEAT) || in texParameterx()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 237 GLES20.GL_REPEAT); in onSurfaceCreated() 239 GLES20.GL_REPEAT); in onSurfaceCreated()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 205 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in initTexture() 206 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in initTexture() 578 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in initFont() 579 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in initFont() 885 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in movie() 886 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in movie()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 438 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in getDitherTexture() 439 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in getDitherTexture()
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL10.java | 175 int GL_REPEAT = 0x2901; field
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/frameworks/native/opengl/tools/glgen/stubs/jsr239/ |
D | GL10Header.java-if | 174 int GL_REPEAT = 0x2901;
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES10.java | 177 public static final int GL_REPEAT = 0x2901; field in GLES10
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D | GLES20.java | 256 public static final int GL_REPEAT = 0x2901; field in GLES20
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D | GLLogWrapper.java | 531 case GL_REPEAT: in getTextureParamName()
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/frameworks/native/opengl/tests/angeles/include/GLES/ |
D | gl.h | 439 #define GL_REPEAT 0x2901 macro
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 397 GL_REPEAT, //RS_SAMPLER_WRAP, in setupSampler()
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 385 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GLESRenderEngine() 386 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GLESRenderEngine()
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | GLES10Header.java-if | 177 public static final int GL_REPEAT = 0x2901;
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D | GLES20Header.java-if | 256 public static final int GL_REPEAT = 0x2901;
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/frameworks/native/opengl/include/GLES/ |
D | gl.h | 358 #define GL_REPEAT 0x2901 macro
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 311 #define GL_REPEAT 0x2901 macro
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/frameworks/native/opengl/libs/ |
D | enums.in | 276 GL_ENUM(0x2901,GL_REPEAT)
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 311 #define GL_REPEAT 0x2901 macro
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D | gl31.h | 313 #define GL_REPEAT 0x2901 macro
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