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Searched refs:GL_TEXTURE (Results 1 – 17 of 17) sorted by relevance

/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java203 int GL_TEXTURE = 0x1702; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if202 int GL_TEXTURE = 0x1702;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java205 public static final int GL_TEXTURE = 0x1702; field in GLES10
DGLES20.java214 public static final int GL_TEXTURE = 0x1702; field in GLES20
DGLLogWrapper.java413 case GL_TEXTURE: in getMatrixMode()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h310 #define GL_TEXTURE 0x1702 macro
/frameworks/native/opengl/libagl/
Dmatrix.cpp499 case GL_TEXTURE: dirty |= TEXTURE | MVP; break; in invalidate()
909 case GL_TEXTURE: in glMatrixMode()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if205 public static final int GL_TEXTURE = 0x1702;
DGLES20Header.java-if214 public static final int GL_TEXTURE = 0x1702;
/frameworks/native/opengl/include/GLES/
Dgl.h286 #define GL_TEXTURE 0x1702 macro
/frameworks/native/opengl/include/GLES2/
Dgl2.h268 #define GL_TEXTURE 0x1702 macro
/frameworks/native/opengl/libs/
Denums.in204 GL_ENUM(0x1702,GL_TEXTURE)
/frameworks/native/opengl/include/GLES3/
Dgl3.h268 #define GL_TEXTURE 0x1702 macro
Dgl31.h270 #define GL_TEXTURE 0x1702 macro
Dgl32.h270 #define GL_TEXTURE 0x1702 macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19186 field public static final int GL_TEXTURE = 5890; // 0x1702
20100 field public static final int GL_TEXTURE = 5890; // 0x1702
52108 field public static final int GL_TEXTURE = 5890; // 0x1702
/frameworks/base/api/
Dcurrent.txt31569 field public static final int GL_TEXTURE = 5890; // 0x1702
32483 field public static final int GL_TEXTURE = 5890; // 0x1702
74940 field public static final int GL_TEXTURE = 5890; // 0x1702