/frameworks/native/services/surfaceflinger/ |
D | SurfaceTracing.h | 99 uint32_t mTraceFlags GUARDED_BY(mSfLock) = TRACE_ALL; 100 const char* mWhere GUARDED_BY(mSfLock) = ""; 103 LayersTraceBuffer mBuffer GUARDED_BY(mTraceLock); 104 size_t mBufferSize GUARDED_BY(mTraceLock) = kDefaultBufferCapInByte; 105 bool mEnabled GUARDED_BY(mTraceLock) = false; 106 bool mWriteToFile GUARDED_BY(mTraceLock) = false;
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D | RegionSamplingThread.h | 118 bool mRunning GUARDED_BY(mThreadControlMutex) = true; 119 bool mSampleRequested GUARDED_BY(mThreadControlMutex) = false; 120 bool mDiscardedFrames GUARDED_BY(mThreadControlMutex) = false; 121 std::chrono::nanoseconds lastSampleTime GUARDED_BY(mThreadControlMutex); 124 std::unordered_map<wp<IBinder>, Descriptor, WpHash> mDescriptors GUARDED_BY(mSamplingMutex); 125 sp<GraphicBuffer> mCachedBuffer GUARDED_BY(mSamplingMutex) = nullptr;
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D | TransactionCompletedThread.h | 119 std::thread mThread GUARDED_BY(mThreadMutex); 128 mPendingTransactions GUARDED_BY(mMutex); 131 mCompletedTransactions GUARDED_BY(mMutex); 133 bool mRunning GUARDED_BY(mMutex) = false; 134 bool mKeepRunning GUARDED_BY(mMutex) = true; 136 sp<Fence> mPresentFence GUARDED_BY(mMutex);
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/frameworks/native/services/surfaceflinger/Scheduler/ |
D | Scheduler.h | 244 bool mPrimaryHWVsyncEnabled GUARDED_BY(mHWVsyncLock); 245 bool mHWVsyncAvailable GUARDED_BY(mHWVsyncLock); 278 ChangeRefreshRateCallback mChangeRefreshRateCallback GUARDED_BY(mCallbackLock); 279 GetVsyncPeriod mGetVsyncPeriod GUARDED_BY(mCallbackLock); 284 ContentFeatureState mCurrentContentFeatureState GUARDED_BY(mFeatureStateLock) = 286 IdleTimerState mCurrentIdleTimerState GUARDED_BY(mFeatureStateLock) = IdleTimerState::RESET; 287 TouchState mCurrentTouchState GUARDED_BY(mFeatureStateLock) = TouchState::INACTIVE; 288 uint32_t mContentRefreshRate GUARDED_BY(mFeatureStateLock); 289 RefreshRateType mRefreshRateType GUARDED_BY(mFeatureStateLock); 290 bool mIsHDRContent GUARDED_BY(mFeatureStateLock) = false;
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D | LayerInfo.h | 169 nsecs_t mLastUpdatedTime GUARDED_BY(mLock) = 0; 170 nsecs_t mLastPresentTime GUARDED_BY(mLock) = 0; 171 RefreshRateHistory mRefreshRateHistory GUARDED_BY(mLock); 172 PresentTimeHistory mPresentTimeHistory GUARDED_BY(mLock); 173 bool mIsHDR GUARDED_BY(mLock) = false; 174 bool mIsVisible GUARDED_BY(mLock) = false;
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D | DispSyncSource.h | 47 nsecs_t mLastCallbackTime GUARDED_BY(mVsyncMutex) = 0; 52 VSyncSource::Callback* mCallback GUARDED_BY(mCallbackMutex) = nullptr; 55 nsecs_t mPhaseOffset GUARDED_BY(mVsyncMutex); 56 bool mEnabled GUARDED_BY(mVsyncMutex) = false;
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D | EventThread.h | 174 VSyncSource* mVSyncSource GUARDED_BY(mMutex) = nullptr; 175 std::unique_ptr<VSyncSource> mVSyncSourceUnique GUARDED_BY(mMutex) = nullptr; 184 std::vector<wp<EventThreadConnection>> mDisplayEventConnections GUARDED_BY(mMutex); 185 std::deque<DisplayEventReceiver::Event> mPendingEvents GUARDED_BY(mMutex); 202 std::optional<VSyncState> mVSyncState GUARDED_BY(mMutex); 212 State mState GUARDED_BY(mMutex) = State::Idle;
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D | EventControlThread.h | 55 bool mVsyncEnabled GUARDED_BY(mMutex) = false; 56 bool mKeepRunning GUARDED_BY(mMutex) = true;
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D | LayerHistory.h | 76 std::unordered_map<int64_t, std::shared_ptr<LayerInfo>> mActiveLayerInfos GUARDED_BY(mLock); 77 std::unordered_map<int64_t, std::shared_ptr<LayerInfo>> mInactiveLayerInfos GUARDED_BY(mLock);
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/frameworks/opt/gamesdk/src/swappy/ |
D | Settings.h | 55 std::vector<Listener> mListeners GUARDED_BY(mMutex); 58 mRefreshPeriod GUARDED_BY(mMutex) = std::chrono::nanoseconds{12'345'678}; in GUARDED_BY() function 59 uint64_t mSwapIntervalNS GUARDED_BY(mMutex) = 16666667L; 60 bool mUseAffinity GUARDED_BY(mMutex) = true;
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D | EGL.h | 107 std::thread mFenceWaiter GUARDED_BY(mFenceWaiterLock); 110 bool mFenceWaiterRunning GUARDED_BY(mFenceWaiterLock) = true; 111 bool mFenceWaiterPending GUARDED_BY(mFenceWaiterLock) = false; 113 EGLDisplay mDisplay GUARDED_BY(mFenceWaiterLock); 114 EGLSyncKHR mSyncFence GUARDED_BY(mFenceWaiterLock) = EGL_NO_SYNC_KHR;
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D | Thread.h | 34 #define GUARDED_BY(x) \ macro 40 #define GUARDED_BY(x) macro
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D | Swappy.h | 236 std::vector<FrameDuration> mFrameDurations GUARDED_BY(mFrameDurationsMutex); 237 FrameDuration mFrameDurationsSum GUARDED_BY(mFrameDurationsMutex); 239 bool mAutoSwapIntervalEnabled GUARDED_BY(mFrameDurationsMutex) = true; 240 bool mPipelineModeAutoMode GUARDED_BY(mFrameDurationsMutex) = true;
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D | ChoreographerThread.cpp | 70 ALooper *mLooper GUARDED_BY(mWaitingMutex) = nullptr; 71 bool mThreadRunning GUARDED_BY(mWaitingMutex) = false; 72 AChoreographer *mChoreographer GUARDED_BY(mWaitingMutex) = nullptr;
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/frameworks/native/services/inputflinger/ |
D | InputDispatcher.h | 925 EventEntry* mPendingEvent GUARDED_BY(mLock); 926 Queue<EventEntry> mInboundQueue GUARDED_BY(mLock); 927 Queue<EventEntry> mRecentQueue GUARDED_BY(mLock); 928 Queue<CommandEntry> mCommandQueue GUARDED_BY(mLock); 930 DropReason mLastDropReason GUARDED_BY(mLock); 944 bool mAppSwitchSawKeyDown GUARDED_BY(mLock); 945 nsecs_t mAppSwitchDueTime GUARDED_BY(mLock); 956 EventEntry* mNextUnblockedEvent GUARDED_BY(mLock); 962 KeyedVector<int, sp<Connection> > mConnectionsByFd GUARDED_BY(mLock); 970 GUARDED_BY(mLock); [all …]
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D | InputClassifier.h | 190 mClassifications GUARDED_BY(mLock); 211 std::unordered_map<int32_t /*deviceId*/, nsecs_t /*downTime*/> mLastDownTimes GUARDED_BY(mLock); 254 std::unique_ptr<MotionClassifierInterface> mMotionClassifier GUARDED_BY(mLock);
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/frameworks/ml/nn/runtime/ |
D | Callbacks.h | 157 bool mNotified GUARDED_BY(mMutex) = false; 369 mutable std::thread mThread GUARDED_BY(mMutex); 370 ExecutionFinish mOnFinish GUARDED_BY(mMutex); 371 bool mNotified GUARDED_BY(mMutex) = false;
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/frameworks/native/services/bufferhub/include/bufferhub/ |
D | BufferHubService.h | 69 std::set<wp<BufferClient>> mClientSet GUARDED_BY(mClientSetMutex); 78 int mLastTokenId GUARDED_BY(mTokenMutex) = 0; 83 GUARDED_BY(mTokenMutex);
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D | BufferHubIdGenerator.h | 52 std::set<int> mIdsInUse GUARDED_BY(mIdsInUseMutex);
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/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/ |
D | Renderer.h | 97 std::thread mThread GUARDED_BY(mThreadMutex); 100 std::queue<Task> mQueue GUARDED_BY(mQueueMutex); 101 bool mIsActive GUARDED_BY(mQueueMutex) = true;
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/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/ |
D | WorkerThread.h | 110 std::thread mThread GUARDED_BY(mThreadMutex); 113 bool mIsActive GUARDED_BY(mWorkMutex) = true; 114 std::queue<std::function<void(ThreadState *)>> mWorkQueue GUARDED_BY(mWorkMutex);
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/frameworks/minikin/libs/minikin/ |
D | LocaleListCache.h | 63 std::vector<LocaleList> mLocaleLists GUARDED_BY(mMutex); 66 std::unordered_map<std::string, uint32_t> mLocaleListLookupTable GUARDED_BY(mMutex);
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.h | 216 std::unordered_map<uint64_t, std::unique_ptr<Image>> mImageCache GUARDED_BY(mRenderingMutex); 251 std::queue<QueueEntry> mQueue GUARDED_BY(mMutex); 252 uint64_t mFramesQueued GUARDED_BY(mMutex) = 0;
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/frameworks/opt/gamesdk/samples/common/include/ |
D | Thread.h | 29 #define GUARDED_BY(x) \ macro
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/frameworks/minikin/include/minikin/ |
D | Macros.h | 54 #define GUARDED_BY(x) THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x)) macro
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