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1 /*
2  * Copyright 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <cstdint>
20 
21 // Enable thread safety attributes only with clang.
22 // The attributes can be safely erased when compiling with other compilers.
23 #if defined(__clang__) && (!defined(SWIG))
24     #define THREAD_ANNOTATION_ATTRIBUTE__(x)   __attribute__((x))
25 #else
26     #define THREAD_ANNOTATION_ATTRIBUTE__(x)   // no-op
27 #endif
28 
29 #if !defined GAMESDK_THREAD_CHECKS
30     #define GAMESDK_THREAD_CHECKS 1
31 #endif
32 
33 #if GAMESDK_THREAD_CHECKS
34     #define GUARDED_BY(x)                           \
35         THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x))
36 
37     #define REQUIRES(...) \
38         THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(__VA_ARGS__))
39 #else
40     #define GUARDED_BY(x)
41     #define REQUIRES(...)
42 #endif
43 
44 namespace swappy {
45 
46 enum class Affinity {
47     None,
48     Even,
49     Odd
50 };
51 
52 int32_t getNumCpus();
53 void setAffinity(int32_t cpu);
54 void setAffinity(Affinity affinity);
55 
56 } // namespace swappy {
57