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Searched refs:REQUIRES (Results 1 – 25 of 28) sorted by relevance

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/frameworks/native/services/inputflinger/
DInputDispatcher.h932 void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) REQUIRES(mLock);
935 bool enqueueInboundEventLocked(EventEntry* entry) REQUIRES(mLock);
938 void dropInboundEventLocked(EventEntry* entry, DropReason dropReason) REQUIRES(mLock);
941 void addRecentEventLocked(EventEntry* entry) REQUIRES(mLock);
948 bool isAppSwitchPendingLocked() REQUIRES(mLock);
949 void resetPendingAppSwitchLocked(bool handled) REQUIRES(mLock);
959 bool addOutsideTargets = false, bool addPortalWindows = false) REQUIRES(mLock);
974 REQUIRES(mLock);
976 ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel) REQUIRES(mLock);
1005 void resetKeyRepeatLocked() REQUIRES(mLock);
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DInputClassifier.h223 const char* getServiceStatus() REQUIRES(mLock);
DInputClassifier.cpp353 const char* MotionClassifier::getServiceStatus() REQUIRES(mLock) { in getServiceStatus()
/frameworks/opt/gamesdk/src/swappy/
DFrameStatistics.h50 void updateIdleFrames(EGL::FrameTimestamps& frameStats) REQUIRES(mMutex);
51 void updateLateFrames(EGL::FrameTimestamps& frameStats) REQUIRES(mMutex);
52 void updateOffsetFromPreviousFrame(EGL::FrameTimestamps& frameStats) REQUIRES(mMutex);
54 TimePoint frameStartTime) REQUIRES(mMutex);
55 void logFrames() REQUIRES(mMutex);
DThread.h37 #define REQUIRES(...) \ macro
41 #define REQUIRES(...) macro
DChoreographerThread.cpp62 void scheduleNextFrameCallback() override REQUIRES(mWaitingMutex);
107 mWaitingCondition.wait(lock, [&]() REQUIRES(mWaitingMutex) { in NDKChoreographerThread()
200 void scheduleNextFrameCallback() override REQUIRES(mWaitingMutex);
284 void scheduleNextFrameCallback() override REQUIRES(mWaitingMutex);
DChoreographerThread.h48 virtual void scheduleNextFrameCallback() REQUIRES(mWaitingMutex) = 0;
DEGL.cpp230 mFenceWaiterCondition.wait(mFenceWaiterLock, [this]() REQUIRES(mFenceWaiterLock) { in waitForIdle()
248 [this]() REQUIRES(mFenceWaiterLock) { in threadMain()
DSwappy.h183 const int32_t& newSwapInterval) REQUIRES(mFrameDurationsMutex);
188 const int32_t& newSwapInterval) REQUIRES(mFrameDurationsMutex);
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.h320 sp<Layer> fromHandle(const sp<IBinder>& handle) REQUIRES(mStateLock);
507 void onInitializeDisplays() REQUIRES(mStateLock);
509 void setDesiredActiveConfig(const ActiveConfigInfo& info) REQUIRES(mStateLock);
512 void setActiveConfigInternal() REQUIRES(mStateLock);
517 bool performSetActiveConfig() REQUIRES(mStateLock);
519 void setPowerModeInternal(const sp<DisplayDevice>& display, int mode) REQUIRES(mStateLock);
524 REQUIRES(mStateLock);
535 void handleTransactionLocked(uint32_t transactionFlags) REQUIRES(mStateLock);
539 void commitInputWindowCommands() REQUIRES(mStateLock);
560 REQUIRES(mStateLock);
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DBufferStateLayer.h178 uint32_t addCachedBuffer(const client_cache_t& clientCacheId) REQUIRES(mMutex);
179 uint32_t getFreeHwcCacheSlot() REQUIRES(mMutex);
180 void evictLeastRecentlyUsed() REQUIRES(mMutex);
181 void eraseBufferLocked(const client_cache_t& clientCacheId) REQUIRES(mMutex);
DSurfaceTracing.h87 LayersTraceProto traceLayersLocked(const char* where) REQUIRES(mSfLock);
91 void writeProtoFileLocked() REQUIRES(mTraceLock);
DTransactionCompletedThread.h94 TransactionStats** outTransactionStats) REQUIRES(mMutex);
96 status_t addCallbackHandle(const sp<CallbackHandle>& handle) REQUIRES(mMutex);
DClientCache.h75 REQUIRES(mMutex);
DBufferStateLayer.cpp645 REQUIRES(mMutex) { in addCachedBuffer()
658 uint32_t BufferStateLayer::HwcSlotGenerator::getFreeHwcCacheSlot() REQUIRES(mMutex) { in getFreeHwcCacheSlot()
668 void BufferStateLayer::HwcSlotGenerator::evictLeastRecentlyUsed() REQUIRES(mMutex) { in evictLeastRecentlyUsed()
684 REQUIRES(mMutex) { in eraseBufferLocked()
/frameworks/native/services/surfaceflinger/Scheduler/
DEventThread.h160 void threadMain(std::unique_lock<std::mutex>& lock) REQUIRES(mMutex);
163 const sp<EventThreadConnection>& connection) const REQUIRES(mMutex);
165 const DisplayEventConsumers& consumers) REQUIRES(mMutex);
168 REQUIRES(mMutex);
DLayerHistory.h72 void removeIrrelevantLayers() REQUIRES(mLock);
DScheduler.h223 RefreshRateType calculateRefreshRateType() REQUIRES(mFeatureStateLock);
/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/
DWorkerThread.h67 void terminateThread() REQUIRES(mThreadMutex) { in terminateThread()
91 [this]() REQUIRES(mWorkMutex) { in threadMain()
/frameworks/opt/gamesdk/samples/common/include/
DThread.h32 #define REQUIRES(...) \ macro
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/
DRenderer.cpp104 void Renderer::terminateThread() REQUIRES(mThreadMutex) { in terminateThread()
119 [this]() REQUIRES(mQueueMutex) { in threadMain()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h226 const sp<Fence>& fence) REQUIRES(mRenderingMutex);
230 REQUIRES(mRenderingMutex);
/frameworks/native/libs/gui/include/gui/
DSurfaceComposerClient.h546 CallbackId getNextIdLocked() REQUIRES(mMutex);
571 void startListeningLocked() REQUIRES(mMutex);
/frameworks/base/libs/input/
DPointerController.cpp634 void PointerController::updatePointerLocked() REQUIRES(mLock) { in updatePointerLocked()
760 void PointerController::loadResourcesLocked() REQUIRES(mLock) { in loadResourcesLocked()
/frameworks/base/services/core/jni/
Dcom_android_server_input_InputManagerService.cpp400 REQUIRES(mLock) { in findDisplayViewportLocked()
590 void NativeInputManager::updatePointerDisplayLocked() REQUIRES(mLock) { in updatePointerDisplayLocked()
607 void NativeInputManager::ensureSpriteControllerLocked() REQUIRES(mLock) { in ensureSpriteControllerLocked()
868 void NativeInputManager::updateInactivityTimeoutLocked() REQUIRES(mLock) { in updateInactivityTimeoutLocked()

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